Except for bosses on high level quests, HP for enemies has been reduced.
The following enemies have had parameters and/or behaviors adjusted.
Enemy "Void Spider"
Enemy "Do-dune"
- Collision boxes adjusted.
Enemy "Thundertoad"
- Hit boxes adjusted to better fit appearance.
Enemy "Bombud"
- Projectiles changed to not interrupt player attacks.
Enemy "Bombud (Bloom-type)"
- Damage received from poison increased.
Enemy "Asura Bat"
- Stun duration on bite attack reduced.
Enemy "Mimic"
- Now affected by paralysis.
- Collision boxes when moving reduced.
- Poison resistance reduced and damage received from poison increased.
Enemy "Gold Beetle"
- Behaviors greatly adjusted.
- Active duration of projectiles adjusted.
Enemy "Will-o-Wisp"
- Sparks will now extinguish immediately upon touching the ground.
- Will now die instantly when receiving Ice attacks.
Enemy "Mandrake"
- Stun duration increased when successfully stunned.
- At low levels, increased time before the body burrows.
- At low levels, trap projectiles from the dummy body have been slowed.
Boss "Ogre"
- Collision boxes have been adjusted.
Boss "Sumahiko"
- Collision boxes have been adjsuted.
- Behavior patterns adjusted.
- Start-up time for thrust attack very slightly increased.
- Stun duration increased when successfully stunned.
Boss "Equus"
- Stun duration increased when successfully stunned.
Boss "Hermit King"
- Hit boxes for claw thrust attack have been adjusted.
Boss "Knight"
- Attack negation area of shield adjusted.
Boss "Ogre Prince"
- Stun duration increased when successfully stunned.
- Range of fire breathing attack adjusted.
- Swinging hooks for the Empress added to the boss room.
- Frostbite resistance reduced.
Boss "The Demon's Puppet"
- Magic defense reduced.
- Damage received from poison increased.
Boss "The Horn Breaker"
- Magic defense reduced.
- Poison resistance reduced and damage received from poison increased.
- HP reduced.
- Physical defense reduced.
Boss "The Celestial's Goliath"
Boss "Cthulhu"
- Confusion gas will now disappear when the boss is defeated.
- Poison resistance reduced and damage received from poison increased.
- Window to stun boss greatly increased.
- Stun duration increased when successfully stunned.
Boss "Lycanthrope"
- STR reduced by 1 stage.
- Some behaviors adjusted.
- Fatigue accumulation rate adjusted.
Boss "Twin Dragon"
- Poison resistance reduced and damage received from poison increased.
- Window to stun boss increased, and duration increased when successfully stunned.
Boss "Jinryu"
- Burn resistance reduced.
- Poison resistance reduced.
- Stun duration increased when successfully stunned.
Boss "Tonitrus"
- Poison resistance reduced.
- Window to stun boss increased, and duration increased when successfully stunned.
Boss "Asura Goblin"
- Stun duration increased when successfully stunned.
Boss "Asura Goblin (Fire-type)"
- Burn resistance reduced.
- Poison resistance reduced.
Boss "Vasith"
- Frostbite resistance reduced.
- Stun duration increased when successfully stunned.
Boss "Amica"
- Time before the doppelganger disappears greatly reduced.
- Burn resistance reduced.
- Recovery time after flower bud attack slightly increased.
Boss "Atruum"
- No longer immune to burn.
- No longer immune to poison.
- Behavior ratios of Atruum's core adjusted.
- Magic defense decreased when appearing in "Cavern of Torment".
- Window to stun boss slightly increased.
- Stun duration increased when successfully stunned.
Boss "Atruum Reborn"
- Poison resistance reduced and damage received from poison increased.
- Frostbite resistance reduced.
- Tentacle name changed.
- Magic defense decreased when appearing in "Cavern of Torment".
- Poison resistance of arms summoned by boss removed.
- Some behaviors adjusted.
Boss "Rivalis (Berserk)"
- Rivalis's increased resistances have been made easier to reduce by a variety of attacks.
- HP reduced.
- Damage received from poison increased.
- Some behaviors adjusted.
The following enemies are now affiliated with a race
- Vasith
- Amica
- Atruum
- Atruum Reborn
- and more
Quest and Map Changes
- The following quest levels have been added
- Quest "The Ogre Fort"
- Lv70
- Lv80
- Lv90
- Quest "Sea of Tumult"
- Lv70
- Lv80
- Lv90
- Quest "Werewolf Hunting"
- Lv90
- Quest "The Bell Tolls"
- Lv90
- Quest "Undying Dragon"
- Lv70
- Lv80
- Lv90
- Quest "Twin Dragon's End"
- Lv70
- Lv80
- Lv90
- Quest "Unearthed Royalty"
- Lv70
- Lv80
- Lv90
- Quest "The Castle Burns"
- Lv70
- Lv80
- Lv90
- Quest "Eastern Treasures"
- Lv90
- Quest "Invisible Anger"
- Lv90
- Quest "Calamity's Portent"
- Lv70
- Lv80
- Lv90
- Quest "They Come from Hell"
- Lv70
- Lv80
- Lv90
- Quest "Dragons' Struggle"
- Lv90
- Quest "Infernal Labyrinth"
- Lv90
- Quest "Resurging Flames"
- Lv90
- Quest "Hidden Hell"
- Lv90
- Quest "Truth in Heaven"
- Lv70
- Lv80
- Lv90
- Quest "Soul Vessel"
- Lv70
- Lv80
- Lv90
- Quest "Marked For Death"
- Lv70
- Lv80
- Lv90
- Quest "The Dragon's Hoard"
- Lv90
- Floors B91-B100 have been added to the quest "Cavern of Torment."
- When defeating Vasith in the quest "Cavern of Torment," the boss treasure chest has been placed in a more convenient location.
- Timing for the appearance of some enemies in the quest "Cavern of Torment" has been adjusted.
- The boss chest will appear more quickly on the quest "Marked for Death."
- On the quest "Werewolf Hunting," the defense of the curtain switch has been reduced.
- Certain elements of terrain and the location of some items and enemies have been adjusted.
Item and Equipment Changes
- Stackable limit for items has been increased to 999.
- Item ordering has been adjusted to bring similar items together.
- Money and exchange items will now be picked up automatically upon touch.
- Exchange items now have a unique icon and can be distinguished by appearance.
- Some enemies have been adjusted to not drop Black Market exchange items.
- An upper limit has been set for items that raise player status.
- Color of effects and names of candies for status up buffs have been adjusted.
Stat |
Item |
Effect Color |
Old Name |
STR | Red Candy | Red | Red Candy |
AGI | Yellow Candy | Yellow | Purple Candy |
INT | Blue Candy | Blue | Pink Candy |
VIT | Purple Candy | Purple | Blue Candy |
LUC | White Candy | White | Green Candy |
PIE | Green Candy | Green | White Candy |
- Several item effects have been enhanced.
- Potion
- 10 second Regen effect added.
- Potion +1
- 20 second Regen effect added.
- Potion +2
- 30 second Regen effect added.
- Elixir
- 10 second Regen effect added.
- Elixir +1
- 20 second Regen effect added.
- Elixir +2
- 30 second Regen effect added.
- Healing Powder
- Area of effect increased.
- Curing Powder
- Area of effect increased.
- First-Aid Powder
- Area of effect increased.
- Miracle Powder
- Area of effect increased.
- Blue Candy
- INT up effect increased from 15% to 20%.
- Purple Candy
- VIT up effect increased from 15% to 20%.
- White Candy
- LUC up effect increased from 15% to 20%.
- Green Candy
- PIE up effect increased from 15% to 20%.
- Relic of Wisdom
- INT up effect increased from 30% to 40%.
- Relic of Life
- VIT up effect increased from 30% to 40%.
- Relic of Luck
- LUC up effect increased from 30% to 40%.
- Relic of Faith
- PIE up effect increased from 30% to 50%.
- Burn Salve +
- Area of effect increased.
- Frostbite Remedy +
- Area of effect increased.
- Smelling Salts +
- Area of effect increased.
- Antiparalytic Elixir +
- Area of effect increased.
- Antidote +
- Area of effect increased.
- Panacea +1
- Area of effect increased.
- When under the effect of items protecting from status effects, an effect will now be displayed.
- Items found in non-boss chests during quests have been adjusted to make rare items easier to find.
- Parameters of existing equipment have been adjusted.
- The attack power of most axe-type weapons has been greatly increased.
- The attack power of most magic tomes has been increased.
- The parameters of many accessories have been increased, particularly those that offer defense against status effects.
- Stats for the item "Akashic Records" have been altered:
- AGI:25→0
- ATK:110→65
- M.ATK:110→65
- Stats for the item "Holy Precepts" have been altered:
- Magic attack power against Asura: 100%→50%
Bug Fixes
- An issue causing desync with the Empress's Charge Shot animation has been fixed.
- An issue where the attack power on the Shinobi's Dragon Kick was incorrect has been fixed.
- An issue where the Dragon Kick was not treated as a Dragon Skill for aggro generation has been fixed.
- An issue where the Wind Shinobi could use the Dragon Kick outside of lock-on has been fixed.
- An issue where the Witch's healing spell would not properly reflect PIE up status effects when healing other players has been fixed.
- An issue where the Witch's familiar was not treated as a Dragon Skill for aggro generation has been fixed.
- An issue where certain homing magics would continue moving during the Dragon Combo animation has been fixed.
- An issue with the display of trolley carts and doors on the quest "Haunting Grounds" has been fixed.
- An issue on the quest "The Castle Burns" causing strange behavior when the escort NPC's speed was higher than the player's has been fixed.
- An issue that could cause the clear gate in the quest "Cavern of Torment" to float has been fixed.
- An issue where the Twin Dragon boss in the quest "Cavern of Torment" would stop moving when receiving the Frostbite status has been fixed.
- An error when displaying the clear time for the quest "Cavern of Torment" has been fixed.
- An issue causing the duration of the item "Lamp (L)" to be shortened has been fixed.
- An issue causing items dropped from enemies and pots to fall through thin floors has been fixed.
- An issue causing unexpected behavior from trolley carts in multiplayer has been fixed.
- An issue with the placement and display of exploding blocks has been fixed.
- An issue causing the horse and cow in the slums to suddenly appear when adjusting the camera has been fixed.
- An issue with the log displaying enemies receiving status effects while dead has been fixed.
- An issue causing the mini-map not to reappear after defeating a boss has been fixed.
- An issue where multiple damage reducing abilities on equipment would be calculated multiplicatively instead of additively has been fixed.
- The item named "Void Anklet +6" has been fixed to read "Void Anklet +5".
- An issue where the enemy "Deva Slime" would behave strangely when receiving a paralysis attack has been fixed.
- An issue against the "Mandrake" enemy where certain attacks would not register against flower portions of the boss while the main body was underground has been fixed.
- An issue where the Wind-attribute boss "Equus" would display unintended behavior on rare occasions when struck with Thunder-attribute attacks has been fixed.
- An issue where gas attacks from the boss "Cthulhu" would sometimes appear reversed has been fixed.
- An issue where the boss "Amica" would stop moving has been fixed.
- A display issue with the boss "Atruum Reborn" that would occur after its defeat has been fixed.
- An issue where hit effects would not display correctly on certain enemies has been fixed.
- Various other minor bug fixes and balance changes have also been implemented.
2.1.1 (28 June 2019)
System Changes
- In multiplayer games, the amount of health a boss has and the amount of damage done to players by poison is now dependent on the number of players. The more players there are, the more these will increase.
- Bosses that appear in the "Cavern of Torment" quest on 85F and 90F have had their health reduced.
Bug Fixes
- Fixed a bug on the "Cavern of Torment" quest that was causing damage received from hazardous terrain (spikes, poison swamps, etc.) to be higher than it should be.
- Fixed a bug on the "Cavern of Torment" quest that was causing the boss on 90F to not properly recover HP when performing the relevant action.
- Fixed a bug that was causing the Named Monster "The Demon's Puppet" to take only half the damage they were supposed to.
- Fixed a bug that was causing quest progression data to not be erased when deleting a character at the Inn.
- Fixed various other display issues, audio issues, and enemy behavior issues.
2.1.0 (24 April 2019)
System Changes
- Enemies now drop currency from the former Magic Kingdom of Litus (Platinum, Gold, Silver and Bronze pieces).
- New items have been added to the black market.
- Requirements to trade for the following items on the black market have been changed: Potion, Potion +1, Potion +2, Elixir, Elixir +1, Elixir +2.
- Shortcut commands have been added to chat settings.
- Quick commands for changing equipment and using items have been added.
- Settings can be changed at the inn.
- ZL can be assigned to access quick commands.
- With this control scheme, ZR will move pages forward and ZL will move backward.
- Quick commands can be set to activate with the right stick or directional buttons.
- This setting can be changed in the options menu.
- The log now displays when elemental attacks are resisted or blocked.
- The time before an enemy's elemental resistance is reset after receiving elemental attacks has been reduced.
- Damage numbers when attacking an enemy with elemental attacks will now display yellow when an enemy is weak and blue when resisted.
- Base aggro generated by attacks and healing has been decreased, and the rate at which aggro decays has been increased.
- The following actions now generate more aggro:
- continual Dragon Cannon
- continual Berserk
- continual Dragon Guard
- Shinobi's lock-on combo finisher
- homing shuriken
- Shine magic
- Dragon Surge
- The following actions now generate less aggro:
- Empress's combo's 3rd attack
- Dragon Sword
- Dragon Cannon activation
- Warrior's charge attack
- Dragon Dash
- Dragon Kick
- The amount of AGI reduction an enemy under the status effect "Frostbite" receives has been increased.
- The spawn location of Dragon Sphere has been changed.
- The commands to change pages on the status screen and log screen have been changed from L/R to ZL/ZR.
- For cut-scenes and dialog that cannot be skipped with the + button, pressing + will now skip through text.
- When skipping the ending cut-scene, the epilogue and credits will now also be skipped.
Character Changes
- The level cap has been increased to 70.
- To accomodate the new level cap, the cap on player attributes has been raised to 200.
- The Empress can now enter an Ice contract with the following effects:
- Dragon skills will have the Ice attribute.
- Dragon Cannon will consume more DP.
- Dragon Shot will fire with a different trajectory and more projectiles with less individual power.
- Dragon Cannon will have a shorter range and more power.
- Dragon Shot and Dragon Cannon can now fire upward by pressing up when firing.
Properties displayed compared to the default Fire contract.
- Fire Empress's Dragon Cannon damage and DP consumption have been increased.
- The Warrior can now enter a Fire contract with the following effects:
- Dragon Tackle and Dragon Smash will have the Fire attribute → Dragon Tackle and Dragon Smash will start up faster.
- Dragon Tackle and Dragon Smash will do less damage.
- Dragon Smash will generate more shockwaves that hit fewer times.
- Dragon Tackle will consume less DP.
- When inputting the command for the Dragon Tackle, holding the L button will charge the attack. Each level of charge will increase the DP consumption, attack power, speed, and range of the attack.
- Dragon Guard will cost more DP to activate.
- The range of Dragon Guard will decrease.
- Berserk will drain more DP over time.
- Attack power increase from Berserk will be reduced.
- When receiving attacks in Berserk mode, an amount of DP will be recovered.
Properties displayed compared to the default Ice contract.
- The Warrior can now activate Dragon Tackle and Dragon Smash while guarding enemy attacks with Dragon Guard even outside of Berserk.
- The Warrior's grounded physical attacks and tackle now do slightly more damage, and airborne attacks do slightly less damage.
- The Shinobi can now enter a Wind contract with the following effects:
- Dragon Skills will have the Wind attribute.
- Dragon Dash will consume less DP.
- Dragon Dash's range will be reduced.
- Attack power and DP consumption on Dragon Kick and homing shuriken will be reduced.
- When locked onto an enemy, Dragon Kick can be activated outside of a combo.
- Dragon Kick will unleash homing projectiles.
- Number of homing shuriken thrown at once will be increased to 8.
- Up to 4 Dragon Dashes can be performed consecutively.
Properties displayed compared to the default Poison contract.
- DP restored from the Shinobi's lock-on attacks mid-combo have been reduced, and DP restored from the lock-on combo finisher have been increased.
- DP consumed by the Fire Shinobi's Dragon Sash have been reduced.
- The Witch can now enter a Thunder contract with the following effects:
- Chanting power up with a Thunder spell stored will increase its power by 2 steps.
- During Dragon Surge, Thunder magic will consume less DP.
- Storage time for Thunder magic will be increased.
- Storage time for non-Thunder magic will be reduced.
- DP will be restored at a higher rate when attacking enemies with Thunder magic.
- Attacks with the Witch's familiar will be Thunder element.
- Familiar attacks will have a reduced number of hits and a longer interval between attacks.
- Familiar attacks will have a longer range and increased speed.
- Familiar attacks will do increased damage and have additional power during Dragon Surge.
Properties displayed compared to the default Poison contract.
- The appearance of the Witch's familiar will now change based on the current dragon contract.
- During Dragon Surge, the Witch's familiar will now increase in size and attack damage.
- The color of the storage icon for the Witch's Heal, Shine and Levitation spells has been changed to pink, yellow, and blue respectively.
Equipment Changes
- Level 61-70 weapons and accessories have been added to support the new level cap.
- Level 56-70 weapons and accessories have been made available in the black market.
- Items for sale in shops have been adjusted:
- Steel Bracer
- Price change: 5262 → 11250 ※Now only available in the upper city
- Steel Bracer +1
- Price change: 31250 → 125000
- Steel Bracer +2
- Price change: 61250 → 551250
- Steel Bracer +3
- Price change: 405000 → 1620000
- Leather Belt
- Price change: 5262 → 11250 (Now only available in the upper city)
- Leather Belt +1
- Price change: 31250 → 125000
- Leather Belt +2
- Price change: 61250 → 551250
- Leather Belt +3
- Price change: 405000 → 1620000
- Cooling Scarf +2
- Added to the General Store (upper city)
- Cooling Scarf +3
- Added to the General Store (upper city)
- Critter Companion Pin +2
- Added to the General Store (upper city)
- Critter Companion Pin +3
- Added to the General Store (upper city)
- Dragonite
- Added to the General Store (upper city)
- The following accessories have been adjusted:
- Steel Bangle +3
- Phys. def. +17 → Phys. def. +20
- Steel Bangle +4
- Phys. def. +27 → Phys. def. +30
- Euphoria Bangle +2
- LUC+12、VIT+4、STR+4 → LUC+15、VIT+6、STR+6
Enemy Changes
- Status resistance on all existing enemies has been lowered.
- Encounter rate on existing Named Monsters has been increased.
- The boss "Lycanthrope" will now change targets more easily.
- The boss "Lycanthrope" will now change targets while recovering from its claw attack.
- The time before the boss "Lycanthrope" begins to move after appearing has been adjusted.
- Attack power, INT, LUC, and status resistance of the boss "Lycanthrope" have been lowered.
- The boss "Lycanthrope" will now use its claw combo attack less frequently.
- Attack power, LUC, and status resistance of the boss "Bandit" have been lowered.
- Single "Watcher" enemies will now display an HP bar and aggro line.
- Behavior of the enemy "Cloudfish" has been adjusted.
- Timing for when the enemy "Mimic" changes targets has been adjusted.
- All forms of the boss on the quest "Dragon Marked for Death" have had frostbite resistance lowered.
- The spirit form of the boss on the quest "Dragon Marked for Death" will now disappear without launching a fireball when stunned by a Dragon Tackle.
- All forms of the boss on the quest "Dragon Marked for Death" have had attack and target AI adjusted to benefit players.
Quest Changes
- A new quest, "Cavern of Torment", has been added.
- If "Dragon Marked for Death" has been cleared by any playable character, this quest will be available from the NPC "Dora" in the city slums.
- Level 80 difficulty has been added for the quest "The Dragon's Hoard".
- The curtain switch on the quest "Werewolf Hunting" now has less defense and will restore DP when attacked.
- Spirits on the quest "Haunting Grounds" have been made translucent.
- For a better play experience, the following quests have had enemy placement adjusted and item pots added:
- Werewolf Hunting
- The Bell Tolls
- Haunting Grounds
- Paying the Miser
- Eastern Treasures
- Invisible Anger
- Dragons' Struggle
- Infernal Labyrinth
- Resurging Flames
- Hidden Hell
- An obstacle in the Lansa Channel area has been removed.
Bug Fixes
- An issue where the level 55 difficulty for the quest "Calamity's Portent" was not selectable has been fixed.
- An issue where some text was not displayed properly in Traditional Chinese and Korean was fixed.
- An issue where the Warrior would execute a normal tackle when inputting a Dragon Tackle after landing has been fixed.
- An issue where the Dragon Sphere would enter stage geometry has been fixed.
- An issue where enemy attacks could improperly inflict status effects has been fixed.
- An issue where treasure chests would not properly appear has been fixed.
- An issue where the boss "Bandit" could attack from offscreen has been fixed.
- An issue where the boss "Bandit" would have the effect of Dragon Fruit without eating one has been fixed.
- An issue where the boss "Bandit", when escaping while under the effect of frostbite, would move slowly despite canceling the effect has been fixed.
- An issue where the player would take collision damage when trapped by the boss "Lycanthrope" has been fixed.
- An issue where the enemy "Gold Beetle" was not set to the correct species has been fixed.
- An issue where the direction the enemy "Lampic" would be initially facing was incorrect has been fixed.
- An issue where background effects on the quest "Hidden Hell" were not displayed properly has been fixed.
- An issue where the HP gauge for the curtain switch on the quest "Werewolf Hunting" would remain on-screen has been fixed.
- An issue where an outside background would be momentarily displayed indoors has been fixed.
- An issue where the Dragon Sphere in the fight with Vasith on the quest "Werewolf Hunting" would move in an incorrect pattern has been fixed.
- An issue where the boss line in the quests "Tomb Rescue" and "The Sleeping Tome" could be jumped over has been fixed.
- An issue where the Lycanthrope in the quest "The Bell Tolls" would not be properly defeated has been fixed.
- An issue in displaying the Bandit's name on the quest "Paying the Miser" has been fixed.
- An issue where the enemy "Do-dune" would have an attack remain on-screen on the quest "Resurging Flames" has been fixed.
- An issue where an ogre on the quest "Soul Vessel" would respawn after being defeated has been fixed.
- An issue where taking warps placed in levels in multiplayer would cause future warps to move the player to an incorrect position has been fixed.
- An issue where obstacles in the area for "Infernal Labyrinth" intended to be activated by 2 or more players could be activated by a single player has been fixed.
- An issue where lava in the "Infernal Labyrinth" area would not properly damage players has been fixed.
In addition, a number of smaller issues have been fixed.
2.0.1 (3 April 2019)
Bug Fixes
- An issue with the quest "Werewolf Hunting" where the boss "Lycanthrope" could become invisible in multiplayer has been fixed.
- An issue with the quest "Werewolf Hunting" where effects from the boss could persist in multiplayer has been fixed.
- An issue with the quest "Werewolf Hunting" where status increasing effects would be momentarily nullified in multiplayer has been fixed.
- Adjusted the attributes on the "Steel Bracer" from +5 to +3 to achieve better balance among character-specific equipment.
- Removed the accessory "Leather Belt +4" from the accessory shop in the upper city to achieve better balance among character-specific equipment.
- An issue with the quests "Haunting Grounds" and "Paying the Miser" where the appropriate items were not dropping from treasure chests has been fixed.
- An issue where the ending cutscene for "The Dragonblood Bandit" scenario could not be skipped has been fixed.
- An issue where quests would not appear properly when starting a new character after deleting a character, halting progress, has been fixed.
- Various rare errors causing game crashes have been fixed, along with various stability fixes.
2.0.0 (27 March 2019)
System Changes
- A second save slot has been added.
- After selecting "NEW GAME" or "LOAD GAME" on the title screen, select "CONTRACT 1" or "CONTRACT 2" to begin the game on the chosen save slot.
- Added the ability to change the player character's dragon contract.
- In Atruum's den, choose "Enter a contract" to offer a piece of Dragonite to alter the character's dragon contract.
- The black market in the Medius city slums is now open.
- When preparing a multiplayer party, players will now be asked for confirmation if a party member leaves after choosing "Depart."
- When changing equipment, affected stats will now be displayed blue when increasing and red when decreasing.
- The timing of videos playing from the title screen has been adjusted to match with the title music.
Character Changes
- The level cap has been raised to 60.
- The Empress can now enter a Wind contract with the following conditions.
- Dragon Skills are Wind element.
- Dragon Shot and Dragon Cannon consume more DP.
- Dragon Shot and Dragon Cannon trajectory and number of projectiles are changed, increasing attack power.
The above is in comparison to the standard Fire contract.
- The Warrior can now enter a Thunder contract with the following conditions.
- Dragon Tackle and Dragon Smash are Thunder element.
- Dragon Tackle and Dragon Smash start up faster.
- Dragon Tackle and Dragon Smash are slightly less powerful.
- Dragon Guard requires more DP to initiate.
- Berserk consumes less DP.
- Berserk gives a smaller increase to attack power.
The above is in comparison to the standard Ice contract.
- The interval between heals in the Warrior's Dragon Guard has been shortened.
- The recovery on several of the Warrior's grounded attacks, such as "Tackle", can now be canceled.
- The Warrior's Dragon Tackle has been changed from an elementless physical attack to an elemental attack based on his dragon contract and PIE.
- Damage on the Warrior's Dragon Smash has been increased.
- Information on the Dragon Tackle has been added to "Control Help" in the menu.
- The Shinobi can now enter a Fire contract with the following conditions.
- Dragon Skills are Fire element.
- Dragon Dash consumes more DP.
- Dragon Kick and homing shuriken consume more DP and do more damage.
- Number of homing shuriken thrown at once is reduced.
- Duration of lock-on is increased.
- Dragon Dash can only be used airborne once before landing.
The above is in comparison to the standard Poison contract.
- The Shinobi's attacks now generate more aggro.
- Information on the Dragon Kick has been added to "Control Help" in the menu.
- The Witch can now enter an Ice contract with the following conditions.
- When using power up on Ice magic, power will be increased by 2 levels.
- Ice magic will consume less DP in Dragon Surge.
- Ice magic can be stored for a longer time.
- Non-Ice magic storage time is reduced.
- DP gained by hitting enemies with Ice magic is increased.
The above is in comparison to the standard Poison contract.
- The following changes to Witch will apply when under the default Poison contract.
- When using power up on Heal magic, power will be increased by 2 levels.
- Heal magic will consume less DP in Dragon Surge.
- Heal magic can be stored for a longer time.
- Non-Heal magic storage time is reduced.
- HP recovered by the Witch's Heal spell levels 2 and 3 has been increased.
- The method by which the Witch's Heal spell with Condense property heals over intervals has been changed.
- With this change, overlapping Condense Heal spells will properly stack heals in the overlapping area.
- The graphic effect of the Witch's Wind magic has been changed.
- Information on the Witch's Owl has been added to "Control Help" in the menu.
Equipment Changes
- Level 51-60 weapons and accessories have been added and can be found in chests in quests in the DLC scenario "The Dragonblood Bandit".
- Level 10-48 weapons, accessories, and consumables have been added for trade in the Black Market.
- The following items have had attributes adjusted:
- Vitality Bracelet+1
- VIT+3 → VIT+4
- Vitality Bracelet +2
- VIT+4 → VIT+8
- Vitality Bracelet +3
- VIT+5 → VIT+15
- Ogre's Bangle+3
- STR+4 → STR+6
- Ogre's Bangle+4
- STR+5 → STR+9
- Ogre's Bangle+5
- STR+6 → STR+12
- Purifying Bracelet
- PIE+1 → PIE+2
- Purifying Bracelet +1
- PIE+2 → PIE+4
- Purifying Bracelet +2
- PIE+3 → PIE+8
- Purifying Bracelet +3
- PIE+4 → PIE+12
- Confidence Bracelet +2
- LUC+6 → LUC+8
- Confidence Bracelet +3
- LUC+8 → LUC+12
- Leather Choker+1
- AGI+2 → AGI+3
- Leather Choker+2
- AGI+3 → AGI+6
- Leather Choker+3
- AGI+4 → AGI+9
- Leather Choker+4
- AGI+5 → AGI+12
- Gemstone Pendant+1
- INT+2 → INT+3
- Gemstone Pendant+2
- INT+3 → INT+5
- Gemstone Pendant+3
- INT+4 → INT+7
- Gemstone Pendant+4
- INT+5 → INT+10
- Heart Earrings
- VIT+1 → VIT+2
- Heart Earrings+1
- VIT+2 → VIT+5
- Heart Earrings+2
- VIT+3 → VIT+8
- Heart Earrings+3
- VIT+4 → VIT+11
- Heart Earrings+4
- VIT+5 → VIT+15
- Steel Bracer
- VIT+1、INT+1 → VIT+3、INT+2、Magic dmg. taken -4%
- Steel Bracer+1
- VIT+2、INT+2 → VIT+6、INT+4、Magic dmg. taken -8%
- Steel Bracer+2
- VIT+4、INT+4 → VIT+9、INT+6、Magic dmg. taken -12%
- Steel Bracer+3
- VIT+8、INT+8 → VIT+12、INT+8、Magic dmg. taken -16%
- Ancient Gauntlet+1
- STR+10、AGI+10、PIE+10、Critical+16 → STR+10、AGI+10、PIE+12、Critical+16
- Leather Belt
- AGI+1、INT+1 → AGI+3、INT+2、+4 Phys. Acc.
- Leather Belt+1
- AGI+2、INT+2 → AGI+6、INT+4、+6 Phys. Acc.
- Leather Belt+2
- AGI+4、INT+4 → AGI+9、INT+6、+8 Phys. Acc.
- Leather Belt+3
- AGI+8、INT+8 → AGI+12、INT+8、+10 Phys. Acc.
- Colorful Belt
- STR+4、VIT+4、Phys. dmg. taken -10% → STR+4、VIT+4、Phys. dmg. taken -10%、Magic dmg. taken -10%
- Colorful Belt+1
- STR+6、VIT+6、Phys. dmg. taken -12% → STR+6、VIT+6、Phys. dmg. taken -12%、Magic dmg. taken -12%
- Colorful Belt+2
- STR+8、VIT+8、Phys. dmg. taken -14% → STR+8、VIT+8、Phys. dmg. taken -14%、Magic dmg. taken -14%
- Colorful Belt+3
- STR+10、VIT+10、Phys. dmg. taken -16% → STR+10、VIT+10、Phys. dmg. taken -16%、Magic dmg. taken -16%
- Living Belt
- STR+6、VIT+6、PIE+6、Phys. dmg. taken -12% → STR+6、VIT+6、PIE+6、Phys. dmg. taken -12%、Magic dmg. taken -12%
- Living Belt+1
- STR+10、VIT+10、PIE+10、Phys. dmg. taken -16% → STR+10、VIT+10、PIE+12、Phys. dmg. taken -16%、Magic dmg. taken -16%
- Critter Companion Pin
- VIT+1、AGI+1 → VIT+3、AGI+2、Phys. dmg. taken -4%
- Critter Companion Pin+1
- VIT+2、AGI+2 → VIT+6、AGI+4、Phys. dmg. taken -8%
- Critter Companion Pin+2
- VIT+4、AGI+4 → VIT+9、AGI+6、Phys. dmg. taken -12%
- Critter Companion Pin+3
- VIT+8、AGI+8 → VIT+12、AGI+8、Phys. dmg. taken -16%
- Mage's Pin+1
- INT+10、LUC+10、PIE+10、+10 Mag. Acc.→ INT+10、LUC+10、PIE+12、+10 Mag. Acc.
Enemy Changes
- Enemies now drop items that can be traded at the Black Market.
- The attack range of the Bombud's poison cloud has been adjusted.
- The color of the enemy Skulleton has been adjusted to increase visibility.
Quest Changes
- DLC Scenario "The Dragonblood Bandit" is now available.
- For players who have purchased the additional quest DLC, new quests are available from the NPC Lacel in the Medius slums: Level 20 quest "Eastern Treasures" and Level 35 quest "Infernal Labyrinth."
- For every quest with "Kill them all!" enemy rush areas, a marker will be displayed indicating where enemies are about to appear.
- The time limit has been increased for quests after the first clear.
- The time limit for the quest "The Ogre Fort" has been adjusted.
- When destroying pots, the contents and appearance rate of the contents have been adjusted.
- The movement speed of escort targets has been increased.
- Asura Bats appearing in the "Kill them all!" area on the quest "Calamity's Portent" have been made larger.
- Some terrain on the maps "Muramasa Castle" and "Asura's Gate" has been changed.
Bug Fixes
- Fixed an issue where quest progress was not properly deleted when deleting a character in the inn.
- Fixed a rare crash that could occur when casting Ice magic.
- Fixed a rare crash that could occur when the boss Equus used an ice attack.
- Fixed an issue that caused "Resist instant death" to activate on 26% HP and up instead of 25% HP and up.
- Fixed an issue that caused the small spiders released by the Void Spider enemy to generate DP when self-destructing.
- Fixed an issue with terrain collision when interacting with switches and other objects.
- Fixed an issue that allowed players to clip through the terrain on the quest "Brother and Sister".
- Fixed an issue on the quest "Lost in White" during the "Kill them all!" area that caused the Shockfish enemy to die instantly.
- Fixed an issue that caused the boss "Asura Goblin" on the quest "Calamity's Portent" to have an inappropriate level.
- Fixed an issue on the quest "Aim for High Heaven" that caused the player character's landing noise to play during the ending cutscene.
- Fixed an issue that would cause the boss Asura Goblin not to drop a treasure chest.
- Fixed an error in aggro generation for Asura and Deva enemies on player Dragon Skills.
- Fixed an issue causing sync errors in multiplayer when fighting the boss "Twin Dragon".
- Fixed an error with displaying the text "Deva" in-game.
- Other sound, visual, and behavior issues have also been fixed.
1.3.2 (14 March 2019)
Fixed Issue
- An issue that was causing the game to crash when both destructible and indestructible objects were hit by elemental magic spells and magic weapons in certain Level 51+ quests has been fixed.
- An issue that was causing the current version of the game to crash during the final boss fight has been fixed.
- An issue that was causing the game to crash on rare occasions when enemies were hit by the Empress's Dragon Shot and Dragon Cannon, the Shinobi's shuriken, or the Witch's magic has been fixed.
- An issue that was causing the game to crash on rare occasions when enemies were hit by the Shinobi's lock-on attacks has been fixed.
- An issue that was causing the game to crash on rare occasions when changing equipment inside a shop in town has been fixed.
- An issue that was causing the "The Trampling Lance" Named Monster to instantly die when it appears before the battle with it starts in 4-player multiplayer games has been fixed.
1.3.1 (8 March 2019)
Fixed Issue
- Fixed an issue that would cause the game to crash when the Striker Pack DLC weapon "Grimoire" was equipped by the Witch.
1.3.0 (7 March 2019)
System
- The amount of experience points awarded for completing a quest has been changed.
- With this update, the amount of experience points earned for completing quests has decreased.
- The amount of experience points earned by defeating enemies during quests has changed.
- With this update, the amount of experience points earned has increased、therefore increasing the overall amount of experience earned when failing a quest.
- When using the Shortcuts menu in town to move to a location, you will now be placed directly inside the building instead of outside it.
- The menu can now be opened in town while the game is auto-saving.
- Accessories can now be equipped/unequipped during quests by selecting "Check Equipment" on the menu screen.
- Messages that explain what each facility does now display when a character enters the capital city of Medius for the first time.
- Equipment can now be changed at the Bar when selecting a quest in single player mode.
- "Hunt for named monsters" has been added to the lists of requests available for multiplayer games.
- Players can now still use chat features in online multiplayer lobbies even after confirming that they are ready to depart.
- Players can now choose any difficulty level for a quest in online open matches, even if they have not previously unlocked that difficulty level.
- Bonus stat points that were left unallocated during a quest result screen due to a connection failure can now be allocated by choosing the "reset bonus points" option at Atruum's Den.
- The negative status effect "burn" now lasts longer.
- The negative status effect "poison" now lasts as long for enemies in multiplayer as it does for single player.
- The negative status effect "frostbite" now reduces an enemy's AGI stat instead of restricting their movement.
- Enemies can now be knocked back in the air even after being launched into an airborne state.
- A sound effect now plays when receiving a Dragonite item during a conversation in town.
- Animated trailer version A and version B have been added to the game.
- These are unlocked once certain conditions are met, and will play from the Title Screen after a period of inactivity.
Characters
- The amount of DP awarded to allies when your character recovers DP in multiplayer has been reduced.
- After taking damage in mid-air, players will now be able to move after a certain period of time.
- Each character's movement speed has been adjusted, reducing the difference in speed between the characters.
- The balance of physical attack power between the Empress, Warrior, and Shinobi has been adjusted.
- Knockback has been added to the Empress's airborne Dragon Sword.
- The attack range for the third slash in the Empress's sword combo has been increased.
- Physical damage has been increased on a portion of the Empress's attacks.
- DP recovery has been increased on a portion of the Empress's attacks.
- The Empress's grounded Dragon Sword can now be cancelled into Dragon Shot.
- The recovery on the Empress's airborne Dragon Sword can now be cancelled into Dragon Shot or a sword attack.
- The Empress's mid-air Dragon Sword attack speed has been increased.
- The Empress's Dragon Cannon now takes less time to activate, fire, and stop firing.
- The Empress's Dragon Cannon now has the same firing range as the Dragon Shot.
- DP recovery has been increased on a portion of the Warrior's attacks.
- The Warrior's Dragon Guard now requires less DP to activate.
- The Warrior's Dragon Guard now requires more DP to maintain.
- The Warrior's Dragon Tackle and Dragon Smash now require less DP to use.
- The Shinobi's Dragon Skill attack power has been decreased.
- The Shinobi's mid-air attack power and DP recovery amounts have been decreased.
- The Shinobi's Dragon Kick attack can now poison enemies.
- Enemies and bosses over Level 50 will get increased magic resistance if magic attacks with the same elemental properties are used in succession.
Equipment
- The equipment effect of "+XX% dmg. to Lv.YY enemies" has been changed.
- In accordance with this change, it will now read "+XX% physical damage to Lv. YY+ enemies."
- Old version: Equipped characters would have all damage increased by XX% to enemies above your character level by at least YY.
- New version: Equipped characters will have physical damage increased by XX% to enemies above your character level by at least YY.
- New equipment effect, "+XX% M.dmg. to Lv.YY+ enemies" has been added.
- Equipment effects "+XX% dmg. to primal enemies", "+XX% dmg. to Deva enemies", and "+XX% dmg. to Asura enemies" have been changed.
- In accordance with this change, it will now read "+XX% P.dmg. to 'primal' enemies."
- Old version: Equipped characters would have all damage increased by XX% to 'primal' enemies.
- New version: Equipped characters will have physical damage increased by XX% to 'primal' enemies.
- New equipment effects "+XX% M.dmg. to primal enemies", "+XX% M.dmg. to Deva enemies", and "+XX% M.dmg. to Asura enemies" have been added.
- Equipment effect "Atk. +XX% during Drg Sphere" has been changed.
- In accordance with this change, it will now read "P.Atk. +XX% during Drg Sphere."
- Old version: All damage increased by XX% during Dragon Combo.
- New version: Physical damage increased by XX% during Dragon Combo.
- Activation conditions of equipment effect "Resist instant death" have been changed.
- When the player is at low health and the character sprite appears tired, the effect will no longer activate.
- Old version: As long as the player had 2 or more HP, an attack that would reduce their HP to 0 would instead bring them to 1 HP.
- New version: If the player is above 25% HP, an attack that would reduce their HP to 0 will instead bring them to 1 HP.
- Low to mid level physical weapons have had their attack power adjusted. Affected weapons are listed below.
Empress Weapons
- Shortsword
- 6 → 9
- Shortsword +1
- 10 → 11
- Shortsword +2
- 15 → 16
- Shortsword +3
- 20 → 21
- Hunter's Sword
- 8 → 10
- Hunter's Sword +1
- 13 → 14
- Hunter's Sword +3
- 21 → 24
- Wakizashi
- 11 → 12
- Wakizashi +2
- 19 → 20
- Wakizashi +3
- 22 → 27
Warrior Weapons
- Light Axe
- 15 → 45
- Light Axe +1
- 43 → 55
- Felling Axe
- 25 → 50
- Felling Axe +1
- 53 → 65
- Battle Axe
- 40 → 55
- Battle Axe +1
- 61 → 68
- Bardiche
- 54 → 60
- Bardiche +1
- 75 → 85
- Broad Axe
- 68 → 70
Shinobi Weapons
- Short Kunai
- 4 → 6
- Short Kunai +1
- 4 → 7
- Short Kunai +2
- 5 → 7
- Short Kunai +3
- 7 → 8
- Carving Knife
- 5 → 7
- Carving Knife +1
- 6 → 7
- Carving Knife +2
- 6 → 8
- Khukuri
- 6 → 8
- Khukuri +1
- 7 → 9
- Jitte
- 7 → 9
- Long Kunai
- 8 → 9
- Long Kunai +1
- 9 → 10
- Effects on the weapon "Rune Anelace" have been changed.
- Old version: Magic weapon, +50% dmg. to primal enemies.
- New version: Magic weapon, +50% M.dmg. to primal enemies.
- Effects on the weapon "Khukuri+3" have been changed.
- Old version: +50% dmg. to primal enemies, +100% dmg to Lv.10+ enemies, +100% dmg. during Drg Sphere.
- New version: +50% P.dmg. to primal enemies, +50% P.dmg. to Lv. 10+ enemies, +100% P.dmg. during Drg Sphere.
- Effects on the weapon "Ninja Swords+3" have been changed.
- Old version: Magic weapon, +50% dmg. to Deva enemies.
- New version: Magic weapon, +50% M.dmg. to Deva enemies, Night vision.
- The equipment effect "+50% dmg. to Asura enemies" has been changed to "+50% M.dmg. to Asura enemies" on magic tomes.
- Equipment effects on the accessory "Amulet of Darkness" have been changed.
- Old version: Resist instant death, Aggro -25%, +50% dmg to Lv. 10+ enemies.
- New version: Aggro -25%, +25% P.dmg. to Lv. 15+ enemies, +25% M.dmg. to Lv. 15+ enemies.
- Equipment effects on the accessory "Amulet of Darkness+1" have been changed.
- Old version: Resist instant death, Aggro -25%, +50% dmg to Lv. 10+ enemies.
- New version: Aggro -45%, +50% P.dmg. to Lv. 25+ enemies, +50% M.dmg. to Lv. 25+ enemies.
Changes to Enemies
- Named Monsters (NM) have been added.
- It is recommended to have a full, high level party for this content.
- To complete these fights at the current level cap, rare equipment will be necessary.
- The positions where enemies appear during "Kill them all!" fights have been changed.
- As there was an area that the boss Vasith's attacks would not reach, Vasith's attack area has been adjusted.
Quests
- The single player tutorial quest "The Doomed Clan" can now be selected.
- The quest "Marked For Death" can now be played at difficulty level 65.
- To accommodate the addition of Named Monsters, parts of certain maps have been changed.
- The lowest difficulty level for the " Dreaming of Treasure " quest has been reduced from 5 to 3.
- The placement of treasure chests when playing "The Doomed Clan" tutorial quest as the Warrior has changed.
- Except for certain quests, boss's levels have been changed to be 5 to 6 levels above the quest level.
Fixed Issues
- Fixed an issue where the game would close with an error when starting on a Switch with the language set to Chinese (Traditional) or Korean.
- Fixed an issue where the portrait for Ordo would not display correctly.
- Fixed an issue where the text log displayed incorrect text when curing confusion.
- Fixed an issue where a portion of the ending graphic displayed incorrectly.
- Fixed an error in calculating money earned when at the maximum limit.
- Fixed an issue where items were not properly sold when receiving a number over the limit on the result screen.
- Fixed an issue where treasure chest mimics would disappear when separated from the player.
- Fixed an issue where treasure chests could appear again after opening.
- Fixed an issue where treasure chests could be opened through walls.
- Fixed an issue where the effects of used and picked up items were not properly applied.
- Fixed an issue with the color palette of the Felling Axe.
- Fixed an issue where the weapon effect "Deals magic damage" affected non-physical damage.
- Fixed an issue where AGI was not properly affecting the Empress's accuracy.
- Fixed an error with the graphics displayed after the Warrior landed a charge attack.
- Fixed an issue where the witch's bullets from a failed cast were the wrong element.
- Fixed an issue where HP healed by magic and the Dragon Guard was not calculated correctly.
- Fixed enemy behavior after attacks slamming them to the ground.
- Fixed an issue where the Dragon Combo sequence would not properly end.
- Fixed an issue where the camera distance would change following a Dragon Combo.
- Fixed an issue where the screen would not display properly after skipping the cut scene at the beginning of a quest.
- Fixed an issue where the camera distance would change following a quest cut scene.
- Fixed an issue where NPC health was not properly restored on NPC defense quests.
- Fixed an issue where Eterno's status was not properly applied on the quest "Undying Dragon".
- Fixed an issue where NPC footsteps could not be heard on the quest "Frozen Fusion".
- Fixed an issue where the ending cutscene of "They Come from Hell" could not be skipped.
- Fixed an issue with the collision on Asura's Gate in the quests "Calamity's Portent" and "They Come from Hell".
- Fixed an issue with terrain collision on the quest "Soul Vessel".
- Fixed an issue where the Shinobi could enter an unintended area in quests at the Ogre's Fort.
- Fixed an issue that would appear when fighting the Mandrake boss that would cause Skullbee enemies to not regenerate if they were defeated outside of a certain range.
- Fixed an issue that would appear when fighting the Jinryu boss that would cause the lightning dragon to behave irregularly if a Dragon Sphere was acquired during the lightning dragon attack.
- Fixed an issue that would appear when fighting the Asura Dragon boss that would cause the visual effects of the tornado attack to not display properly.
- Fixed an issue that caused the first form of the final boss to move outside of the screen in the most recent version.
- Fixed an issue that caused the first form of the final boss to be set to the wrong enemy type in the most recent version.
- Fixed an issue that caused the "Tough Chick" enemy to not be able to move forward on diagonal terrain.
- Connection stability for local and online multiplayer modes has been improved.
- Fixed an issue that caused searches for "Level 1 ± 10" types of online multiplayer matches to not work properly.
- Fixed an issue that sometimes caused no error message to display when a search failed to produce results for online multiplayer searches.
- Fixed an issue that allowed players to select quests in multiplayer modes that they normally did not have access to yet.
- Fixed an issue that caused the Results screen in multiplayer games to go away due to a connection error before players were able to apply their bonus stat points.
- Fixed an issue that caused some enemies to not die when they normally should in multiplayer games.
- Fixed an issue that was making enemies appear in multiplayer games that were unable to be attacked.
- Fixed an issue that caused other players' sound effects to come through during cut scenes in multiplayer games.
- Fixed an issue that caused connection problems when talking to the NPC "Eterno" during the "Undying Dragon" quest in multiplayer games.
- Fixed an issue that caused the background music to stop playing during cutscenes in the "Tomb Rescue" quest in multiplayer games.
- Fixed an issue that caused connection sync problems when the "Cthulhu" boss is defeated.
- Fixed an issue that caused connection sync problems when the "Twin Dragons" boss is defeated.
- Fixed an issue that caused connection sync problems with the "Vasith" boss.
- Fixed an issue that caused connection sync problems with the "Flygolin" enemy.
- Fixed an issue that caused connection sync problems with the "Thundertoad" enemy.
- Various other display and behavior related issues have also been fixed.
1.1.1 (18 February 2019)
Adjustments
- Time limits for the lowest difficulty level of each quest have been increased.
- For the quest "Dreaming of Treasure", a guide arrow has been added and the arrangement of blocks has been changed.
- For the quest "Undying Dragon", the placement of a locked door has been changed.
- For the quest "Unearthed Royalty", the locations where enemies and treasure chests can appear have been changed.
- For the quest "Lost in White", the locations of two NPCs have been changed.
- The sell price of items that can only be obtained from treasure chests have been changed.
- The font for the text in the ending credits has been changed.
- The conversation with the soldier in the Medius slums named "Genne" has been changed.
Gameplay Bug Fixes
- A bug where the game would crash with an error when accessing the DLC purchase menu has been fixed.
- A bug where the game would crash with an error on the results screen has been fixed.
- A bug where the game would crash with an error when the Empress swings on the Bio-Bulb enemy has been fixed.
- A bug where the game would crash with an error when fighting the Asura Bat enemy has been fixed.
- A bug where the game would occasionally soft-lock when activating a Dragon Combo has been fixed.
- A bug where the Asura Bat enemy could cause connection errors when playing online has been fixed.
Display Bug Fixes
- A bug where the menu window would not completely close has been fixed.
- A bug where weapon, accessory, and item descriptions would erroneously display the 2nd page has been fixed.
- An issue where the controls were not properly reflected in the Control Help entry for Magic Bullet has been fixed.
- A bug where the Doppelganger's appearance in the final boss fight would become incorrect when changing weapons has been fixed.
- An error in applying the Empress's chosen color to the sprite has been fixed.
Numerical Bug Fixes
- Species type for the bosses Twin Dragon and Jinryuu have been corrected.
- A bug where equipment effects of the type "X% dmg. to Lv.Y enemies" were not properly applied has been fixed.
- A bug where the equipment effect "Night Vision" was not properly applied has been fixed.
- A bug where the equipment effect "Movement speed +X%" was not properly applied has been fixed.
- A bug where the equipment effect "Jump Distance +X%" was not properly applied has been fixed.
- A bug where the equipment effect "Aggro +X%" was not properly applied has been fixed.
- A bug where the equipment effect "Aggro -X%" was not properly applied has been fixed.
- A bug where randomized elements of quests and the contents of treasure boxes were not properly randomized in online open matching has been fixed.
- The behavior of the boss Tonitrus has been adjusted.
- The damage area of the boss Asura Goblin has been adjusted.
- Various other bugs have also been fixed.
1.1.0 (30 January 2019)
System
- Japanese voices can now be selected and assigned during character creation.
- You can now reallocate your bonus stat points by using a "Dragonite" item.
- Character levels are now displayed on the character select screen, with unused characters being marked as "NEW".
- The durability of Dragon Spheres has been adjusted.
- Detailed information about items obtained on quests can now be viewed on the Quest Results screen.
- When your character levels up, information about what each stat parameter does will be visible.
Multiplayer
- Players can now change their equipment and more while waiting in the matchmaking lobby. Therefore, changes to the user interface and how that information is displayed have been changed.
- Pre-set chat commands have been changed.
- If a connection error occurs during a multiplayer game, the player will have the option of continuing the quest in solo mode.
- After finishing a quest in multiplayer, players will no longer have to wait for everyone to finish before being able to return to the matchmaking lobby.
- Abandoning a quest midway through will require agreement from other party members.
- Search conditions for Open Matching in online multiplayer games have been changed.
- Parties will no longer be automatically disbanded after completing a quest in online multiplayer.
- Improved overall connection stability in online multiplayer modes.
Playable Characters
- Playable characters will now look tired with their health is low.
- Attack power stats for all playable characters have been adjusted.
- The rate of recovery for each playable character's Dragon Points has been adjusted.
- The amount that Dragon Skill attack power increases by raising the PIE stat has been adjusted.
- The power of the Warrior's Dragon Guard and the amount of HP the Witch's recovery magic can heal are now based on the PIE stat.
- The attack power of the 4th slash in the Empress's combo attack and her jump attack have been adjusted. Additionally, the number of attacks she can do has also been adjusted.
- The Witch's PIE stat now determines the length of time she can hold onto a prepared spell.
- The amount of hate generated by various actions has been changed.
- The types of actions that generate hate have been adjusted.
Story
- The conditions required to obtain the game's various endings have been changed.
- Various messages related to your progress in the story have been added.
- The difficulty level(s) that can be selected for some quests have been changed.
Items
- The types of rare drops that can be obtained from treasure chests and the rate of rare drops have been changed.
- The line-up of equipment available from the shops in town has been changed a bit.
- The prices and effects of items sold in stores have been changed.
Monsters
- Stat parameters for various monsters have been adjusted.
Misc.
- Various types of small bugs have been fixed.