Swords of Ditto: Mormo's Curse, The (Switch) patch notes
Source: official website
1.17.00 (24 May 2019)
- Fixed a number of minor localisation layout issues.
- Updated to DATs 203 to fix a few level layout issues that have been found.
- Prevented Spinners from digging underground if they are in a trigger area that waits for them to die.
- The Nemesis no longer follows players into dungeons in earlier Eras.
- Fixes to Celestial Token amounts and the status of the Serendipity Shrines when swapping between Game Modes.
- Fix for saving icon size being incorrect in French.
- Fixed occasional issue with dungeon wall tiling.
- Improved RNG for Chests to be less likely to award large cash, and more likely to award interesting drops.
- Fix for rare crash when sleeping until the last day.
- Fix for crash in Castle Sticker when the enemy it is tracking no longer exists.
- Strengthened the checking for the death of enemies that fall into holes when their health is already depleted.
- Increased bomb damage.
- Prevented the player from regenerating health when Fate's Ring is equipped.
- Game will recover a player's save if they had started a new story as a Sword instead of a normal person and they couldn't leave the room.
1.16.03 (17 May 2019)
- Fixed crash that occurred when the Laser/Vampire Ring is equipped as Mormo Boss's eye crystals are destroyed or on room entry.
- Fixed crash that occurred when the Vampire Ring is used on the teleporters in the Laser Ring Trial Dungeon.
- Fixed crash with report "Can't create a surface with either a width or height of 0".
- Game could crash when it attempted to spawn the Nemesis in certain situations.
- Fixed Sticker grid returning OOB item and causing a crash.
- Put in defensive programming for when the gate to Mormo's Palace doesn't open despite all enemies being dead.
- Fix for Vileye checking for hittable objects after it has died.
- Fix for Serendipity not having a gender set.
- Fix for crash when pre-quest ID is not correctly set.
- Fix when player 2 has Drone which destroys an enemy and simultaneously collects a pickup and destroys itself.
- Prevented Spinners from digging underground when there is an Offering in progress.
- The Nemesis could be frozen in Ether temporarily by the Ether Golf Club.
- Fixed crash when blocking Vileye's laser with the Shield.
- Fixed homing projectiles crashing if they are targeting an Inflatable Decoy that gets destroyed.
- Fixed game pausing if the player changes their weapon as they immediately enter a room and a cutscene begins.
- Prevented enemies from being electrified during Offerings.
- Fixed crashes when blocking various secondary enemy attacks with the Shield.
- Prevented Trial Dungeons from choosing the same map as it caused them to get their statuses confused.
- Ensured that boss doors remain open if they are revisited after a boss has been defeated.
- Made the Nemesis a bit more forgiving.
- Fixed issue with an entrance door in a cave thinking it was an explodable door and locking one person in.
- Fixed boss music not resuming if players get resurrected in the boss room.
- Fixed issue where a DAT is restarted in Era 2, and the game structure doesn't cope with it ("undefined” dialogue when trying to leave the town).
- Fixed infinite roll exploit when doing spin attack.
- Fix to Vileye never positioning itself correctly when doing its offscreen body slam.
- Fixed crashes on room exit due to overly large save file size.
- Fixed rare crash when collecting a key in co-op.
1.14.00 (7 May 2019)
- Players would die in failed stories in Regular and Relaxed Modes instead of being returned to their house.
- Players would be returned to their house in Regular and Relaxed Modes if they died while climbing Mormo Palace and would be unable to leave.
- Touchscreen did not work in handheld mode.
1.13.26 (25 April 2019)
- Added four additional Ditto environments.
- Mormo now casts varied curses on the player's game world at the start of successful stories.
- Removed permadeath for Regular and Relaxed game modes.
- Added multiple new Toys of Legend and player items.
- Added new enemy types.
- Added new boss encounter.
- Added new NPCs and shops.
- Added multiple new Stickers.
- Game has been rebalanced across the board.
- Added numerous new features to the Ditto overworld.
- Added Bounty Boards feature.
- New dungeon layouts and room designs.
- New, more focused Ditto overworld layouts and room designs.
- Various UI and UX improvements.
- A huge number of bugs squashed.