Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda (Switch) patch notes
1.1.1 (8 January 2020)
- Fixed a crash issue in dungeon mode.
Source: official website
1.1.0 (18 December 2019)
- Added Octavo as a playable character with unique story campaign, unlockable by completing the game once.
- Added Dungeon Mode, a mode for playing through the game in a new way, closer to the original NecroDancer experience.
- Added shrines, mysterious objects that appear in dungeons, with unknown effects.
- Added some new level generation features, both in dungeons and the overworld.
- Added 4 new achievements relating to Octavo, dungeon mode, and shrines.
- Adjusted the random distribution for spawning certain types of dungeon items, to better ensure seed consistency.
- Allow the player to carry multiple copies of each scroll type.
- Add UI for changing weapons of the helper characters during the Ganon fight.
- Add display of the current world generation seed to the pause menu, so it can be recreated later in seeded mode.
- Fixed some bugs where multiple dialogues/cutscenes could be activated at once, with unintended results.
- Fixed a bug where Ganon could be defeated with a bomb during the between-phase cutscene.
- Fixed a bug where getting hit by a bomb and using the hookshot on the same beat could cause the player to move incorrectly.
- Fixed a bug where using the hookshot would add extra steps to the player's step count in fixed beat mode.
- Fixed a bug where items could be duplicated by collecting them and moving between screens at the same time.
- Fixed an exploit that allowed some bosses to be cheesed with projectiles from outside the boss arena.
- Many other bug fixes.
Source: official website
1.0.2 (1 August 2019)
- Added achievements.
- Added leaderboard categories for co-op. If co-op is used at any point during a run, the run will become a "co-op" run for leaderboard purposes.
- Added more granularity to time-based leaderboard scores.
- Added a "Beat Rumble" option, that gently vibrates the controller on the beat.
- Added "(<character> only)" flyaway when a player picks up a weapon their character cannot currently use.
- Added collision in several areas to prevent map escapes and dungeon skips.
- Added an option to see the credits from the main menu.
- Adjusted enemy movement behaviour when an enemy is being pushed against a wall by wind.
- Adjusted player movement behaviour when holding an object while being pushed by wind.
- Adjusted player movement behaviour when pushing an object while sliding on ice.
- Added an option to change some HUD elements to improve readability for colour-blind players.
- Changed HUD elements to grey-out when the player does not have enough stamina for that action.
- Prevent giving out dagger/shortsword in "Flawless Victory" blue chest.
- Fixed a bug that could cause enemies to take an extra move when the song looped.
- Fixed a bug where bombs could be lifted after they had exploded, with unintended results.
- Fixed a bug where game time would continue to count up if the console was put to sleep or quit to the home menu.
- Fixed a bug where skipping the cutscene between phases of the Ganon battle could prevent him from refilling his health.
- Many other bug fixes.
Source: Brace Yourselves Games Discord
1.0.1 (27 June 2019)