Joggernauts (Switch) patch notes

1.1.0 (21 December 2018)

Second patch doesn't fix a saving bug, it fixes a incorrect texture bug in World 3 for the spring boards. Very minor.

Source: Twitter post

1.0.1 (20 December 2018)

The first big content update to Joggernauts is here with version 1.1.0! Grab your BFF and experience new levels, more sassy C.O.A.C.H. flavor, and six* new playable characters in the jogging lineup – including very special guests!

Guest Characters!

New Levels!

There are three brand new levels in Joggernauts, two of which are in the very first world. These are all escape pod rescue missions where you won't find more trophies, but you will find unlockable characters.

For these levels, we focused on a more family friendly level of difficulty, but there are some treats for more advanced players as well. The levels have new art and bangin' new songs, so we hope you enjoy them!

Modifiers / Game Difficulty

Did you know Joggernauts has a Modifiers menu that lets you adjust the game's speed and the number of shared hearts for your team? Well, now C.O.A.C.H. is gonna make darn sure everybody knows about it!

We've also made the Modifiers menu accessible during level play from the pause menu. You will have to restart the level from the nearest checkpoint, but it is a lot more convenient than having to go back to the world map to make changes.

Even with these Modifiers, we've had feedback that levels 1-6 and 1-7 had some sections that were too difficult for the first world. We agreed! We've made some minor mechanical changes you might not even notice visually, but that will hopefully make the learning curve not too steep.

Finally, one of the toughest things about the Wagglers (our caterpillar-like creatures in the first world) is knowing when it is safe for the next color to switch! We made a tweak to the animation for that critter that will hopefully better signal your timing.

Miscellaneous Change Log