the list. Enter the Gungeon (Switch) patch notes
2.1.91 (6 August 2019)
2.1.9 (25 May 2019)
Updated our Unity version to fix the Citrix Workspace issue and several Unity-related crashes.
Chain lightning effects no longer damage friendly companions.
Added better crash recovery for Paradox progress and the Gunslinger's past.
The new characters now show up in the breach even if you can't afford runs with them.
We now accept mouse clicks for advancing dialogue in boss intros (like other NPC conversations).
Added milliseconds to the speedrun timer by default and improved timer performance.
Removed an invisible collider in the Breach (lol).
The Breach now has a visual indication of whether or not the alternate starting guns are active.
Improved the interaction between beam weaponry and Orbital Bullets (the circle portion no longer collides with walls).
Several QoL improvements to Duct Tape, particularly with large clip guns.
Improved the interaction of the Triple Gun with ammo capacity increases.
Improved the interaction of the Chamber Gun with ammo capacity increases.
Improved the interaction of the Bloodbulon with freeze status.
Reverted the control change to the Bloodied Scarf introduced in FTA (this caused several issues and cursor jumping on mouse controls).
The Big Shotgun can now consume the new shotgun kin types.
Made 360 No Scope synergy more consistent on controller.
Added a fallback to the Chest Teleporter; if a chest fails to spawn, it will spawn on the next floor.
Fixed a number of crashes, including ones related to:
Throwing a gun in the coop past.
Finishing the coop past.
Reflecting the DraGun's knives.
Paradox and certain animation combinations.
Dying in coop while firing certain shotguns.
Some Blooper synergies.
Several issues related to quick restarting.
Entering some rooms in the rat maze after reviving with the Gun Soul.
Several issues related to reload aura synergies.
Several issues which could occur during loading/generation screens (particularly the one which occurred frequently while loading Bullet Hell).
Feeding the rat to the baby dragun while he's speaking.
Running to the edges of the payday drill room with some followers.
Player followers being transmogrified by projectiles returned by Gunjurers.
Flipping a table in a room that never contained enemies with some table tech items.
Flipping a table with Table Tech Rocket and items which increase projectile size.
Projectiles growing larger than intended due to stacking effects like Snowballets.
Some hovering weapon synergies.
Rare issue while encountering the Lost Adventurer for the first time.
Rare issue during a wall mimic transformation.
Rare issue with some screen shake values.
Fixed a softlock caused by shooting Patches and Mendy in coop while one player is interacting with them.
Fixed a softlock/freeze that could occur on the Blobulord, Fuselier, Resourceful Rat and new secret boss fights (hopefully, we couldn't reproduce this directly).
Fixed an issue which prevented entering the new secret floor if the player teleported away immediately after opening the entrance.
Being cloned while being on fire will no longer result in the clone being on fire.
Fixed an issue where some unlocks for the DraGun didn't trigger on the Advanced DraGun.
Seven-Leaf Clover now works correctly when loading midgame saves.
Fixed issues with several starting items in Paradox runs.
Fixed several issues where the Unfinished Gun would show up even after the Finished Gun was unlocked.
Fixed an issue where the new secret floor wasn't always accessible (after loading a midgame save).
Fixed an issue which could cause infinite generation screens, particularly in Bullet Hell (hopefully, we couldn't reproduce this one directly).
Fixed an issue which could prevent revives in coop when Paradox started with an item that grants Armor.
Fixed an issue where some Tubo Mode effects were increased in coop.
The railgun should no longer appear to have “chunky” aim while using a controller.
Fixed an issue where Junkan's projectiles could grow indefinitely with Snowballets.
The Number 2 item should no longer be occasionally invisible.
Fixed an issue where Meat Bun's effect could remain permanently after loading a midgame save.
Fixed an issue where Paradox could start with double blasphemy.
Fixed an issue with goop in the Aimless Void.
Katana Bullets now work with beam weaponry.
Companions should no longer be worse in Turbo Mode.
Fixed some text issues with accented characters on the run complete screen.
Fixed an audio issue with the Payday Drill.
Fixed an issue where the Ammonomicon could display incorrectly.
Fixed an issue where players could get stuck in the pet animation if started while dodgerolling.
Fixed an issue with the Chamber Gun in the fourth secret floor.
Fixed an issue with the Trigger Twins synergy.
Fixed an issue where a save button wouldn't appear on the second floor when loading a midgame save.
Tweaked volume levels for the new secret boss.
Fixed a bug caused by the Sprun triggering on level load.
Fixed some volume issues in coop.
Fixed an issue where Winchester's arcade gun could lose ammo unintentionally.
Fixed a bug where the Gun Soul would sometimes not properly function in coop.
Fixed an issue which could cause door and pedestal sprites to show glitched textures (hopefully, we couldn't reproduce this one directly).
Fixed some visual issues with Tiny UI in conversations.
Fixed audio issues with some weapons and synergies (including the Lower Case R and Sprun).
Fixed an issue where some synergy auras could become permanent.
Fixed a typo Chance Bullets' description.
Fixed an issue where coop players in a Rainbow Run could sometimes pick up two items simultaneously.
Paradox's random items should now work correctly with shortcuts.
Fixed several issues with the mimic gun (including entering a past or finishing this weapon during a Gun Queue challenge room).
The Gunsling King will no longer issue gun challenges if you have a locked weapon (e.g. gun mimic).
Fixed a bad interaction between cooperative play, resurrection chests, and the Clone item.
Fixed an issue where enemies could become stuck inside NPCs but not directly shot.
Fixed an issue where the Antichamber synergy would not function.
Fixed an issue where the in-game timer would not start on chest interaction in Rainbow Runs.
Fixed an issue where chest spawning noises were too loud in Rainbow Runs.
Fixed a display issue where certain boss names would be missing accented characters in certain languages.
Fixed an issue where transformed guns were not properly maintaining ammo across midgame saves.
Reward pedestals should not appear on the minimap in Rainbow Runs.
Fixed an issue where quick restarting with an alternate costume resulted in mismatched hands.
Fixed an issue where secret rooms could interpenetrate with normal rooms.
Fixed an issue where the Crown of Guns (and related weapons) could appear over the elevator.
Fixed auto-aim in the Pilot's past.
Handle companion mirror vollies correctly for challenge modifiers.
Fixed a visual issue caused by teleporting away from a room while sign text is displayed.
Fixed (again) an issue which allowed the Unfinished Gun to show up in shops even after the Finished Gun is unlocked.
Fixed (again) an issue which could cause door and pedestal sprites to show glitched textures (finally reproduced this one and confirmed it's fixed).
The 360 No Scope synergy is no longer dependent on framerate, which should make this more reliable (especially on some controllers).
Fixed another issue related to infinite dog petting (caused by table flipping).
Reverted the change which started the speedrun timer when opening a rainbow chest.
Fixed the speedrun timer format (now uses a period between seconds and milliseconds instead of a colon).
Reddit post 2.1.71 (15 May 2019)
Fixed an issue where the Trank showed up twice in the Ammonomicon.
Unlocking Number 2 is no longer required to unlock the Finished Gun.
Charged guns now work for Gatling Gull's intro like other bosses.
Fixed a number of exceptions, silent errors that can caused undefined behavior.
Reddit post 2.1.7 (10 May 2019)
Fixed a number of common crashes, including but not limited to:
Dropping the Chamber Gun on the new secret floor.
Some levels of the Gunderfury.
Some synergies (notably involving the Big Shotgun or Derringer)
Exiting a floor with certain items active.
Paradox in the third phase rat fight.
Some Gunsling King interactions.
Entering some secret floors in coop while one player has flight.
Issues with several followers.
Being shot with an enemy beam while invisible.
Trorc dialogue in Japanese.
A rare issue with reflected beams (especially the Moonscraper).
Killing the new secret boss while flying over a pit.
Added a heart dispenser to the Forge.
Paradox can now drop starting passives.
[REDACTED] (character) is no longer sent to the past even without the BTCKTP.
Fixed an issue where reviving with the Gun Soul would lock the player out of the boss room on the new secret floor.
Fixed an issue with unlocking the Finished Gun.
Fixed a possible soft lock while entering the new secret floor.
Fixed an issue where the Trank Gun wasn't dropping correctly.
Fixed an issue where Paradox could start with some unintended items (including the Old Crest).
Fixed music issues with the Resourceful Rat fight and Gunsling King's room.
Fixed (hopefully) some weapons leaving behind pink rectangle corpses.
Fixed some missing Chinese translations.
Fixed some typos in the Ammonomicon.
Fixed the Cosmic Horror synergy.
Fixed an issue where the Evolver would lose its progress after loading a midgame save.
Added a quick restart option to Boss Rush mode.
Fixed a control issue which could cause the first "change gun" input to be lost after changing guns using the slow motion gun select menu.
The Paradox can no longer start with the Bullet That Can Kill The Past (lol).
Fixed an issue where the Sunlight Javelin couldn't be unlocked properly.
Added an additional unlock condition to the Sunlight Javelin.
Bowler will no longer float over destroyed chests.
Fixed an issue with the Sprun's out-of-ammo trigger.
Fixed an issue where the Sprun transformation was droppable.
Fixed an issue with the Hellhole synergy.
Fixed an issue with the Cloranthy Ring and Ring of Fire Resistance synergy in coop.
Fixed an issue with combining multiple Lil' Bomber synergies.
Fixed an issue where [REDACTED] couldn't pet the dog!!
Fixed an issue where crash recovery didn't track the most recent two secret floors correctly.
Saved turtles from player explosions.
Fixed an issue where the portable turret could trip players.
Nerfed Knight's Gun. It's still good, just not ridiculous.
Fixed an issue where the new unlock condition for Sunlight Javelin didn't work if the player had already unlocked Turtle Problem.
Fixed an issue where you couldn't enter the new secret floor with some shop configurations.
Katana Bullets VFX will now properly despawn and not slow down your game.
Fixed an issue where some Polish glyphs would not render correctly.
Fixed a rare issue caused by the Turtle Problem.
The Beholster shrine now has lanterns like the other shrines.
The Ticket now works like other active items and cannot refund its own cooldown by default.
Languages that were missing translated strings for the Sprun and the Table Tech Heat should now have them.
Fixed a rare softlock caused by two players being dragged to Hell at the same time.
Fixed an issue causing some synergies that aren't triggered by the [REDACTED]'s passive item to appear as if they were activated.
Fixed several issues that could cause the Sprun's transformed state to persist.
Fixed an issue where a Glaive synergy combined with the Bumbullets would let you shoot infinite Glaives forever for free.
Fixed an issue where the third form of the Triple Gun drained ammo too quickly.
Fixed an issue where Paradox didn't benefit from starting with the Briefcase of Cash.
Fixed an issue with Bowler's text being cut off in Spanish.
Fixed the custom win pictures for Junkan with the two new secret characters.
Fixed a typo in Mr. Accretion Jr.
The Ruby Bracelet (upgraded) will no longer trigger in the Aimless Void.
Fixed an issue caused by starting Winchester's game while equipped with the transformed Sprun.
official website 2.1.4 (18 April 2019)
Fixed several duplicated Ammonimicon entries (Cubulon and Tombstoner).
Fixed an issue with the scouter health bars.
Fixed an issue where some companions' bullets were triggering negative modifiers in Challenge Mode (Blobulin Rancher / Unfriendly Fire).
Beholster shrine polish.
Made sure boss rewards work correctly in rainbow runs.
Fixed an issue where the dark room effect could persist unintentionally.
Fixed a massive visual issue in the foyer (related to a carpet).
Fixed an issue where the reward pedestal on the new secret floor could show up as a pink square.
Fixed several crashes related to new weapons and some Paradox loadouts.
Fixed a crash when entering the Pilot's past.
Fixed a crash caused by being killed by a Tarnisher in some situations.
Fixed a softlock caused by entering miniboss rooms in certain layouts.
Fixed an issue with Orbital Bullets which could cause projectiles to behave oddly.
Fixed frame rate issues caused by some Orbital Bullet synergies.
Orbital Bullets no longer make Winchester's game super hard.
Fixed an issue where Paradox couldn't be unlocked as the Pilot.
Fixed an issue where the [REDACTED]'s starting weapon wasn't spawning correctly.
Fixed an issue with the Sprun and Blessed runs.
Fixed an issue where some guns were failing to spawn (e.g. alternate art weapons).
Fixed an issue with dog petting (you can no longer start a pet while mid dodgeroll).
Fixed an issue with the Third Party Controller and the Displacer Beast interacting poorly.
Fixed an issue where Advanced DraGun kills weren't counting for the Rainbow run award trophy.
Flight no longer makes accessing the new secret floor more difficult.
Baby Good Mimic can no longer become Gatling Gull (... c'mon).
Added some new audio for several new guns.
Fixed an issue where intro text wasn't showing up correctly.
Fixed a typo in Orbital Bullets.
Removed some duplicate guns from the Ammonomicon.
Nitra will now show up correctly in the Ammonomicon.
Fixed a crash during the DraGun's death.
Fixed a crash caused by being eaten by the Tarnisher.
Fixed an exception caused by pedestal mimics in Rainbow Runs (could cause bullets to hang in the air).
Fixed an exception caused by dropping the Rat Boots.
Fixed a possible softlock during boss intros.
Fixed the hitbox on the alternate art Blasphemy.
Fixed an issue where players couldn't leave the new secret floor while holding an item that grants flight.
The new characters can now use the legendary hero shrine for cursed runs.
Fixed several issues with Duct Tape.
Fixed some issues with the broken state of the Glass Cannon.
Fixed an issue with the Bait Launcher's tigers failing to track targets.
Fixed an issue with the combination of Clone and Super Hot Watch.
Fixed and issue where the Magazine rack could adjust ammo incorrectly.
Damage numbers from the Scouter no longer show up on the pause screen.
Fixed some synergy interactions with the [REDACTED] character.
Fixed visual depth issues with pushed tables.
Fixed another duplicate Ammonomicon entry.
Fixed an issue with minibosses music.
2.1.0 (5 April 2019)
New guns, items and synergies.
Two new playable characters to unlock.
A new secret floor with unique enemies and a new boss.
Rainbow mode - A new mode inspired by the community where you start each floor with a rainbow chest, but can only pick up one of the offered guns/items.
A new Beholster shrine.
Unlockable alternate art for starting weapons.
You can pet the dog!.
Increased the boss DPS cap slightly (making it more lenient for players).
Boss health bars now fade out when drawn over players.
The Robot can now use shrines that cost health by spending armor instead.
The empty bottle now works properly with more items.
Radial traps will give the player more time to react upon entering the room.
Critical shots should no longer be blindingly bright.
Increased the dropped rewards for defeating the Old King.
Pedestal and wall mimics now drop rewards on death.
Wall mimics will no longer spawn in boss rooms unless you are particularly cursed.
Increased the chances of spawning some special rooms.
Red chests that reward health up items will now also drop one key.
Optimization pass which should improve performance in scenes with many bullets (particularly bosses like the Gorgun).
Many balance changes to guns and items, which should make red chests more consistently good.
Fixed an issue which caused more wall mimics to show up on each subsequent run until the game was restarted (woops).
Fixed an issue where the speedrun timer counted down during some portions of the loading screen.
Fixed an issue where duplicate resolutions could show up in the Video options menu.
Fixed some missing or erroneous strings in several languages.
Fixed a crash issue caused by the payday drill.
Fixed an issue where the chest teleporter could sometimes cause chests to never reappear.
Fixed an issue where co-op players could get stuck in walls during boss intros in boss rush mode or on the secret rat floor.
Reddit post 2.0.11 (17 August 2018)
Fixed an issue where guns/items/ammo near certain walls couldn't be picked up.
Fixed an issue with how Duct Tape interacted with many synergies.
Fixed an issue where Turbo Mode caused issues with the Kill Pillars and Ammoconda.
Fixed an issue where some mimics weren't being tracked for the Frifle and the Grey Mauser quests.
Fixed an issue where players could continue taking fire damage during an intro on the new secret floor.
Scrambler shots will no longer try (and fail) to hit the Mine Flayer's mines.
Fixed an issue where the new "advanced boss" didn't count as a win in certain modes.
Fixed an issue where the player could receive the wrong gun in the tutorial in rare cases.
Fixed more issues with the Gun Soul and multi-stage bosses.
Fixed an issue where a secret entrance could appear in locations that made it inaccessible.
Fixed an issue where miniboss intros could teleport the player in coop.
Fixed a visual issue with the Nitra's spawn animation (the dynamite guys, entry coming soon to an Ammonomicon near you!).
Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior.
Added Chinese language support.
The Spread Ammo type now affects both players in coop.
The Drill can no longer be used on the new secret floor.
Changed the Beholster's alternate room to prevent the column exploit.
Fixed an issue where the Hot Rolls synergy could stop working.
Fixed some issues with duct tape combining poorly with some synergies.
Fixed an issue where synergies that cause guns to float could fire faster than intended.
Fixed an issue where chests on the new secret floor could drop duplicate items.
Fixed some issues with the mirror chest.
Fixed some text errors in the Ammonomicon.
Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior.
1.0.6 (2.0.9) (1 August 2018)
Fixed an issue with coop and the new secret floor.
Fixed a possible softlock caused by the DraGun's door not opening.
Fixed an audio issue which could cause guns to lose sound.
Fixed an audio issue which could cause the game to lose all sound.
Fixed an issue where using Save and Exit from the new secret floor reset players to the beginning of the run.
Fixed an issue caused by killing a boss with the Combine Rifle.
Fixed an issue where [REDACTED] could mistakenly spawn in the Breach.
Fixed an issue with the Drill interacting with the new secret floor.
Fixed a possible softlock caused by the Gripmaster grabbing the player in certain rooms.
Fixed an issue with Snowballet's damage scaling.
Fixed an issue where placing the Beholster in a dungeon could cause a hung loading screen.
Fixed a potential softlock when the player is grabbed by a Gripmaster (floating hand).
Fixed an issue where the player could get stuck in tables while sliding over them (particularly the shop table).
[REDACTED] mimics can no longer spawn in hallways.
"Move faster out of combat" no longer affects the player while fighting a mimic in an unsealed room.
Fixed an issue where shops with additional shop NPCs could still be locked.
Lowered the volume in the GTCKTP room slightly.
Fixed an issue where a few synergies could make the player invulnerable.
Fixed an issue where a hidden enemy could prevent the DraGun's door from opening.
Fixed an issue where bullets would hang in the air near the save button for the secret entrance in the Gungeon.
Fixed an issue where going to a new floor while one player is dead in coop could cause a softlock.
Fixed an issue where VFX could remain stuck on certain transforming guns.
Fixed an issue where Synergrace could grant Master Rounds.
Fixed an issue where flying could prevent certain actions on the new secret floor.
Fixed the Ammonomicon picture for a new gun.
Fixed a generation issue where a certain room could have a gap near the southern door.
Fixed a sound issue with the Shotgun Executioners.
More audio balancing.
Fixed the Gripmaster softlock; even if it sends you to the same room, this will no longer block progression.
Fixed a soft lock caused by interactions with some of the new NPCs.
Evaporated enemies (e.g. Combined Rifle) will now correctly drop loot.
Fixed an issue with dual wield synergies in coop.
Fixed an issue where Turbo Mode didn't persist correctly across player death.
Fixed an issue with the Claw and Angry Bullets.
Fixed an issue where one of the unlock requirements for the Payday items wasn't working in some shop layouts ("WE'RE GOING LOUD").
Fixed an issue where the options file line AllowMoveKeysToChangeGuns was no longer working.
Fixed an issue with the Display Area slider on consoles, causing some UI elements to appear partially off screen.
Fixed a visual glitch caused by flipping a table while sliding over it.
Fixed an issue where some dropped items could show up on later floors but couldn't be interacted with.
Fixed the ammo count issue with the Trigger Twins synergy.
Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY-47 (earn those keys!).
Fixed an issue where a new item could make the player invulnerable.
Gripmasters can no longer show up in the Drill room.
Fixed some odd behavior involving the Leaf Buster synergy.
Fixed an issue where a new enemy type could become permanently invulnerable during the Long Live the King challenge modifier.
Fixed an issue which could cause the Gunsling King's challenge rooms to be empty.
Fixed an issue where the Ammoconda has an extreme weakness to the new Wood Beam gun.
Fixed an issue with charged weapons interaction with some items (e.g. Bow + Bumbullets).
Fixed an issue where one of the new rat items could persist if active during level load.
Fixed an issue with the Japanese text for the Life Orb.
Reduced the damage of one definitely overpowered synergy.
Fixed an issue where the darkness effect from some rooms could remain on after leaving the room.
Fixed an issue with some transformed guns ammo and cooldown.
Fixed an issue where Winchester could award the wrong type of chest.
Paying Synergrace will now break the Ring of Miserly Protection.
Fixed an issue with some hovering weapon synergies.
Fixed an issue where critical bullets triggered more frequently than intended for shotguns and similar weapons.
Fixed an issue where the cheese wheel could be hilariously cheesed.
Put some limits on the Elder Blank / Luxin Cannon synergy.
Reduced the occurrence of some of the new mimics in some room types.
Fixed a typo in the Gripmaster ammonomicon entry.
Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes.
Fixed an issue where the map and Ammonomicon could use the incorrect mouse location for clicks.
The Sorceress's trophy will now correctly show up for players that finished her challenge before the launch of AG&D.
Put more restrictions on a new type of mimic (to protect precious Master Rounds).
More sound polish and improvements.
Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes.
Fixed an issue which could prevent some save files from loading.
Fixed an issue where you could still take damage while in a certain part of the new secret floor.
Fixed an issue with duct tape and leveled weapons like the Polaris.
Fixed an issue with the Grappling Hook on the new secret floor.
Fixed some interactions between a new baby companion and other companions.
Fixed a soft lock caused by exiting a mine cart in a certain place.
Fixed an issue where the teleporter icon could be in the wrong place.
Fixed an issue where a persistent first floor mimic could appear.
Fixed a visual issue which could occur after falling into a trap during coop.
Fixed an issue which could cause crashes in some pasts in coop.
Fixed the death message when killed by a Tarnisher.
Fixed some typos in the Ammonomicon.
Fixed an issue where Turbo Mode status could change when reloading midgame saves.
The Fightsaber + Knife Shield synergy is no longer hilariously OP.
Fixed an issue where the Combined Rifle could cause some enemies to appear as a pink rectangle.
Fixed an issue where the audio in the GTCKTP room wasn't respecting the volume sliders.
Fixed an issue where synergy names didn't appear in some languages.
Fixed an issue where the current controller config (single vs dual) would be reset when launching the game.
Auto-aim now works on single JoyCon.
Fixed an issue where firing The Exotic would cause extreme slowdown.
Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior (including the Life Orb crash).
Reddit post 1.0.5 (2.0.1) (25 July 2018)
Fixed several crash issues (including the rail gun crash).
Fixed an issue where some bullet effects could cause projectiles to appear as pink rectangles.
Fixed a softlock issue with the Bullet King boss.
Fixed an issue where chests could begin spawning in every room on the first floor.
Polished some of the new synergies.
Rebalanced audio and fixed several missing sounds.
Added a tutorial for [REDACTED].
Chaingunners can no longer use their new attack on new players.
Reddit post 1.0.4 (2.0.0) (19 July 2018)
New guns, items, enemies, shrines, NPCs, rooms, and secrets.
Tons of new and powerful synergies - look for the blue arrow and improved item notification.
New minibosses (Blockner's Ghost and the all-new Fuselier).
New Spread Ammo box - adds a small amount of ammo to all equipped guns.
Slide over tables by dodge rolling toward them!
Save hearts for later when at full health - pick them up at the new heart dispenser located at every floor entrance and shop (note: stored hearts are reset each floor!).
Added teleporters to more rooms (including chest rooms and exit rooms).
Turbo mode - delve into the Gungeon to find a new NPC who can enable this high-octane mode.
Added a new gameplay option to increase movement speed when not in combat (for those who wanna go fast but don't want to be shot at fast).
Added additional aim assist options (particularly for those who can't or don't like using the right stick).
Added Ultrawide support (set the graphics scaling to “Fast Scaling” or “Uniform Scaling”).
This update also includes the Payday items.
Added a new loot profile which improves shop contents, increases room reward frequency, and tweaks item/chest drop rates to be more generous, particularly early in runs. This is enabled by default but can be changed in the options menu.
Replaced “key forcing” with tweaked key drop rates and guaranteed keys in the shops of the first two floors. There should no longer be any benefit to leaving a key uncollected.
Removed locked shops.
Modified Robot balance (now receives casings for health up items and +1 armor for mastery tokens) [this is a buff on most platforms, but a reduction from what shipped on Switch].
Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion.
Reduced the required kills on some of the longer Frifle hunts.
Gave the smash tent and lost adventurer their own minimap icons.
Added a new type of challenge for the Gunsling King.
Glass Guon stones will no longer be stolen by the Resourceful Rat.
Bullats can now drop casings if killed before they fire themselves.
Charge guns can now be charged before entering a boss room and will keep their charge through the intro.
Added an option to enable controller aim assist for beam weapons (formerly only worked on non-beam weapons).
Removed player-damage from several explosive items.
Players now drop all items when killed in coop.
Gave the Chaingunner a new attack with some range (watch out!).
Placed limits on boss attacks that leave the boss invulnerable for extended periods of time (High Priest and Cannonbalrog can each only use their immune attacks twice).
You may now receive a gun from the “shopkeeper” on taking the shortcut to the second floor, similar to the other shortcuts.
Skusket's now spawn their bullets more slowly when the player is nearby (to reduce cases where the player takes damage immediately upon entering a room).
Reduced the effectiveness of player explosions destroying enemy bullets when many explosions are used rapidly.
Sped up blobulon death animation speeds (to reduce the time you need to wait for them to split).
Made balancing changes to many guns and items (too many to list here).
Probably many other small things we've forgotten about!
Fixed an issue where firing very large bullets could fail when the player was standing near a wall.
Fixed an issue where Lead Maidens did not remain open when frozen.
Fixed a dungeon generation bug that could cause hallways to incorrectly connect to nearby rooms (including corners of boss rooms).
Fixed an issue where starting weapons/items couldn't be dropped by *any* character (should only be locked on the character that starts with that item).
Fixed an issue where moving platforms could become desynced, making some rooms difficult or impossible to traverse.
Fixed an issue where ammolets failed to give extra blanks when loading a midgame save.
Fixed an issue where some shootable projectiles were not considered targets for aim assist (specifically the Dragun, High Priest and the boss in the Pilot's past).
Fixed an issue where some non-shootable objects were considered targets for aim assist (the Mine Flayer's mines).
Fixed an issue where purple lanterns didn't appear for some NPCs.
Fixed an issue where aim assist behaved unpredictably on the Kill Pillars.
Fixed an issue where Rubber Kin and Tazies could get stuck in doors, or clip through them causing a soft lock.
Fixed an issue where the Resourceful Rat could steal some items from the floor of secret rooms.
Fixed an issue where Keybullet Kin weren't affected by aim assist, homing projectiles, orbitals or companions.
Fixed an issue where debris would hover in the air after falling on a moving platform.
Fixed an issue where the Yellow Chamber could fail to remove enemies.
Fixed an issue where curse values didn't persist on death in coop.
Fixed an issue where enemies could spawn in the back wall of the Bullet King's throne room.
Fixed an issue where the Gorgun's stone gaze didn't affect some types of weapons.
Fixed an issue where an active item was missing from the Pilot's past.
Fixed an issue where the right stick wasn't zooming the minimap correctly.
Fixed some phantom Ammonomicon entries.
Fixed an issue where the Big Boy item could be stuck in an infinitely reusable state.
Fixed an issue where player beam weapons could create duplicate beams when affected by some status effects.
Fixed a crash caused by using the Sense of Direction in the shortcut shaft.
Fixed an issue that causes the game to become choppy after resuming from a long sleep.
Reddit post 1.0.3 (1.1.5p1) (20 January 2018)
Fixed an issue with missing characters during the intro animation in Japanese.
Fixed an issue where changing controller types could cause some text to disappear from the controller binding menu.
Reddit post 1.0.2 (1.1.5p1) (18 January 2018)
Fixed a serious crash caused by a memory leak, particularly on later floors or while entering a fateful hallway.
Fixed a bug where some item names would not appear in non-English languages.
Fixed a bug where Payday items could not be unlocked by "going loud".
Fixed a bug where the Payday follower who shoots didn't shoot.
Fixed a bug where a secret character's past could not be completed.
Fixed a bug where glass guon stones could be picked up over and over and over and over.
Fixed a bug where interacting with notes in co-op play could crash the game.
Fixed a bug where picking up two specific guns could cause both to vanish mysteriously.
Reddit post 1.0.1 (4 January 2017)
This is a very small patch we had prepared before Gungeon launched to fix some minor text issues.