Back to the list .
Black Hole (Switch) patch notes
1.2.2 (15 February 2019)
?
1.2.1 (4 December 2018)
Fixed a bug where you could continue a survival mode game with upgrades from arcade mode.
High scores that have exploited this bug have been removed. If you feel your score was legitimate, please contact us: info@dufgames.com.
Fixed a bug where destroyed enemies did not correctly trigger the level completion.
Fixed a bug where enemies could get caught in the outer ring / level wouldn't end.
Optimized performance in survival mode concerning Falchion time shield and blow fishes.
Enemy indicator displayed correctly again.
Reduced maximum number of simultaneous enemy shots on screen (still a lot).
Current enemy wave now displayed in survival mode instead of current level.
Source: official website
1.2.0 (23 October 2018)
Added new survival mode, beat the game once to unlock it.
Added new music options for survival mode: default or random.
Small cosmetic differences in survival mode due to performance tweaking.
Updated explosion of Eagle's proximity bombs.
Health pickups now repair more depending on your max health.
Ice tower freeze ray now decelerates faster while active.
Increased rate of fire of Falchion's secondary weapon.
Small surprise around Halloween.
Source: official website
1.1.0 (26 June 2018)
4 separate save slots.
Exiting to main menu will always save your game, no more accidental save loss.
After Game Over the save file is not deleted and you can load your last save point.
Added a tutorial to the first level.
Shoot straight with Y, auto aim with X.
Reworked options menu and added volume controls.
Unlockable option for game speed multiplier. Play through the game once to unlock it.
Crosshair option.
Permanent current level display.
Slightly changed third boss encounter.
Adjusted Falchion speed upgrade.
Slightly increased Falchion hit box.
Adjusted Falchion Hyper Attack damage distribution.
Reworked Falchion Hyper Defense: Now affects all enemies on screen, except bosses, instead of only those in a fixed radius.
Slightly reduced enemy count in levels 5 and 6.
Small visual upgrades to some shots.
Fixed infinite score bug from mine layers in fire world. High score entries that have obviously exploited this bug will be removed. If you feel wronged please write us at info@dufgames.com.
Source: official website