Fixed issue where helm sprites wouldn't change until leg sprite changed.
Upped version number on Mac package.
Fixed issue with ForestSlums3x1AllExits01 that could cause soft locks in Exterminator mode.
Added check that prevents player from being locked out of rooms they've already visited in Exterminator mode.
Fixed issue where flipped mouth babies spawn by killing Mouth Meat Splitters would get stuck or pass through walls.
Fixed issue with Cave2x1DamageBlocks02 traversal path that made it less likely to spawn.
Fixed issue where player would float a fraction of a pixel above the ground.
Fixed minor item in Factory2x1NoDown01.
Cloaking device works against Wall Smashers.
Fixed bug where tentacle blocks could harm you if you were above them.
Fixed bug where fast players could leave the secret boss fight after it finishes, causing a crash.
Fixed bug where spamming special move button could allow player to reopen shrine window during shrine teleportation effects.
Fixed bug where getting hurt during a room transtion could put player out of bounds.
Fixed bug where dying from purchasing an item while equipped with Artifice Helm would fail to give the player the item or achievements associated with it, and cause the shop to soft-lock if the player revisited it after respawning at a revenant station.
Fixed bug where pongers could get stuck in corners.
Fixed platform in Glitch1x2AllExits02 that dealth damage to player while standing on it.
Fixed issue would game would sometimes recognize keyboard input while out of focus.
Fixed issue where mouse would hide when booting up in windowed mode.
Several other bugs I forgot to log.
Siginificantly reduced chance for bouncing projectile to clip through terrain.
New Area! Coolant Sewers
2 New Bosses
6 New Enemies
83 New Rooms
New Achievement To Unlock
Bioplasma Tall Walker
Hand of Hephastus
*has an achievement
Other New Achievements
Laser Beam synergizes with Fire Bolt.
Prismatic Orb synergizes with Fire Bolt.
Prismatic Orb synergizes with Big Bolt.
Decreased time until jump apex from 0.73 to 0.68 seconds.
Decreased minimum jump height from 0.5 to 0.45 units.
Increased starting speed from 9.5 to 10 units.
While phaserang is in the air you can shoot as normal.
If Revenant Stations are unlocked 2 Revenant Stations Will Always Spawn.
Glitched Map reveals map tiles in the Forbidden Place.
Invisible Champions now have a 75% chance to drop a minor item rather than a %100 chance.
Spore Champions now have a 25% chance to drop a minor item rather than a %50 chance.
Wall Smashers deal 1 damage rather than 2 damage.
Buzzsaw Shell Damage increased.
Health Vorb now only needs 25 gibs to spawn health.
Energy Vorb now only needs 10 gibs to spawn energy.
Scrap Vorb now only needs 15 gibs to spawn scrap.
Player's base projectile speed is now 18 (was 16).
Beams and Clouds no longer destroy projectiles.
Polyphemus Lasers do 2 damage instead of 1.
Polyphemus Projectiles have a speed of 12 instead of 8.
Vorbs won't target the same gibs.
ChompFrogs spawn minichompers every 5.5 seconds instead of every 4 seconds, and have a lower limit on their max spawned at once.
Cave Map, Factory Map, and Buried City Map renamed to Zone 1-3 Maps.
Redid Electrocharge projectile art and sound.
Lessened Bass on Projectile Sound.
Radial Bolts sound lower volume.
Toxin Bolt and Slime Projectiles have big sprite.
Paths to shops paths will very rarely environmental barriers (heat, darkness, water).
Item rooms and shrines can have environmental barriers (heat, darkness, water).
Non-traversal environmental effects (fog, light-flicker) are now chosen after traversal effects and won't prevent paths to secondary rooms from having said environmental traversal barriers.
Neighboring rooms have chance to form conncetions.
Deathmatch now an officially supported game mode (no longer a secret seed).
Menu to set frag or time limit.
Item Options: All, Energy Only, or None.
Menu to add/remove levels from the map rotation.
The following items are now supported in Deathmatch: Attractor Helm, Shield Orb, Shoot Orb, Tri Orb, AuraBolt, Fragment Shots, Buzz Orb, Health Orb, Regeneration Helm, Buzzsaw Shell, Dash, Viridian Shell, Wave Bomb.
End game score board that shows frags and deaths.
Option for starting items decided by slot machine.
Fixed issues with non 16:9 resolutions.
Fixed issue where visible weapons wouldn't work sometimes.
Drastically reduced stutter when player picks up item.
2 New Deathmatch Maps.
Activated Item Button Glyph should match controller player is using.
Modified Camera behvior to promote better flow from room to room.
New Champion Types!
Spore Champions - Create damaging acid clouds and explode on contact. Drop loads of scrap or 1 special scrap.
Blue Champions - Have higher health, improved stats, new projectile patterns. Drop loads of scrap or 1 special scrap.
Red Champions - Melt when killed and respawn moments later unless destroyed.
Ghost Champions - Transparent champions that clip through terrain. Drop Glitch Modules.
Cloaked Champions = Identifiable by a tell-tell shimmer. Drop Various Modules.
Plasma Champions - Glow with energy unleash a bioplasma nova when hit. Drop Energy Modules.
Mouth Meat Splitter
Teleporters now spawn in the caves, factory and buried city.
All menues have headers.
Added option for numeric health bars.
More Surface details.
More Cave details.
New secret seeds.
Fixed some issues with text generated for keyboard hints.
Fixed issue where Buzzsaw Shell could cause maps to generate with absent or inappropriate traversal locks (The "I can go straight to the Buried City from the Caves" issue).
Fixed several rare issues that could cause the layout to generate with overlapping rooms or incomplete maps in Exterminator Mode.
Removed stray Phasebolt power up in Factory1x1HiddenDoorRight01
Jet pack exhaust no longer comes out of a point above arachnomorphed player's head.
Fixed potential out of bounds in BuriedCity2x3AllExits01
Fixed issue where bouncing and deflected projectiles would calculate incorrect normals to determine bounce direction
Projectiles no longer collide with dying projectiles
Fixed missing minor item in BuriedCity2x3DamageBlocks01
Fixed bad tiles in BuriedCity4x1DamageBlocks01
Megabeast bg art no longer appears in the Megabeast Forest Slums Room
Fixed exploit where arachnomorphed player could easily unmorph and clip through terrain.
Fixed issue with Necroluminant Spray and Big Bolt
Fixed minor item block in ForestSlums3x2AllDirections02
Automap won't show rooms from environments other while in The Forbidden Place.
More enemies will target K1K1 in Co-op.
Toxin Cloud deals 5 less damage initially, but deals 5 over time.
Damage multiplier (used for effects, not projectile damage) from Damage Modules slighlty reduced.
Player knockback velocity increased to 14 from 12.
3 of each archaic scrap now spawn in a run as opposed to 4. This reduces the total number of minor items in a run from 35 to 32.
Shoot Orbs, Explorb, and Glow Bot no longer deal contact damage to enemies or other players in Deathmatch.
Energy Axe works when gravity flipped due to Viridian Shell.
Buzzsaw Shell does more damage, and spin dash damage is now based on velocity.