Buffs now tick at the end of turns, not the start – this means a self-buff with a duration of 2 rounds lasts until the end of your next turn, while a 1 round buff will last through the end of your turn. This means, if one hero buffs another's DMG for 3 rounds, they get the full 3 rounds out of it, rather than having it tick down by 1 at the start of their turn.
Crits now only heal 3 stress, not 4; this extends to stress heals on allies.
All heroes and monsters previously had a hidden +10 ACC. That value is now +5; you'll now need a displayed 95% hit chance to have a guaranteed hit.
Heroes now trigger an effect on crit – most of these are 2 round self buffs, meaning they effectively last until the end of the hero's next turn.
Virtues are no longer permanent – you can now go over 100 Stress when Virtuous, and reaching 200 Stress with a Virtue removes the virtue and resets Stress to zero.
Recovering from stuns now buffs the target's Stun Resist by 50%.
Stalling is now tracked when 2 or fewer enemies remain (up from 1). Size 2 enemies still don't trigger stalling.
Stalling is now also defined by whether the player uses too many stalling skills per round (defined under each hero's section below). The current value is 2, meaning that using 2 stall moves counts as stalling when there are 2 or fewer enemies remaining.
Some enemies now accelerate stalling, bringing reinforcements rapidly (1 round) if only accelerated stall enemies are left alive.
AOE moves no longer inherently bypass Stealth; at least one target needs to be visible to be able to use AOE moves.
Surprise chance is now enumerated in the rules.json; it is impossible to be surprised by a scouted fight and you gain +25% monster surprise chance on such fights. These modifiers are ignored by auto-surprise fights such as Fanatic.
Heroes may now only have 2 blocks at at time.
Healing buffs now cap at doubling healing (sum total of Healing Done + Received buffs cannot exceed 100%).
Stress damage taken now has a minimum of 20%.
Positive Quirks can now be removed; double click in the Sanitarium.
Effect chances now roll separately – this means, for example, Uppercut's Move and Stun components succeed or fail entirely independently of each other. Before a single number was rolled for all effects.
Control effects (Siren) no longer roll against Debuff Resist; rather, the chance for the effect to work is set in the actual effect file. The only example in the base game is the Siren, whose control effect has a 70% chance now.
Stealth is now a shader – this means everything can now have the stealth effect!
Heroes
Abomination
Can now party with religious heroes.
Crit effect: +20% DMG (2 rds).
CRT from 2.5/3/3.5/4/4.5% to 2/3/4/5/6%
Transform
Now usable in all ranks (was 123).
Transform to Human stress heal from 1/1/2/2/3 to 2 (all levels).
Self-heal moved from transforming to human; now heals on transforming to beast.
Manacles
CRT from 0/0/1/2/2 to 1/2/3/4/5.
Stun Chance reduced by 10% (90% base, scaling up to 130%).
Beast's Bile
DMG mod from -100% to -90%.
CRT from 1/2/2/2/3% to 2/3/4/5/6%.
Absolution
Heal from 4/5/6/8/10 to 3/3/4/4/5.
Rake
CRT from 2/3/4/4/4% to 2/3/4/5/6%.
Rage
CRT from 5/6/6/6/7% to 7.5/8.5/9.5/10.5/11.5%.
Slam
CRT from 2/3/4/4/4% to 1/2/3/4/5%.
Stalling
Transform and Absolution count as stalling moves.
Psych Up
Cost from 4 to 3.
Now stresses other party members by 10 (20 if religious) rather than stressing self.
Antiquarian
Now brings a Skeleton Key on quests.
Gives a 15% bonus to Comet Shards gained.
Crit effect: +10 DODGE (2 rds).
CRT from 2.5/3/3.5/4/4.5% to 1/2/3/4/5%.
Nervous Stab
ACC base from 90 to 85.
CRT from 0/0/1/2/2% to 3/4/5/6/7%.
Festering Vapors
CRT from 0/0/1/2/2% to 0/1/2/3/4%.
Get Down!
Now moves Antiquarian back 2.
Now buffs Blight Chance by 10/11/12/13/15% for 4 rounds.
DODGE buff from 10/12/15/17/20 to 15/18/20/22/25.
SPD buff from 3/4/5/6/7 to 1/2/3/4/5.
Flashpowder
Can no longer crit.
ACC debuff from -5/10/12/15/18 to -10/11/12/14/15.
Fortifying Vapors
Now also buffs Bleed/Blight Resist by 10/11/12/14/15% for 3 rounds.
Protect Me!
DODGE buff from 5 to 4/5/6/7/8.
PROT buff from 20/22/25/27/30% to 10/13/15/18/20%.
Now marks the target for 3 rounds.
Stalling
Flashpowder, Invigorating Vapors, Protect Me!, Get Down!, and Fortifying Vapors count as stalling moves.
Strange Powders
Fixed to give Disease Resist properly
Arbalest
Crit effect: +33% DMG vs Marked (2 rds).
DMG from 4-9/5-11/6-13/6-14/7-16 to 4-8/5-10/6-11/6-13/7-14.
CRT from 7.5/8/8.5/9/9.5% to 7/8/9/10/11%.
Sniper Shot
CRT from 5/6/6/6/7% to 5/6/7/8/9%.
Suppressing Fire
Base ACC from 85 to 95.
CRT from -5/5/4/4/3 to -10/9/8/7/6.
ACC debuff from -5/6/7/8/10 to -15/16/17/18/20.
CRT debuff from -5/6/7/8/10% to -10/11/12/13/14%.
Now hits ranks 3 and 4 (formerly 2, 3, and 4).
Sniper's Mark
Debuff duration from 3 to 2.
Bola
CRT from 5/6/6/6/7% to 2/3/4/5/6%.
Blindfire
Base ACC from 80 to 75.
SPD buff from 4/5/6/7/8 to 3/3/4/4/5.
CRT from 0/0/1/2/2% to 0/1/2/3/4%.
CRT debuff from -10/11/12/13/14% to -15/16/17/18/19%.
Battlefield Bandage
Can now target all ranks (was @123).
Rallying Flare
Now destealths all enemies.
DMG mod from -95% to -100%.
Can no longer crit.
No longer buffs allies; instead, it now heals 1/2/2/3/3 stress on other party members with a 60/67% chance (67% at 3 and 5).
Stalling
Sniper's Mark, Battlefield Bandage, and Rallying Flare count as stalling moves.
Field Dressing
Cost from 3 to 2.
Restring Crossbow
CRT from 5% to 8%.
Triage Heal
From 35% to 20%.
Bounty Hunter
Crit effect: +33% DMG vs Marked (2 rds).
CRT from 5/5.5/6/6.5/7% to 4/5/6/7/8%.
Guild Header changed.
Collect Bounty
CRT from 5/6/6/6/7% to 7.5/8.5/9.5/10.5/11.5%.
Mark for Death
Now buffs Bounty Hunter's SPD by 4/4/5/5/6 for 2 rounds.
Come Hither
Now marks target for 2 rounds.
Uppercut
Base ACC from 85 to 90.
CRT from 0/0/1/2/2% to 0/1/2/3/4%.
Now a normal stun (100% base, scaling to 140%).
Flashbang
Can no longer target rank 1 (now 234).
Stun chance reduced by 15% (110% base, scaling up to 150%).
Finish Him
CRT from 2/2/3/4/4% to 5/6/7/8/9%.
Caltrops
DMG mod from -90% to -95%.
CRT from 10/11/11/12/12% to 5/6/7/8/9%.
Debuffs changed; now debuffs SPD by -4/5/6/7/8 and increases target's DMG Taken by 10/12/15/18/20% for 3 rds.
Stalling
Mark for Death and Flashbang count as stalling moves.
This Is How We Do It
Cost from 3 to 2.
CRT buff from 5% to 8%.
Scout Ahead
Scouting Chance from 35% to 25%.
Crusader
Crit effect: +15% PROT (2 rds).
CRT from 5/5.5/6/6.5/7% to 4/5/6/7/8%.
Smite
CRT from 0/0/1/2/2% to 0/1/2/3/4%.
Zealous Accusation
CRT from 0/0/1/2/2% to 0/1/2/3/4%.
Stunning Blow
DMG mod from -75% to -50%.
CRT from 0/0/1/2/2% to 0/1/2/3/4%.
Bulwark of Faith
PROT buff from 25/28/32/36/40% to 20/22/25/28/30%.
Battle Heal
Can now be used from anywhere and target anywhere (formerly only usable in 12 and only able to target @123).
Healing from 2-2/2-3/3-4/4-4/5-6 to 2-3/3-3/3-4/4-5/5-6.
Holy Lance
CRT from 5/6/6/6/7% to 7.5/8.5/9.5/10.5/11.5%.
Inspiring Cry
Stress Heal from 6/7/8/9/10 to 5/5/6/7/8.
Stalling
Bulwark of Faith, Battle Heal, and Inspiring Cry are counted as stalling moves.
Unshakable Leader
Cost from 3 to 2.
Stand Tall
Cost from 4 to 3.
Grave Robber
Crit effect: +10 DODGE (2 rds).
DMG from 4-9/5-11/6-13/6-14/7-16 to 4-8/5-10/6-11/6-13/7-14.
CRT from 5/5.5/6/6.5/7% to 6/7/8/9/10%.
Combat sprite updated (stealth).
Guild Header changed.
Pick to the Face
DMG Mod from 0% to -15%.
Base ACC from 95 to 90.
CRT from 5/6/6/6/7% to 1/2/3/4/5%.
Now ignores PROT.
Lunge
CRT from 10/11/11/12/12% to 10/11/12/13/14%.
Now does bonus DMG vs Blighted; +20/23/26/29/33%.
Flashing Daggers
CRT from 5/6/6/6/7% to -5/4/3/2/1%.
Shadow Fade
Now guaranteed on new Grave Robbers.
Now moves Grave Robber back 2.
Usable 3 times per battle.
No longer targets an enemy or stuns.
Now stealths Grave Robber.
Now gives +10/11/12/13/15 DODGE for 5 rounds.
Now gives +80/85/90/95/100% DMG and +10/12/14/16/18% CRT for 2 rounds.
Thrown Dagger
DMG mod from 0% to -10%.
CRT from 10/11/11/12/12% to 10/11/12/13/14%.
Now does bonus DMG vs Blighted; +20/23/26/29/33%.
Mark DMG bonus from 25% to 25/28/32/36/40%.
No longer buffs ACC on miss.
Poison Darts
No longer guaranteed on new Grave Robbers.
DMG mod from -90% to -60%.
Now usable in rank 2 (234, was 34).
CRT from 5/6/6/6/7% to 7.5/8.5/9.5/10.5/11.5%.
Blight from 3/4/4/4/5 to 2/3/3/3/4.
Toxin Trickery
Usable once per battle.
Now cures and gives +9/10/11/12/13 DODGE and 2/2/3/3/4 SPD for 1 battle (was 10/13/15/17/20 DODGE and 5/6/7/8/9 SPD for 3 rds).
Stalling
Shadow Fade and Toxin Trickery are considered stalling moves.
Snuff Box
Cost from 2 to 3.
Night Moves
Scouting Chance from 30% to 20%.
Hellion
Crit effect: +33% DMG vs Bleeding (2 rds).
CRT from 2.5/3/3.5/4/4.5% to 4/5/6/7/8%.
Guild Header changed.
Wicked Hack
CRT from 5/6/6/6/7% to 5/6/7/8/9%.
Iron Swan
CRT from 5/6/6/6/7% to 5/6/7/8/9%.
Barbaric YAWP!
Usable 3 times per battle.
Stun chance reduced by 15% (base 110%, scaling to 150%).
If It Bleeds
CRT from 0/0/1/2/2% to 0/1/2/3/4%.
Breakthrough
DMG mod from -55% to -50%.
CRT from 0/0/1/2/2% to -1/0/1/2/3%.
No longer usable in rank 1 (234 now).
Has a smaller exhaust than the normal exhaust: -10% DMG, -1 SPD.
Adrenaline Rush
ACC buff from 5/6/7/8/9 to 5/6/7/8/10.
Heal from 1/2/3/4/5 to 1/2/2/3/4.
Bleed Out
DMG mod from 15% to 20%.
CRT from 5/6/6/6/7% to 7.5/8.5/9.5/10.5/11.5%.
Exhaust
Entirely reworked.
Can no longer be removed.
Now does the following: -20% DMG/-3 SPD.
Stalling
Barbaric YAWP! and Adrenaline Rush are considered stalling moves.
Battle Trance
No longer affects ACC.
Now buffs DMG in rank 1 by 25% and debuffs DMG by 25% in rank 2.
Sharpen Spear
CRT buff from 7.5% to 10%.
Highwayman
Crit effect: +2 SPD (2 rds).
CRT from 5/5.5/6/6.5/7% to 6/7/8/9/10%.
Wicked Slice
CRT from 5/6/6/6/7% to 5/6/7/8/9%.
Pistol Shot
DMG mod from -25% to -15%.
CRT from 10/11/11/12/12% to 9/10/11/12/13%.
Mark DMG bonus from 25% to 25/30/35/40/50%.
Point Blank Shot
CRT from 0/0/1/2/2% to 5/6/7/8/9%.
Grapeshot Blast
Base ACC from 80 to 75.
DMG mod from -60% to -50%.
CRT from -7/6/6/6/5% to -9/8/7/6/5%.
Now inflicts a debuff: +4/5/6/7/8% Crits Received.
Duelist's Advance
Base ACC from 85 to 90.
CRT from 2/2/3/4/4% to 5/6/7/8/9%.
Can no longer target rank 4 (now 123).
Tracking Shot
CRT from 0/0/0/0/1% to 0/0/0.5/0.5/1%.
CRT buff from 5/6/7/8/9 to 5/6/7/8/10%.
Open Vein
CRT from 0/0/1/2/2% to 0/1/2/3/4%.
Stalling
No stall moves.
Clean Guns
CRT from 5% to 8%.
Houndmaster
Crit effect: +20% Bleed Chance (2 rds).
CRT from 5/5.5/6/6.5/7% to 4/5/6/7/8%.
Guild Header changed.
Hound's Rush
CRT from 2/3/4/4/4% to -3/-2/-1/0/1%.
Hound's Harry
DMG mod from-90% to -75%.
CRT from 0/0/1/2/2/% to -5/4/3/2/1%.
Bleed from 1/1/1/2/2 to 1/1/2/2/3.
Cry Havoc
Stress Heal from 3/4/5/6/7 to 2/3/4/5/6.
Stress Heal chance now scales: 66/68/70/72/74%.
Guard Dog
DODGE buff from 15/18/20/22/25 to 10/12/14/17/20.
Lick Wounds
Heal from 5/6/7/8/10 to 4/5/6/7/8.
Blackjack
Stun chance reduced by 15% (base 110%, scaling to 150%).
Stalling
Target Whistle, Cry Havoc and Lick Wounds are considered stalling moves.
Release the Hound
Scouting Chance from 50% to 30%.
Jester
Crit effect: +40% Stress Healing Done (3 rds).
CRT from 7.5/8/8.5/9/9.5% to 4/5/6/7/8.
Dirk Stab
Now ignores guard.
CRT from 2/3/4/4/4% to 5/6/7/8/9%.
Harvest
CRT from 0/0/1/2/2% to 0/1/2/3/4%.
Now builds Finale.
Finale
CRT from 4/4/5/5/6% to 6/7/8/9/10%.
Can now be used from rank 1 and 2 (was 1).
Can now target rank 4 (was 123).
Debuff changed from -25 DODGE (12 rounds) to -25 DODGE/-3 SPD/+100% Stress (1 Battle).
Solo
Reworked: no longer debuffs enemies; now marks Jester and buffs DODGE by 20/22/25/27/30 and SPD by 3/4/5/6/7.
No longer usable from ranks 1 or 2 (34 only).
Usable twice per battle.
Slice Off
CRT from 8/8/8/9/10% to 10/11/12/13/14%.
Inspiring Tune
Stress Heal from 10/11/12/13/15 to 8/9/10/11/12.
Finale Buildup
Dirk Stab, Harvest, and Slice Off buff Finale DMG by 30% for 8 rounds.
Inspiring Tune and Battle Ballad buff Finale DMG by 30% and CRT by 10% for 8 rounds.
Solo buffs Finale DMG by 75% and CRT by 10% for 8 rounds.
Stalling
Battle Ballad and Inspiring Tune are considered stalling moves.
Tiger's Eye
CRT from 5% to 8%.
Leper
Crit effect: +10 ACC (2 rds).
CRT from 2.5/3/3.5/4/4.5% to 2/3/4/5/6%.
Chop
CRT from 2/2/3/4/4% to 5/6/7/8/9%.
Hew
CRT from 2/2/3/4/4% to 1/2/3/4/5%.
Purge
DMG mod from -90% to -40%.
CRT from 0/0/1/2/2% to 0/1/2/3/4%.
Now only usable in rank 1 (was 12).
Now buffs ACC by 5 for 4 rounds.
Revenge
Buffs are now battle-long.
Usable once per battle.
Usable in any rank (was 12).
CRT buff from 1/2/3/4/5% to 10/11/12/13/15%.
Now inflicts unremovable debuffs: -10 DODGE and +25% DMG Taken.
Withstand
Buffs are now battle-long.
Usable once per battle.
Now also usable in rank 3 (was 12).
Now has the Resist buffs that Solemnity used to have.
Resist buffs from 25% to 30%.
Solemnity
Now heals 5/5/6/7/8 stress.
Intimidate
Now buffs Leper's SPD by 2/2/3/3/4 for 4 rounds.
Stalling
Withstand and Solemnity are considered stalling moves.
Let The Mask Down
Cost from 2 to 1.
Bloody Shroud
Cost from 3 to 2.
Reflection
CRT from 5% to 8%.
Man-at-Arms
Crit effect: -33% Stress (3 rds).
Stun and Move Resists from 50% to 40%.
DMG from 5-10/6-12/7-13/7-15/8-16 to 5-9/6-10/7-12/7-13/8-14.
CRT from 3.75/4.25/4.75/5.25/5.75% to 2/3/4/5/6%.
Crush
CRT from 5/6/6/6/7% to 5/6/7/8/9%.
Rampart
CRT from 5/6/6/6/7% to 5/6/7/8/9%.
Can no longer target rank 3 (12 only).
Bellow
DMG mod from -90% to -100%.
Can no longer crit.
Now usable in all ranks (was 123).
Now applies +5% Crits Received if Marked debuff.
Defender
PROT buff from 25/30/35/40/45% to 15/18/22/26/30%.
Retribution
CRT from 0/0/1/2/2% to 2.5/3.5/4.5/5.5/6.5%.
Command
ACC buff from 10/11/12/13/15 to 5/6/7/8/10.
CRT buff from 1/1.5/2/2.5/3% to 5/6/7/8/10%.
Now also gives +15/17/20/22/25% DMG when Guarded.
Bolster
Buffs are now battle long.
Usable once per battle.
DODGE buff from 5/6/7/8/9 to 5/6/7/8/10.
No longer buffs SPD.
Now gives -10/10/15/15/20% Stress.
Stalling
Bellow, Defender, Command, and Bolster are considered stalling moves.
Maintain Equipment
PROT from 10% to 15%.
Tactics
CRT from 3% to 5%.
Instruction
DODGE buff replaced with +10 ACC buff.
Weapons Practice
CRT from 5% to 8%.
Occultist
Crit effect: +25% Healing Done (3 rds).
CRT from 7.5/8/8.5/9/9.5% to 7/8/9/10/11%.
Sacrificial Stab
CRT from 10/11/11/12/12% to 10/11/12/13/14%.
Abyssal Artillery
DMG mod from -25% to -33%.
CRT from 5/6/6/6/7% to 0/1/2/3/4%.
Eldritch DMG bonus from 35% to 15/17/20/22/25%.
Weakening Curse
CRT from 5/6/6/6/7% to 5/6/7/8/9%.
DMG debuff from -30/32/35/37/40% to -10/12/15/17/20%.
Now debuffs PROT by -10/13/15/17/20%.
Vulnerability Hex
CRT from 5/6/6/6/7% to 5/6/7/8/9%.
Hands From The Abyss
CRT from 10/11/11/12/12% to 10/11/12/13/14%.
Daemon's Pull
CRT from 5/6/6/6/7% to 5/6/7/8/9%.
Stalling
Vulnerability Hex and Wyrd Reconstruction are considered stalling moves.
Dark Ritual
Cost from 4 to 3.
Plague Doctor
Crit effect: +20% Blight Chance (2 rds).
CRT from 2.5/3/3.5/4/4.5% to 2/3/4/5/6%.
DODGE from 5/10/15/20/25 to 0/5/10/15/20.
Noxious Blast
CRT from 2/2/3/4/4% to 5/6/7/8/9%.
Blight from 4/4/5/5/6 to 5/5/6/6/7.
Now applies -5/5/6/6/7 ACC debuff.
Plague Grenade
CRT from 0/0/1/2/2% to 0/1/2/3/4%.
Blinding Gas
Usable 3 times per battle.
Incision
CRT from 5/6/6/6/7% to 5/6/7/8/9%.
Emboldening Vapors
Buffs are now battle long.
Usable twice per battle.
DMG buff from 25/27/29/31/33% to 20/21/22/23/25%.
SPD buff from 3/4/5/6/7 to 3/3/4/4/5.
Disorienting Blast
Can no longer crit.
Can no longer be used in rank 1 (234 only).
Stalling
Blinding Gas and Disorienting Blast are considered stalling moves.
Leeches
Cost from 2 to 3.
Vestal
Crit effect: +25% Healing Done (3 rds).
Bleed resist from 40% to 30%.
DMG from 4-9/5-11/6-13/6-14/7-16 to 4-8/5-10/6-11/6-13/7-14.
CRT from 2.5/3/3.5/4/4.5 to 1/2/3/4/5.
Mace Bash
Base ACC from 80 to 85.
CRT from 0/0/1/2/2% to 0/1/2/3/4%.
Judgement
Base ACC from 80 to 85.
DMG mod from -20% to -25%.
CRT from 5/6/6/6/7% to 5/6/7/8/9%.
Heal from 3/4/5 to 4/5/6.
Dazzling Light
Now usable in ranks 2, 3, and 4 (was 34).
Base ACC from 80 to 90.
CRT from 0/0/1/2/2% to 5/6/7/8/9%.
Divine Grace
Healing from 3-5/4-6/5-7/6-8/7-9 to 4-5/5-6/6-7/7-8/8-9 (+1 minimum healing).
Divine Comfort
Healing from 1-2/1-3/2-3/2-4/3-4 to 1-3/2-3/3-3/3-4/4-5.
Illumination
Base ACC from 80 to 90.
DMG mod from -50% to -75%.
Can no longer crit.
Now ignores and removes Stealth.
Hand of Light
Base ACC from 80 to 85.
CRT from 0/0/1/2/2% to 0/1/2/3/4%.
Can now target rank 3 (was 12).
No longer debuffs target.
Now buffs Vestal: +6/7/8/9/10 ACC, +25/27/30/33/35% DMG for 4 rounds.
Stalling
Divine Grace and Divine Comfort are considered stalling moves.
Pray
Cost from 4 to 3.
Trinkets
Ancestor's Tentacle Idol now also gives +8% Deathblow Resist.
Sacred Scroll no longer debuffs SPD, and now only debuffs Stun Chance by 10%.
Focus Ring ACC from 10 to 15; CRT from 1% to 6%.
Cleansing Crystal Bleed/Blight/Debuff Chance from -25% to -15%.
Spiked Collar DMG from 15% to 20%, Healing Received debuff split into -50% Healing Done and -20% Healing Received.
Gunslinger's Buckle Melee DMG from -20% to -10%; Melee CRT from -2% to -6%.
Wrathful Bandana DMG from 20% to 25%.
Blasphemous Vial ACC from 15 to 10; Stun Chance from 40% to 20%.
Book of Holiness from Rare to Uncommon.
Raider's Talisman Food Consumed buff replaced with -10% MAX HP; SPD from 4 to 2; Scouting Chance from 20% to 15%.
Guardian's Shield DODGE from 5 to 10.
Agile Talon SPD from 2 to 1; now gives +4 DODGE.
Martyr's Seal DMG from 75% to 60%.
Sun Ring DMG from 15% to 10%; ACC from 10 to 5.
Moon Ring DMG from 20% to 15%; ACC from 15 to 10.
Camouflage Cloak from Rare to Uncommon.
Brawler's Gloves CRT from -3% to -6%; SPD from -2 to -1.
Durations on many effects edited to compensate for new buff timers; not listed since they're effectively the same as pre-patch.
New effect added for Strong Stuns for heroes; each level is 10% stronger than normal stuns rather than 25%.
In general, Veteran enemies gained +1% CRT to attacks, Champion enemies gained +2% CRT, and Champion enemies have had their resistances reduced by 5% and DODGE reduced by 1.25. Only exceptions will be listed for the sake of brevity.
Additionally, Vet/Champ enemies have had their HP reduced, Vet monsters have gained damage, and Champ enemies have lost damage. Specifics will be listed for these changes.
Drowned Thrall
Now life linked to Siren.
Now much more likely to target marks.
Veteran
Gargling Grab DMG from 6-12 to 6-13.
The Revenge DMG from 7-16 to 7-17.
Champion
HP from 29 to 27.
Gargling Grab DMG from 9-19 to 9-17.
The Revenge DMG from 11-25 to 10-23.
Brigand Bloodletter
Now life linked to Brigand Pounder.
Now much more likely to target marks.
Veteran
HP from 51 to 49.
Champion
HP from 72 to 68.
Punishment DMG from 4-8 to 4-7.
Point Blank Shot DMG from 7-21 to 7-20.
Brigand Pounder
PROT from 45% to 20%.
Now has -25% DMG Taken buff.
Veteran
BOOOOOOOM! DMG from 12-37 to 12-35 (yes, I counted the O's).
Champion
BOOOOOOOM! DMG from 18-54 to 17-50.
Brigand Cutthroat
Now life linked to Brigand Pounder.
Veteran
Slice and Dice DMG from 3-7 to 4-7.
Champion
HP from 25 to 23.
Slice and Dice DMG from 5-11 to 5-10.
Uppercut Slice DMG from 4-8 to 4-7.
Shank DMG from 8-16 to 7-15.
Harmless Poke DMG from 4-8 to 4-7.
Brigand Matchman
Now lifelinked to Brigand Pounder.
Hot Shot CRT not increased (not that it'll matter now).
Brigand Fusilier
Now lifelinked to Brigand Pounder.
Now much more likely to target marks (scales with dungeon level).
Champion
HP from 25 to 23.
Blanket Fire DMG from 2-6 to 2-5.
Rushed Shot DMG from 4-8 to 4-7.
Carrion Eater
Champion
Munch DMG from 4-8 to 4-7.
Large Carrion Eater
Tentacle Devour CRT debuff from -3/5/7% to -5/8/10%.
Veteran
HP from 48 to 46.
Tentacle Devour DMG from 4-9 to 5-9.
Champion
HP from 68 to 64.
Weaken Prey DMG from 4-8 to 4-7.
Tentacle Devour DMG from 7-13 to 6-13.
Collector
Now has a new move that specifically summons 1 Collected Highwayman; usable anywhere.
Now is highly likely to use this skill if only the Collected Highwayman is killed; will not use while Highwayman is alive.
Now far more likely to use Show Collection on your highest-stress hero, unless they have a virtue.
Veteran
HP from 102 to 98.
Life Steal DMG from 4-9 to 5-9.
Champion
HP from 144 to 137.
Life Steal DMG from 7-13 to 6-13.
Collected Highwayman
Now life linked to Collector.
Veteran
HP from 23 to 22.
Headhunt DMG from 6-12 to 6-13.
Champion
HP from 33 to 31.
Headhunt DMG from 9-19 to 9-17.
Collected Man-at-Arms and Vestal
Now life linked to Collector.
Now accelerate stall penalty.
Veteran
HP from 23 to 22.
Champion
HP from 33 to 31.
Corpse
Updated to not give crit effects if crit.
Large Corpse
Updated to not give crit effects if crit.
Veteran
HP from 22 to 21.
Champion
HP from 31 to 29.
Crone
Now accelerates stall penalty.
Veteran
HP from 19 to 18.
Champion
HP from 27 to 25.
Fetid Censer DMG from 3-5 to 2-5.
Shrieker
Shrieking Flight now ignores stealth.
Veteran
Peck DMG from 8-13 to 9-13.
Champion
Peck DMG from 13-19 to 12-18.
New variant added for Endless
2.5 more ACC.
3% less CRT.
Still runs after 12 initiatives; only inflicts 15 Stress on escape.
Cultist Brawler
Veteran
HP from 22 to 21.
Champion
HP from 31 to 29.
Rend for the Old Gods and Stumbling Scratch DMG from 4-8 to 4-7.
Cultist Witch
Now far more likely to use Stressful Incantation on your highest-stress hero, unless they have a virtue.
Veteran
HP from 19 to 18.
Champion
HP from 27 to 23.
Drowned Crew
Mutiny CRT debuff from -5% to -10%.
Mutiny debuff now scales with level (100/120/140% base).
Veteran
Boarding Clutch DMG from 4-9 to 5-9.
Champion
Boarding Clutch DMG from 7-13 to 6-13.
Squiffy Ghast
HP from 55 to 53.
Ectoplasm
Now much more likely to target marks.
Veteran
HP from 12 to 11.
Slime DMG from 4-6 to 4-7.
Champion
Slime DMG from 6-10 to 6-9.
Large Ectoplasm
Now much more likely to target marks.
Veteran
HP from 51 to 49.
Champion
HP from 72 to 68.
Big Slime DMG from 8-16 to 7-15.
Slimesmack DMG from 4-8 to 4-7.
Uca
Now life linked to Siren.
Veteran
HP from 61 to 59.
Tidal Slam DMG from 4-9 to 5-9.
Champion
HP from 86 to 82.
Tidal Slam DMG from 7-13 to 6-13.
Pelagic Grouper
Now life linked to Siren.
Veteran
Seaward Slash DMG from 6-12 to 6-13.
Spearfishing DMG from 4-9 to 5-9.
Champion
HP from 29 to 27.
Seaward Slash DMG from 9-19 to 9-17.
Spearfishing DMG from 7-13 to 6-13.
Pelagic Shaman
Now accelerates stall penalty.
Now life linked to Siren.
Now more likely to use Stress Wave on your highest-stress hero (unless they have a Virtue); chance scales up with dungeon level.
Call of the Deep CRT buff from 3/5/7% to 5/8/10%.
Champion
HP from 25 to 23.
Ceremonial Cut DMG from 4-8 to 4-7.
Formless Flesh
Bone Zephyr is now usable in all ranks (was 123).
Veteran
Maws of Life DMG from 8-15 to 8-16.
Undulating Invasion DMG from 6-12 to 6-13.
Champion
Maws of Life DMG from 12-24 to 11-22.
Undulating Invasion DMG from 9-19 to 9-17.
Bone Zephyr DMG from 4-8 to 4-7.
Fungal Artillery
Now accelerates stall penalty.
Now much more likely to target marks; scales with dungeon level.
Champion
HP from 29 to 27.
Fungal Scratcher
Veteran
HP from 28 to 27.
Groping Swipe and Rend the Marked DMG from 3-7 to 4-7.
Champion
HP from 39 to 37.
Groping Swipe and Rend the Marked DMG from 5-11 to 5-10.
Harmless Swipe DMG from 4-8 to 4-7.
Gargoyle
Now life linked to Necromancer.
Now has Stonework type instead of Beast.
Champion
Lash of the Tail DMG from 3-5 to 2-5.
Ghoul
Now much more likely to target marks in general (formerly only with Skull Toss); scales with dungeon level.
Now far more likely to use Skull Toss on your highest-stress hero, unless they have a virtue; scales with dungeon level.
Veteran
HP from 42 to 41.
Champion
HP from 59 to 57.
Rend and Skull Toss DMG from 8-16 to 7-15.
Hag
Champion
Meat Tenderizer DMg from 4-8 to 4-7.
Deep Stinger
Now life linked to Siren.
Veteran
HP from 15 to 14.
Champion
HP from 21 to 20.
Salty Gouge DMg from 4-8 to 4-7.
Madman
Now accelerates stall penalty.
Champion
HP from 29 to 27.
Maggot
Now accelerates stall penalty.
Veteran
HP from 9 to 8.
Champion
Grave Nibble DMG from 4-8 to 4-7.
Necromancer
Veteran
The Clawing Dead DMG from 3-7 to 4-7.
Champion
The Flesh is Willing DMG from 8-16 to 7-15.
The Clawing Dead DMG from 5-11 to 5-10.
Pelagic Guardian
Now accelerates stall penalty.
Veteran
HP from 36 to 35.
Octocestus DMG from 3-7 to 4-7.
Champion
HP from 51 to 49.
Octocestus DMG from 5-11 to 5-10.
Prophet
All attacks now ignore stealth.
Veteran
Rubble of Ruin DMG from 15-29 to 15-31.
Champion
Rubble of Ruin DMG from 23-45 to 21-42.
Rabid Gnasher
Veteran
HP from 15 to 14.
Champion
HP from 21 to 20.
Rabid Rush DMG from 2-6 to 2-5.
Shambler Tentacle
Clapperclaw CRT buff from 3% to 5%.
Champion
Clapperclaw DMG from 4-8 to 4-7.
Siren
Control effects reworked to not act as a debuff.
Siren's Control now has a 70% chance to apply regardless of Debuff Resist.
All attacks now ignore stealth.
Bone Arbalist
Now accelerates stall penalty.
Now life linked to Necromancer.
Veteran
HP from 22 to 21.
Quarrel DMG from 4-9 to 5-9.
Champion
HP from 31 to 29.
Quarrel DMG from 6-13 to 7-13.
Bayonet jab from 4-8 to 4-7.
Bone Bearer
Now life linked to Necromancer.
HP from 45 to 43.
Bone Captain
Now life linked to Necromancer.
Now much more likely to target marks; scales with dungeon level.
Veteran
HP from 51 to 49.
Crushing Blow DMG from 8-15 to 8-16.
Champion
HP from 72 to 68.
Crushing Blow DMG from 12-24 to 11-22.
Ground Pound DMG from 4-8 to 4-7.
Bone Rabble
Now accelerates stall penalty.
Now life linked to Necromancer.
Now much more likely to target marks; scales with dungeon level.
Veteran
HP from 12 to 11.
Champion
Bump in the Night and Tic-Toc DMG from 3-9 to 3-8.
Bone Courtier
Now accelerates stall penalty.
Now life linked to Necromancer.
Now far more likely to use Tempting Goblet on your highest-stress hero, unless they have a virtue.
Tempting Goblet CRT debuff from -0/3/5% to -0/5/10%.
Veteran
HP from 15 to 14.
Champion
HP from 21 to 20.
Tempting Goblet and Knife in the Dark DMG from 4-8 to 4-7.
Bone Defender
Now life linked to Necromancer.
Veteran
HP from 22 to 21.
Axeblade DMG from 3-7 to 4-7.
Champion
HP from 31 to 29.
Axeblade DMG from 5-11 to 5-10.
Dead Weight and Clumsy Axeblade DMG from 4-8 to 4-7.
Bone Soldier
Now accelerates stall penalty.
Now life linked to Necromancer.
Now much more likely to target marks; scales with dungeon level.
Veteran
HP from 15 to 14.
Graveyard Slash DMG from 3-10 to 4-11.
Champion
HP from 21 to 20.
Graveyard Slash DMG from 5-15 to 5-14.
Graveyard Stumble DMG from 3-9 to 3-8.
Bone Spearman
Now life linked to Necromancer.
Chance to target marks with Spear Thrust increased.
Veteran
HP from 22 to 21.
Champion
HP from 31 to 29.
Spear Thrust DMG from 8-16 to 7-15.
Impale DMG from 4-8 to 4-7.
Sea Maggot
Now life linked to Siren.
Champion
Brine DMG from 4-8 to 4-7.
Spitter
Veteran
Spit DMG from 3-7 to 4-7.
Champion
Spit DMG from 5-11 to 5-10.
Bite DMG from 3-5 to 2-5.
Webber
Now accelerates stall penalty.
Champion
Bite DMG from 3-5 to 2-5.
Swine Drummer
Now accelerates stall penalty.
Veteran
HP from 22 to 21.
Champion
HP from 31 to 29.
Swine King
Veteran
Obliterate Body, Wild Flailing, and Enraged Destruction DMG from 6-12 to 6-13.
Obliterate Masses DMG from 4-9 to 5-9.
Champion
Obliterate Body, Wild Flailing, and Enraged Destruction DMG from 9-19 to 9-17.
Obliterate Masses DMG from 7-13 to 6-13.
Swine Chopper
Now much more likely to target marks with Butcher Cut; scales with dungeon level.
Veteran
HP from 30 to 29.
Butcher Cut DMG from 4-9 to 5-9.
Champion
HP from 43 to 41.
Butcher Cut DMG from 7-13 to 6-13.
Ball and Chain DMG from 4-8 to 4-7.
Swine Skiver
Now accelerates stall penalty.
Chance to target marks with Spit to Roast massively reduced (still very high).
HP from 51 to 49.
Spit to Roast DMG from 13-19 to 12-18.
Cripple Them DMG from 6-14 to 6-13.
Goring Flight DMG from 4-8 to 4-7.
Swine Slasher
Veteran
HP from 12 to 11.
Hook Where It Hurts DMF from 4-9 to 5-9.
Champion
Hook Where It Hurts DMF from 7-13 to 6-13.
Swine Wretch
Champion
HP from 25 to 23.
Swinetaur
Now much more likely to target marks.
Veteran
HP from 65 to 63.
Pig Spear DMG from 4-9 to 4-10.
Boar Rush DMG from 8-15 to 8-16.
Crunching Backhand DMG from 4-9 to 5-9.
Champion
HP from 92 to 88.
Pig Spear DMG from 6-14 to 6-13.
Boar Rush DMG from 12-24 to 11-22.
Crunching Backhand DMG from 7-13 to 6-13.
Unclean Giant
Is now much more likely to target Marked targets.
Veteran
HP from 102 to 98.
Treebranch Smackdown DMG from 13-26 to 14-27.
Champion
HP from 144 to 137.
Treebranch Smackdown DMG from 20-40 to 19-37.
Hateful Virago
HP from 57 to 55.
Ruinous Hex DMG from 4-8 to 4-7.
Putrid Breath DMG from 7-13 to 6-13.
Necrotic Fungus
HP from 33 to 31.
Crimson Court
Now contains a modifier that adds 1 extra quest per town visit after the first 2 weeks, meaning Gather the Blood shouldn't reduce quest availability elsewhere.
In Radiance town event base chance from 6 to 0.
Infestation mash made up of Gatekeeper Supplicant Supplicant Sycophant (high infestation) chance from .375/.25/.25 (App/Vet/Champ) to .18 at all levels.
Effect durations adjusted for new buff changes; self-buff durations up by 1, offensive debuff durations such as Midnight Minuet down by 1 (effectively the same as before).
Flagellant
Crit effect: +20% Bleed Chance (2 rds).
CRT from 2.5/3/3.5/4/4.5% to 2/3/4/5/6%.
Buffs now apply when under 40% HP rather than 38%.
CRT buff when HP below 40% from 3% to 8%.
Punish
Can no longer target rank 3.
CRT from 4/4/5/5/6% to 6/7/8/9/10%.
Rain of Sorrows
DMG mod from -90% to -67%.
CRT from 0/0/1/1/2% to 2/3/4/5/6%.
Bleed from 2/2/3/3/4 to 3/3/4/4/5.
Exsanguinate
CRT from 0/0/1/1/2% to 3/4/5/6/7%.
Usable 3 times per battle and only under 40% HP (was 50%).
Redeem
Usable twice per battle and only under 40% HP (was 50%).
Reclaim
HoT from 1/1/2/2/3 to 2/2/3/3/4.
Endure
Stress Heal from 12/13/14/15/16 to 10/11/12/13/14.
Self Stress from 5/6/7/8/9 to 10/9/8/7/6.
Now buffs Flagellant's SPD by 1/1/2/2/3.
Suffer
No longer gives PROT; now gives -20/25/30/35/40% Stress.
Deathblow Resist from 4/5/6/7/8% to 6/7/8/9/10%.
Exhaust
Entirely reworked.
Can no longer be removed.
Now does the following: -25% Healing Done/-25% Healing Received/-3 SPD.
Lash's Solace/Lash's Kiss
Time Cost from 2 to 3.
Lash's Cure
Time Cost from 1 to 2.
Stalling
Reclaim, Redeem, Endure, and Suffer count as stalling moves.
Trinkets
Sets now insert before the Shrieker trinkets rather than Very Rares.
Dazzling Mirror SPD from 5 to 4; Stun Chance from 30% to 20%.
Mantra of Fasting MAX HP from 33% to 40%; SPD from 6 to 7.
Sanguine Snuff CRT from 3% to 8%.
Viscount's Spices CRT from 3% to 5%.
Osmond Chains DMG from 25% to 20%; CRT from 5% to 9%; no longer gives -2 SPD.
Two of Three CRT from 5% to 10%.
Bedtime Story CRT from 5% to 10%.
Crime Lord's Molars DMG from 15% to 20% for all 3 status effects.
Absinthe MAX HP from -20% to -10%.
Lioness Warpaint DMG from 15% to 20% for all 3 HP levels.
Mark of the Outcast SPD from 3 to 2.
Shameful Locket CRT from 3% to 6%.
Tyrant's Fingerbone DODGE from 10 to 20; no longer gives +35% Debuff Chance or -15% MAX HP.
Old Unit Standard Stun Chance from 25% to 15%; Debuff Chance from 25% to 20%.
Toy Soldier CRT from 3% to 6%.
Vial of Sand Stun/Debuff/Move Chances from 25% to 20%; now also gives +20% Stun Resist.
Subject #40 Notes MAX HP from 15% to 25%.
Atonement Beads DMG from 20% to 15%; CRT from 3% to 9%.
Bounty Hunter Set Bonus CRT from 3% to 6% for all 3 status effects.
Grave Robber Set Bonus CRT from 3% to 6%.
Houndmaster Set Bonus CRT from 3% to 6%.
Flagellant Set Bonus now also gives +10% Deathblow Resist.
Pagan Talisman now also gives -10% Stress.
Sculptor's Tools no longer gives -5 SPD.
Salacious Diary no longer gives -2 SPD.
Punishments Hood now gives +15% DMG if HP below 40%.
Suffering's Collar now gives +10% MAX HP.
Eternity's Collar now gives +10% Deathblow Resist, +20 DODGE on Death's Door, +20% DMG when Stress above 85.
Musketeer set will now only appear in the courtyard and has its own lore string.
Districts
Red Hook cost in Bloodmoon and Stygian from 25k to 50k gold.
Bank cost in Bloodmoon and Stygian from 0 to 15k gold; Portraits from 55 to 50.
Cartographer's Camp in Bloodmoon and Stygian from 1k to 5k gold.
Granary possibly fixed to properly add the healing bonus; cost in Bloodmoon and Stygian from 0 to 2.5k gold.
Hero specific districts in Bloodmoon and Stygian from 1k to 5k gold except Athenaeum (1k to 2.5k).
Puppet Theatre in Bloodmoon and Stygian from 500 gold/40 Crests to 2500/75 respectively.
House of the Yellow Hand CRT from 2% to 5%.
Monsters
All enemies edited to add ".accelerate_stall_penalty False" – no court enemies accelerate stalling.
Courtesan
The Thirst now steals Blight from the target.
Now life linked to the Baron.
Veteran
HP from 19 to 18.
The Thirst (Beast) DMG from 3-10 to 4-11.
Champion
HP from 27 to 25.
Renewed Appetite DMG from 4-10 to 4-9.
Expose the Vein DMG from 3-5 to 2-5.
The Thirst (Human) DMG from 4-8 to 4-7.
The Thirst (Beast) DMG from 5-15 to 5-14.
Mind Your Manners DMG from 5-9 to 5-8.
Esquire
Now life linked to the Baron.
The Thirst now steals Blight from the target.
Veteran
HP from 23 to 22.
Rib Cracker DMG from 4-6 to 4-7.
The Thirst (Beast) DMG from 4-9 to 5-9.
Piercing Foreleg DMG from 7-14 to 8-14.
Needling Execration DMG from 3-7 to 3-8.
Riposte DMG from 5-8 to 6-8.
Champion
HP from 33 to 21.
Rib Cracker DMG from 6-10 to 6-9.
Skewering Repartee DMG from DMG from 7-14 to 8-14.
The Thirst (Human) DMG from 3-9 to 3-8.
The Thirst (Beast) DMG from 7-14 to 6-13.
Piercing Foreleg DMG from 11-21 to 11-20.
Riposte DMG from 8-12 to 8-11.
Manservant
Now life linked to the Baron.
The Thirst now steals Blight from the target.
Veteran
HP from 15 to 14.
The Thirst (Beast) DMG from 2-8 to 2-9.
Champion
HP from 21 to 15.
Enraging Slight DMG from 3-5 to 2-5.
The Thirst (Human) DMG from 5-7 to 4-7.
The Thirst (Beast) DMG from 3-13 to 3-12.
Refined Palate DMG from 3-5 to 2-5.
Choice Cut DMG from 4-8 to 3-8.
Gatekeeper
Now life linked to the Baron.
Elusive exit can no longer be riposted.
Champion
HP from 25 to 23.
Sycophant
Now life linked to the Baron.
The Thirst now steals Blight from the target.
Bombing Run now targets any rank rather than ~34, with a 25% chance of a random extra target.
Veteran
The Thirst (Beast) DMG from 5-8 to 6-8.
Champion
HP from 25 to 23.
The Thirst ("Human") DMG from 5-7 to 4-7.
The Thirst (Beast) DMG from 8-12 to 8-11.
Bombing Run DMG from 6-8 to 5-8.
Supplicant
Now life linked to the Baron.
Champion
HP from 25 to 23.
Gather the Blood DMG from 3-9 to 3-8.
Predigestion DMG from 2-10 to 2-9.
Chevalier
Now life linked to the Baron.
Veteran
HP from 30 to 29.
Buried Blast DMG from 5-8 to 5-9.
Subterranean Skewer DMG from 7-11 to 8-11.
Champion
HP from 43 to 41.
Shieldbreaker
Flashback Horror from 23 to 20.
Snake guard/riposte skill durations adjusted to match new buff durations.
Shieldbreaker
Crit effect: +15% PROT (2 rds).
CRT from 7.5/8/8.5/9/9.5% to 7/8/9/10/11%.
DODGE scaling from 7.5/12.5/17.5/22.5/27.5 to 8/13/18/23/28.
Pierce
Can now target any rank (was 12).
DMG Mod from -20% to -10%.
CRT from 2/3/4/4/4% to 5/6/7/8/9%.
Puncture
SPD debuff from -2/2/3/3/4 to -1/1/2/2/3.
Adder's Kiss
CRT from 5/6/6/6/7% to 6/7/8/9/10%.
Blight from 2/2/3/3/4 to 3/3/4/4/5.
Impale
CRT from 1/2/2/2/3% to -6/5/4/3/2%.
Expose
DMG mod from -20% to -40%.
CRT from 0/0/1/2/2% to 2.5/3.5/4.5/5.5/6.5%.
Captivate
DMG mod from -20% to -25%.
CRT from 2/3/4/4/4% to 4/5/6/7/8%.
Serpent's Sway
SPD from 3/3/4/4/5 to 1/2/3/3/4.
Stalling
Serpent's Sway is counted as stalling.
Trinkets
Shieldbreaker Set Trinkets are now inserted before Shrieker trinkets rather than before Ancestral.
Fanged Spear Tip Marked DMG from 25% to 35%; now also gives -10% DMG.
Cuirboilli SPD from -1 to -2.
Monsters
All enemies edited to add ".accelerate_stall_penalty False" – no snakes accelerate stalling.
Death Adder
Veteran
HP from 65 to 63.
Paralyzing Quills DMG from 6-12 to 6-13.
Champion
HP from 92 to 88.
Adder's Fang DMG from 4-8 to 4-7.
Paralyzing Quills DMG from 9-19 to 9-17.
Pliskin
Veteran
Infuse DMG from 3-7 to 4-7.
Champion
HP from 25 to 23.
Infuse DMG from 5-11 to 5-10.
Rattler
Veteran
HP from 35 to 34.
Snakebite DMG from 4-9 to 5-9.
Champion
HP from 49 to 47.
Snakebite DMG from 7-13 to 6-14.
Slither DMG from 3-5 to 2-5.
Riposte DMG from 3-8 to 2-7.
Misc/Non-Gameplay
Enemy types are no longer in ALL CAPS (e.g. UNHOLY to Unholy).
Updates to the exe and FMOD.
Updates to all sound banks; likely breaks mods relying on base-game sounds.
Heirloom Exchange format updated; actual values not changed but this will break mods that edit heirloom exchange.
Quest Generation format updated; like heirloom exchange, no changes to the values but will break mods.
Building layout updated with new offsets.
Statue (town building), heirloom exchange, and upgrade offsets mildly adjusted.
Blueprint layout/format updated.
Heirloom exchange panel changed a bit; arrows moved around.
Provision screen now has 7 columns of provisions (14 slots).
Quest select screen updated; this includes changed offsets, new art, and new offsets/art for the DD effects.
Trinket layout adjusted.
Town event panel adjusted for new currency cost possibility (used for CoM events).
More colors added, including "miasma," colors for DLC mechanics like Heal over Time, districts, and CoM waves, colors for unique quirks (currently uses the same color as normal quirks but has an entry), and colors for the mailing list.
Various fonts added for CoM content and mailing list.
String added for buffs sourced from crits.
Strings added for trinket effects and new buffs.
DMG Taken tooltip added (formerly said "DMG").
Stress Healed tooltip split into Stress Skills (Stress Healing Done) and Received.
String edited for checking for quirks in camp.
Enemy type names no longer in all-caps.
Stunning Satchel renamed to Sickening Satchel.
String added for new Collector skill (another Collect Call).
Many mild adjustments to various strings.
Strings added for new roster sorting options.
Tray tooltip for buffs updated.
Heal over Time tooltips added.
Barks added for accelerated stall.
Strings added for unique quirks.
Strings added for mailing list.
Strings added for districts.
Raid results screen updated for shards.
Popup text updated for control and HoT effects.
Various updates to raid/scripts related to shards and waves.
Retreat/quest complete icons adjusted slightly.
Houndmaster default name from Willam to Willam & Fergus.
Old Road roster updated; name strings changed (still Reynauld and Dismas).
Buffs sheet updated with new Finale buffs and a number of new CRT/SPD buffs.
Various Healing Done buffs switched to Healing Received.
Disable Guard buff added.
Affliction/Virtue updates for new modifiers (unused on existing ones, used for CoM).
Korean localizations added.
Misc (Crimson Court)
Updates to all sound banks; likely breaks mods relying on base-game sounds.
Several colors removed and moved to the base colors file (things like Heal over Time).
Steal Blight effect added; used for The Thirst.
Bloodmoon rules updated to match base game ruleset changes.
Popup text rules for HoTs and other such things moved to base files.
Districts event moved to base game.
Strings about districts moved to base game.
String for Musketeer set added.
String for Flagellant being healed by HoT added.
Misc (Shieldbreaker)
Updates to all sound banks; likely breaks mods relying on base-game sounds.
This patch helps correct some edge case crash issues, but most importantly we've revamped the UI to help increase the over font size across the game.
Tweaked UI to help improve readability in undocked mode.
Improved UI readability by increasing font size.
Fixed crash when exiting game through home button approximately two seconds into the intro movie.
Fixed crash when touching the roster sort button (above roster list in hamlet) then pressing Button A or B after the selection dialog appears.
Fixed crash when touching the trinket sort button (access through small chest in the hamlet) then pressing Button A or B after the selection dialog appears.