Chasm (Switch) patch notes
1.077 (13 August 2021)
- Increased item drop rates.
- Tweaked boss health levels.
- Forced Fire Crawler to always appear to fix rare Bestiary issue (new games only).
- Fixed exploration percentage on post-Credits ranking screen.
- Fixed jumping into slopes at high speeds causing ledge grab glitch.
- Fixed player movement speed in ending cutscene - now ignores any modifications/items.
- Fixed thumbstick bug in menus and adjusted deadzones.
- Arcade: fixed crash when purchasing elixir from Scavenger.
- Updated game controller database.
- Updated to FNA 20.11. OpenGL has been replaced on Windows with native D3D11.
1.076 (5 April 2020)
- Added safeguard for flour drops in innkeepers sidequest.
- Increased mana particle acceleration.
- Increased enemy mana and gold drop rates.
- Custom player map markers now pulse to differentiate from others.
- Arcade: fixed consumable chest items being incorrectly added to drop blacklist.
- Arcade: fixed crash if all items of a category have already been dropped by chests.
- Fixed unintended achievement unlocking when playing Arcade then Story mode.
- Fixed buying multiple potions at a time not counting towards Big Spender achievement.
- Fixed equipment items stacking when purchasing multiple at a time.
- Fixed input buffer size growing every room change.
- Fixed Misc category notes allowing paging for translated languages.
- Fixed backdash and jump button buffers not being checked when landing on ground in walking state.
- Fixed Bird Hat not appearing on map.
- Fixed animation pooling bug in Bestiary.
- Fixed flambard special move on thumbstick.
- Fixed throwing sword not throwing when holding down on d-pad.
- Fixed eyebat getting stuck in ground.
- Fixed secret detector beeping for elixirs already picked up.
- Fixed rat aggro when on platform above or below.
- Fixed executioner walking into oil.
- Fixed bird hat icon positions.
- Fixed tiling and collision errors in a few rooms.
- Fixed rare glitch with explosion FX.
Source: official website
1.071 (3 October 2019)
- Added Arcade Mode.
- Added translations for Spanish (Latin American), French, German, Italian, Portuguese (Brazilian), and Hungarian.
- Added customizable controls.
- Added over 80 rooms for more variation (new games only).
- Added chance for Unique and Legendary item drops with bonus stats.
- Added new shortcuts and save points (new games only).
- Added new background graphics and polished rooms.
- Added alternate chiptune soundtrack.
- Added inventory sorting by Name, Value, and Type.
- Added checkmark for fully explored areas on map screen.
- Added 4th treasure chest room to Mines, Catacombs, Gardens and Keep areas (new games only).
- Added option to skip game intro (requires completed game).
- Added new items Throwing Sword, Summon Scroll, and Luck Scroll (new games only).
- Added new profile icon for beaten games (must be resaved to take effect).
- Added new controller button graphics.
- Adjusted area sizes and improved generation by moving a couple rooms (new games only).
- Extended buffer for button presses during attacks for more responsiveness.
- Changed Portals to ask for destination after more than 2 unlocked.
- Improved Ladori writings with new font and translation FX.
- Increased controller rumble intensity.
- Increased mana orb acceleration.
- Various improvements and fixes to Menus and UI.
- Various tweaks to balancing, drop rates, player speed, spell upgrades, etc.
- Fixed player not cancelling out of attacks when crouched.
- Fixed spells sometimes not firing when cast just before landing on ground.
- Fixed several enemies walking off platforms.
- Fixed ending scenes counting towards exploration percentage.
- Fixed HP not refilling fully after load with HP augmenting equipment.
- Fixed several enemies detecting player through ground.
- Fixed backdashing into boss rooms and push blocks.
- Fixed rare crash in final boss battle with time slow potion.
- Fixed rare crash with enemy status effects.
- Fixed rare glitching into ground when walljumping in corners.
- Fixed crouching in spikes without taking damage.
- Fixed item descriptions sometimes overflowing box bounds.
- Fixed hit stun on crawlers.
- Fixed crusher collisions and increased speed.
- Over 20 other fixes and improvements!.
Source: official website
1.035 (15 October 2018)
- Added beta version of Class Modes for Thief, Mage, and Warrior (unlocked after beating game on any difficulty).
- Added backstabbing with higher crit chance.
- Added proper level and stat caps (50 and 99 respectively).
- Added some protections to prevent leveling stat increases getting too out of balance.
- Added morningstar to enemy drop.
- Changed transition fading to solid black.
- Changed file options order so Copy is before Delete and reset index to 0 when opening sub-menu.
- Increased Mines elevator speed.
- Increased HP of a few minibosses and bosses.
- Removed penalty if STR < Weapon ATK for main mode.
- Refactored weapon attack calculation code so previews now use same method as combat.
- Tweaked starting stats for Classes.
- Improved wall jumping with more lenient timing.
- Fixed player not getting stat increases for each level if leveled multiple times in a single kill.
- Fixed sometimes not being able to select spells in Narina's spell upgrade screen.
- Fixed spells not showing change in ATK when previewing in EQ screen.
- Fixed mithril armor bringing you back to life.
- Fixed Easy and Nightmare game wins not registering.
- Fixed Class mode not unlocking for Easy game win.
- Fixed scaling on ultra wide monitors in fullscreen.
- Fixed normal enemies sometimes only spawning in secret areas.
- Fixed backdashing on steep slopes.
- Fixed wallsliding glitch on angled ceilings.
- Fixed wall jumping when overshooting ground ledge grab.
- Fixed Assassins Sword damage calculation for preview.
- Fixed backdashing into jareth's triggers.
- Fixed Catacombs secret passage requiring lantern.
- Fixed achievement exploit.
- Fixed traveler's cape formula.
Source: Reddit PM