You can turn On/Off specific gameplay settings when you start a new game or during your existing game. To adjust the gameplay settings in the middle of the gameplay, go to "Menu" > "Gameplay Settings" in Town. You can find more specific options in there. The Difficulty Level which shows the approximate level of difficulty will be displayed in the upper left corner during your expeditions and battles.
Battle Improvements
We improved some corps crews' skills and monster formations to give you more interesting battle experiences.
Corps Crew skill improvements
Added useful effects on some skills that were relatively inefficient.
Werewolf
Skill
Before
After
Burn up!
Give yourself a 50% HP Recovery Booster. Give yourself a 25% DEF Increase buff.
Give yourself a 50% HP Recovery Booster. Give yourself a 25% ATK Increase buff.
Mark of the Wolf
Remove all Brands from allies, and give yourself a Brand buff. Give yourself a debuff that increases the chance of being attacked by 60%.
Remove all Brands from allies, and give yourself a Brand buff. Give yourself a debuff that increases the chance of being attacked by 60%. Give yourself a 25% Damage Reflection buff.
Target Filtering
Inflict damage equal to 150% of your ATK on all enemies. Mesmerized targets are not affected. Requires a Ronin next to you.
Inflict damage equal to 150% of your ATK on all enemies. Mesmerized targets are not affected. Requires a Ronin next to you. Give all enemies a 25% EVD Decrease debuff on all enemies (80% chance.)
Shadow Blade
Skill
Before
After
Snake Eyes
Inflict damage equal to 80% of your ATK on one enemy. (80% chance of causing Stun.)
Inflict damage equal to 80% of your ATK on one enemy. (80% chance of causing Stun.) Give one party member a 25% SPD Increase buff.
Invisible Throw
Inflict damage equal to 100% of your ATK on enemies in 1 row.
Inflict damage equal to 100% of your ATK on enemies in 1 row. Applies a 25% ATK Decrease debuff on enemies in 1 row. (80% chance.)
Hide
You become unattackable by using Hide. Using another skill disables Hide. Give yourself a 25% Collect Power buff.
You become unattackable by using Hide. Using another skill disables Hide. Give yourself a 25% Collect Power buff. You move backward 1 tile.
Paladin
Skill
Before
After
Provoke
Give yourself a debuff that increases the chance of being attacked by 70%. Give yourself a 25% DEF Increase buff.
Give yourself a debuff that increases the chance of being attacked by 70%. Give yourself a 25% DEF Increase buff. Give yourself a 25% SPD Increase buff.
Divine Armor
Give yourself a shield with HP equal to 30% of your max HP.
Give yourself a shield with HP equal to 30% of your max HP. Give yourself a debuff that increases the chance of being attacked by 70%.
Holy Counter
Give yourself a 25% Damage Reflection buff. Give yourself a 25% DEF Increase buff.
Give yourself a 25% Damage Reflection buff. Give yourself a 25% ATK Increase buff.
Defensive Posture
Requires a Ronin in front of you. Give all party members a 25% DEF Increase buff.
Requires a Ronin next to you. Give all party members a shield with HP equal to 30% of max HP.
Ronin
Skill
Before
After
Lightning Advance
Give one party member a 25% HIT Increase buff. Forcibly move one party member forward 1 tile. (80% chance.)
Give one party member a 25% HIT Increase buff. Forcibly move one party member forward 1 tile. (80% chance.) Give one party member a 25% SPD Increase buff.
Swallow Counter
Give yourself a 25% Damage Reflection buff. Give yourself a 25% CRI Increase buff.
Give yourself a 25% Damage Reflection buff. Give yourself a 25% CRI Increase buff. Give yourself a debuff that increases the chance of being attacked by 66%.
Showdown!
Give yourself a debuff that increases the chance of being attacked by 66%. Give yourself a 25% EVD Increase buff.
Give yourself a debuff that increases the chance of being attacked by 66%. Give yourself a 25% EVD Increase buff. Give yourself a 25% ATK Increase buff.
Strike!
Inflict damage equal to 150% of your ATK on one enemy, and brand them. Certain skills cause additional damage on branded opponents.
Inflict damage equal to 150% of your ATK on one enemy, and brand them. Certain skills cause additional damage on branded opponents. Give one enemy a 25% SPD Decrease debuff. (80% chance.)
Witch
Skill
Before
After
Dispel★Magic
Disable all the buffs on an enemy. (80% chance)
Disable all the buffs on an enemy. (80% chance) Give one enemy a 25% SPD Decrease debuff. (80% chance.)
Grim Reaper
Skill
Before
After
Collect Floating Spirits
Give yourself 1 SP Recovery. Give yourself a 25% SPD Increase buff.
Give yourself 1 SP Recovery. Give yourself a 25% SPD Increase buff. Give yourself a 25% HIT Increase buff.
Sister
Skill
Before
After
The Last Prayer
Give party members a shield that prevents their HP from falling below 1 when damage is taken.
Give party members a shield that prevents their HP from falling below 1 when damage is taken. Give one party member a Continuous HP Recovery by 25% of your ATK.
Monster Formation Improvements
Adjusted monster formations to make more fast-paced battles:
In the first dungeon "Misty Forest", monsters will no longer appear in the third column.
The chances of having more than two monsters on the third column have been reduced in all dungeons.
Adjusted some monster formations so that it's easier to use Cooperative Skills to attack multiple monsters.
Boss Monsters' Abnormal Statuses
Removed some boss monsters' resistance to certain abnormal statuses in order to increase the effectiveness of debuff/mesmerize skills, and to allow strategic approach to boss battles.
Changed Bosses
Great Worm
Koschei
Orbis Brain
Hive Mind
Lord Frost
Bug Fixes
[Expedition] Fixed game freezes when starting a battle.
[Expedition] Fixed not to discard Quest(Request) items after a battle.
In the world of MISTOVER, it's not uncommon for a Corps Crew to face death. However, we didn't intend to cause the situation that a Crew member just dies without any opportunity to escape Limbo given. We made changes so that players can get more chances to survive and fightback while under Limbo.
Relieve brutal game designs
We wanted to give you challenging but fulfilling experiences through various threats. However, we've noticed that some game designs are too brutal and often led to discouraging players from playing MISTOVER. We wanted to give you more playful experiences through these changes.
Battle Improvements
Bleeding
Corp Crew's bleeding skill damages have increased by 150%, while the bleeding effect duration applied to both Corps Crews and monsters has decreased from 3 to 2 turns.
You can now reduce the bleeding damages with blocking.
You receive the bleeding resistance for 1 turn after you successfully cure the bleeding with skills/items.
Reduced the chance of getting "Mist Contamination" jinx to the same level of other jinxes.
"Brand", "Taunt" duration has changed from '3 turns' to '3 turns and 3 hits'. They will have 3 turns at first, but every hit will reduce 1 turn.
All Mesmerize states excluding "Bleeding" are removed when a Crew member enters Limbo.
If a Miss occurs, HIT increase buff will be given to the attacker for 1 turn. It applies to both Corps Crews and monsters.
"Stun" state will no longer remain after a battle ends or you escape a battle.
Onmyouji's "Paper Turtle" and Paladin's "Believe Aegis" balance adjustments.
Duration: 5 turns to 3 turns.
Skill: Provoke duration '3 turns' to '3 turns and 3 hits'. They will have 3 turns at first, but every hit will reduce 1 turn.
Stats: Their overpowered stats have been balanced.
You can now summon only one of each.
Even if you have multiple Onmyoujis, you can only summon 1 Paper Turtle and the same applies to Paladin's Believe Aegis.
However, you can summon 1 Paper Turtle and 1 Believe Aegis since they are two different skills.
Expedition Improvements
Reduced the dungeon sizes and the number of monsters by 75% of the current sizes and numbers.
A Crew member with the lowest HP will now be recovered by the "HP Recovery" buff from "Debris".
Reduced the chances of consumables being contaminated from 100% to 50% after completing an expedition.
If you discover a boss monster, the location of the boss monster will now be visible on the map during your expedition.
Town Improvements
Training Camp
When learning a new skill, the skill level will also be passed on. It'd be much easier for you to nurture new Corps Crews with higher skill levels with only 1 Skill Point.
You will only obtain favorable jinxes after modifying jinxes. After you hit the maximum limit, your jinxes will not be changed to new jinxes through leveling up and cursed equipment.
Increased the maximum number of jinxes per crew from 6 to 10.
Expedition Center
Senior Corps Crew with higher levels will now appear without having any jinxes.
Others
Reduced the effect time took to evaluate, fuse, disassemble equipment and modify jinxes.
Doomsday Clock
Before the expedition, the pop-up warning about the expected penalty will be clearly displayed.
During the expedition, the Doomsday clock's expected movement will also be calculated and displayed together with the Complete Rate.
Bug Fixes
Fixed an issue where the "Hide" effect remains regardless of the leader after a battle ends while Shadow Blade was hiding.
Fixed an issue where the Complete Rate appears abnormally when entering an expedition right after changing the language.
Fixed an issue where players can't enter certain areas in the map due to a Light Flower's abnormal location.
Fixed the abnormal drop rates of accessories.
Fixed an issue where high-level monsters hit Corps Crew first even if Corps Crew initiate the battle.
Fixed an issue where the ending scene is not played after defeating the final boss "The Great One".
[Battle] Fixed The Great One (Boss Monster)'s AOE skills result in falsely displaying as the annihilation of your entire crew while Paladin is using 'Holy Guard'.
[Others] Improved Gamepad play experience.
Additional Features
[Expedition] Added clear warning messages when your crew is about to get KILLED by 'Bleeding' or 'Lack of fullness' in the expedition.
[Town] If your Sister dies during the expedition, you will be guaranteed to have at least one Sister in your next recruit list.
[Doomsday Clock] Deleted "Getting Jinx when leveling up" as one of the Bad conditions of the Doomsday Clock movement ("Fixing Jinx in town" remains as one of the Good conditions of the Doomsday Clock movement).
[Doomsday Clock] Conditions are now based on 'AVERAGE' levels of your crew members, not the 'highest' level among your crew members.
[Expedition] MP regenerate rate fix (While moving in the expedition).
Difficulties
Before
After
Easy
1% of your total MP
10% of your total MP
Normal
1% of your total MP
5% of your total MP
Hard
1% of your total MP
5% of your total MP
[Expedition] Ghost monster re-spawn rate fix.
Difficulties
Before
After
Easy
70 turns
No re-spawn
Normal
50 turns
150 turns
Hard
35 turns
100 turns
[Expedition] First crew skills preset : You've all experienced different skill sets with your first crew. Some first skills, mainly buff, debuff skills, might have bored your initial expedition. Now we offer some preset offensive skills so that you can experience dynamic battles from the beginning.
[Expedition] Escape : It must be tough for you to run away without using the expedition skills from the monsters after you escape. Now, the monsters will not be chasing you for a couple of turns after you escape from them.
[Expedition] Fixed monsters' level variation (There were too many low level monsters).
[Expedition] Higher probability to have 'Rescue missions' after 1-3 area.
[Battle] Goddess of Wealth (Boss Monster) skills' subtle hints added.
[Battle] Changed Monsters' Hide skill duration from 2 turns to 1 turn.
[Economy] Recruiting new crew.
Recruiting new crew
Before
After
Hiring 1Lv
500 Gold
300 Gold
[Economy] Evaluating equipment (80% compared to previous prices).