When Cross Gauge is above 50% the auto depletion rate of Cross Gauge is now increased.
The timing to which the partner character’s invincibility time and hurt box become active has been changed.
Reversal Action
The properties will change if used while a partner character is entering for assist.
Removes invulnerability frames, and no longer flashes red.
You can no longer activate Cross Burst while taking damage during Reversal Action, regardless of counter hit or normal hit.
Guard
Guarding for a certain period of time will grant bonus proration to Skill Gauge increase rate.
Reject Guard
Increased guard recovery.
You can now grab an opponent with normal grabs during their guard recovery while their Reject Guard is in cooldown.
Hit Stop
Changed the behavior when hitting multiple characters or objects.
Hurt Boxes
Some hurt boxes have been enlarged, making it easier for attacks to connect.
Distortion Skill
Adjusted attack power and and minimum damage guarantee based on skill category.
Distortion Skill Duo
Increased damage for skills that do not hit partner characters.
Resonance Blaze
For certain attacks that dealt more damage on guard than on hit now deals less chip damage during Resonance Blaze.
Persona
Personas are now invulnerable against Cross Burst.
Personas no longer receive push-back from Reject Guard (with exceptions).
Astral Heat
Now deals 0 chip damage.
Other minor bug fixes have been implemented.
BlazBlue Character Changes
Ragna
Smart Combo 1 (2nd hit) (A・A)
It is now jump cancellable.
B Dead Spike
Increased tech unrecoverable frames.
Increased blowback height.
It is now dash cancellable.
EX Dead Spike
Damage, initial proration, and additional proration has been changed.
Grounded EX Blood Scythe
Decreased startup frames.
Increased additional proration.
Aerial EX Blood Scythe
Increased additional proration.
HIt effect changed from knockdown to ground bounce.
Decreased landing recovery frames.
← + Partner Skill
Changed action.
Jin
Smart Combo 1 (3rd hit) (A・A・A)
Increased damage.
Decreased additional proration.
Smart Combo 1 (4th hit) (A・A・A・A)
If the slice-through part of the final strike hits a partner character, the iceberg attack, when Jin sheaths his sword, will also hit the partner character.
A Musou Senshouzan
Decreased initial proration.
Increased frame advantage.
Increased travel distance.
B Musou Senshouzan
Decreased initial proration.
Increased frame advantage.
Increased active frames.
Musou Tosshougeki
Decreased initial proration.
Increased additional proration.
Increased frame advantage.
Increased active frames.
(Musou Tosshougeki⇛) Additional Attack
Changed hit effect from knockdown to wall bounce.
Increased frame advantage.
Grounded Hishouken
Reduced recovery frames.
Aerial Hishouken
Reduced recovery frames.
Increased landing recovery frames.
Increased bullet speed.
Decreased launch speed.
B Hizansen
Increased tech unrecoverable frames.
Noel
Jump C
Reduced recovery frames.
Reduced travel arc.
Smart Combo 3 (2nd hit) (In mid-air C・C)
Increased blowback.
EX Bloom Trigger
Increased damage.
Increased framed advantage.
Neutral + Partner Skill
Decreased startup frames.
Now performs a follow-up attack when hitting the opponent’s main character.
Attack has been adjusted based on above changes.
→ + Partner Skill
Adjusted blowback, making it easier for all hits to connect.
Rachel
Standing A
Increased knockback.
Smart Combo 1 (3rd hit) (A・A・A)
You can now perform [Jump B].
You can now perform [Jump C].
Crouching B
Increased additional proration.
Decreased tech unrecoverable frames.
Decreased blowback.
Move is now cancellable.
Crouching C (charge)
Move is now cancellable.
Jump B
Extended hit box downward.
Increased knockback.
Jump C
You can now perform [Jump B].
You can now use a skill upon landing after whiffing in the air.
Gerbera Lute
Increased frame advantage.
Decreased blowback height.
Extended hit box upward.
Increased active frames.
Matched counter hit hitstun frames to that of normal hit.
Tempest Dahlia
Reduced recovery frames.
Move now blows wind forward upon startup.
Neutral + Partner Skill
Now performs a follow-up attack when hitting the opponent’s main character.
← + Partner Skill
Reduced startup frames.
Tager
Standing A
Changed the number of times this move can be used in a single combo to 1.
Smart Combo 1 (4th hit) (A・A・A・A)
Increased tech unrecoverable frames.
Changed hit effect from knockdown to bounce.
← + A
Reduced knockback.
Smart Combo 2 (2nd hit) (←+A・A)
Expanded hit box.
Smart Combo 2 (3rd hit) (←+A・A・A)
Reduced knockback.
Crouching A
Decreased blowback height.
You can now perform [Standing A].
→ + Partner Skill
Reduced wall bounce distance.
← + Partner Skill
Reduced wall bounce distance.
Hakumen
Step
Move can now cancel landing recovery.
Smart Combo 1 (2nd hit) (A・A)
Extended travel distance.
Standing B
Increased frame advantage on counter hit.
Smart Combo 2 (2nd hit) (B・B)
Reduced recovery frames.
Extended travel distance.
Extended the cancel window to third hit.
Crouching C
Decreased startup frames.
Decreased frame advantage.
Changed grounded hit effect to knockdown.
Increased frame advantage on counter hit.
Extended the hit box needed to generate [Fuumajin] upward.
Zantetsu
Reduced startup frames.
Enhanced Empty Sky Form: Summer's Advance
Changed the motion upon hit.
Neutral + Partner Skill
Increased blowback height.
Increased wall bounce distance.
Nu
Smart Combo 1 (2nd hit) (A・A)
You can now perform [Act Parcer].
Jump C
Increased landing recovery.
Reduced knockback distance.
Decreased falling speed.
Supra Rage
Increased startup frames.
Legacy Edge
Projectile no longer disappears when tagging out with partner.
Jubei
Sneak Behind
Decreased landing recovery frames.
Increased travel distance.
The move no longer resets movement momentum at startup.
Standing A
Decreased startup frames.
The move no longer resets movement momentum at startup.
Smart Combo 1 (2nd hit) (A・A)
Increased tech unrecoverable frames.
Standing B
The move no longer resets movement momentum at startup.
Move now gatlings into [Smart Combo 2 (2nd hit) (B・B)] on whiff.
Smart Combo 2 (2nd hit) (B・B)
Move now gatlings into the 3rd hit on whiff.
Crouching B
Decreased recovery frames.
Crouching C
Increased tech unrecoverable frames.
Move is now jump cancellable.
Move now gatlings into [Standing B].
Jump B
Move now gatlings into [Smart Combo 3 (2nd hit) (in mid-air B・B)] on whiff.
First Form: Shadow Wolf
Increased tech unrecoverable frames.
Increased frame advantage.
Fourth Form: Black Panther
Adjusted the blowback.
Shortened the time it takes to reach maximum charge.
Increased frame advantage of maximum charge.
Changed the visual effect of maximum charge.
Shiranui: Steel
Increased frame advantage.
Move now consumes a jump count.
EX Shadow Wolf
Increased tech unrecoverable frames.
Increased frame advantage.
Changed the hit effect of the grounded hit to knockdown.
→ + Partner Skill
Increased tech unrecoverable frames.
Makoto
Standing A
Decreased startup frames.
Smart Combo 1 (2nd hit) (A・A)
Move is now jump cancellable.
Smart Combo 1 (3rd hit) (A・A・A)
Move is now jump cancellable.
Comet Cannon
Decreased startup frames.
Break Shot
Increased tech unrecoverable frames.
Increased recovery frames.
Changed hit effect of Lv1 to blowback.
Changed hit effect of Lv2 to wall bounce.
Increased active frames.
Cosmic Ray
Increased frame advantage.
Increased active frames.
Increased travel distance.
EX Cosmic Ray
Increased frame advantage.
Increased active frames.
Increased travel distance.
Neutral + Partner Skill
Reduced startup frames.
Increased distance until attack begins.
Eliminated the deceleration during its motion, making it easier to reach a farther distance.
→ + Partner Skill
Increased attack level.
Increased damaged.
Decreased startup frames.
Reduced blowback height but increased distance.
Reduced wall bounce distance.
Increased active frames.
Adjusted the properties so that it travels with an active hit box over a longer distance.
Platinum
Smart Combo 3 (2nd hit) (Jump A・A)
Increased tech unrecoverable frames.
Reduced blowback height.
Magical Bat
Extended the hit box downward.
Air Persia
Changed the trajectory.
(Air Persia⇛) Additional Attack
Increased damage.
Now resets air action after hitting 3 times.
Izayoi
Hover Dash
Increased acceleration.
Standing A
Enlarged the hit box.
Smart Combo 2 (2nd hit) (B・B)
Increased travel distance.
Jump C
Increased additional proration.
Decreased blowback.
B Sonic Saber
Move will now follow up on guard.
Crusade Seraphim α
Increased tech unrecoverable time.
Increased frame advantage on guard.
Increased recovery frames on hit, and increased the cancel window to [Strike Fall].
Crusade Seraphim γ
Changed the grounded hiit effect to knockdown.
Increased frame advantage on guard.
Increased recovery frames on hit, and increased the cancel window to [Valkyrie Astraea]].
Follow-up, normal version Mirage Star
Decreased recovery frames.
Crusade Seraphim β
Increased frame advantage.
Adjusted hitstop on guard.
→ + Partner Skill
Move will now follow up on guard.
Azrael
Standing A
Decreased startup frames.
Crouching A
You can now perform [Crouching C].
You can now perform [Clash Assault].
Jump B
Changed hit effect of weakness effect hit to ground bounce.
Gustav Buster
Enlarged hit box.
Increased movement speed.
Increased the distance to which it transitions to attack.
Valiant Crush
Increased movement speed.
Armor now activates earlier and lasts longer.
Hornet Bunker
Increased movement speed.
Armor now activates earlier and lasts longer.
Valiant Charger
While active, move now applies weakness effect automatically.
Hornet Chaser
While active, move now applies weakness effect automatically.
Move now guards during its motion.
Full Spartan
Increased active frames.
Es
Standing A
Increased startup frames.
Decreased frame advantage.
Smart Combo 1 (3rd hit) (A・A・A)
Extended the hit box forward.
Jump B
Move now gatlings to [Jump C] only on hit.
(Grounded A Type:Shooter "Breunor" ⇛) B Follow-up
Increased damage.
When the follow--up attack catches up to and combines with A Type:Shooter "Breunor."
(Grounded B Type:Shooter "Breunor" ⇛) A Follow-up
Increased damage.
Type: Slasher "Gawain"
Decreased damage of the charged version.
Increased additional proration.
Grounded EX Type:Shooter "Breunor"
Increased additional proration.
Changed the hit effect to wall bounce.
→ + Partner Skill
Changed the action.
Mai
Jump B
Increased recovery frames.
Shortened time until maximum charge.
Smart Combo 3 (2nd hit) (In mid-air B・B)
Increased recovery frames.
Move is now cancellable only on hit.
Himeyuri: Dipper
Extended the hit box downward.
EX Himeyuri
Increased blowback height.
EX Suzuran
Increased frame advantage.
Neutral + Partner Skill
Decreased additional proration.
→+ Partner Skill
Decreased additional proration.
←+ Partner Skill
Decreased additional proration.
Hazama
Jump B
Move now turns toward opponent when attacking.
Jump ↓+B
Move now turns toward opponent when attacking.
Grounded Smart Combo 2 (2nd hit) (On ground B・B)
Increased horizontal travel speed.
Decreased upward travel speed.
Aerial Smart Combo 2 (2nd hit) (In mid-air B・B)
Decreased horizontal travel speed.
Increased the cancel window to 3rd hit.
Aerial Smart Combo 2 (2nd hit) (In mid-air ↓+B・B)
Decreased horizontal travel speed.
Increased the cancel window to 3rd hit.
Falling Fang
Increased frame advantage.
Devouring Fang
Increased frame advantage.
Bloody Fangs
Decreased additional proration.
Neutral + Partner Skill
Extended the slide down time.
→ + Partner Skill
Changed hit effect to knockdown.
Nine
Element Gauge
Gauge now increases while walking and forward jumping.
The above methods will not increase the gauge for a period of time after performing a gauge-consuming move.
The above methods will not increase the gauge for a period of time after performing [Nephrite of Nullification - Dual].
Step (all types)
Decreased recovery frames.
Full-body invulnerability now activates faster.
Normals
Normals that increase the Element Gauge can now kill projectiles. Killing a projectile will allow you to cancel that normal to another normal, jump, or a skill, and will increase the Element Gauge.
Standing A
Increased tech unrecoverable time.
Smart Combo1 (2nd hit) (A・A)
Increased tech unrecoverable time.
Smart Combo 1 (4th hit) (A・A・A・A)
Decreased frame advantage.
Increased active frames.
Increased freeze time.
←+A
Increased framed advantage.
Extended the hit box downward.
Standing B
Move is now jump cancellable.
Smart Combo 3 (2nd hit) (B・B)
Extended the hit box downward.
Changed the hit effect when the opponent didn’t reach the wall to a slide down.
Crouching C
Increased blowback height.
Jump A
Increased tech unrecoverable time.
Extended the hit box downward.
Increased active frames.
Smart Combo 4 (2nd hit) (In mid-air A・A)
Increased tech unrecoverable time.
Jump B
Increased tech unrecoverable time.
Smart Combo 5 (2nd hit) (In mid-air B・B)
Increased tech unrecoverable time.
Jump C
Decreased recovery frames.
Everlasting Schorl
Increased frame advantage.
Changed input command button from [A or B or C] to [A or B].
Amethyst of Annihilation
Increased tech unrecoverable time.
Decreased recovery frames.
Changed launch position and movement of projectile.
Andradite of Accord
Increased tech unrecoverable time.
Increased blowback height.
Decreased recovery frames.
Taaffeite of Temptation
Decreased recovery frames.
Citrine of Change
Decreased recovery frames.
Decreased active frames.
On successful projectile reflection, Nine’s body now becomes invulnerable to projectiles.
Morganite of Malice
Enlarged the hit box.
Extended the launch distance.
Aerial Morganite of Malice
Increased recovery frames.
Enlarged the hit box.
Extended the launch distance.
Uvarovite of Undoing
Decreased recovery frames.
Nephrite of Nullification
Move now has faster startup after activation.
Decreased recovery frames.
Increased minimum guaranteed damage.
Increased chip damage.
Aerial Mauvette Roar
Decreased landing recovery frames on hit.
Scarlet Vein
Decreased startup frames.
Increased frame advantage on hit.
Persona 4 Arena Character Changes
Yu
Smart Combo 1 (5th hit) (A・A・A・A)
Increased tech unrecoverable frames.
When Yu is within a certain distance from his Persona, the Persona can now attack from its current position, rather than the predefined position of the attack.
Smart Combo 4 (2nd hit) (In mid-air A・A)
Increased tech unrecoverable frames.
Jump C
Increased startup frames.
Increased additional proration.
Decreased frame advantage.
Move is now cancellable on hit.
A Zio
Increased recovery frames.
Increased bullet speed.
EX Zeo
Increased blowback height.
Aerial Ziodyne
Changed the hit effect to knockdown.
Increased recovery frames.
→ + Partner Skill
Changed the action.
← + Partner Skill
Increased tech unrecoverable time.
Yosuke
Standing A
Decreased startup frames.
Move is now jump cancellable.
Move now gatlings into [Crouching A].
Changed the maximum number of times this move can be used in a single combo to 2.
Smart Combo 1 (2nd hit) (A・A)
Move now gatlings into [Crouching A].
←+A
Decreased startup frames.
Crouching A
Decreased startup frames.
Changed the maximum number of times this move can be used in a single combo to 2.
A Dash Spring
Decreased frame advantage on hit.
Moonsault
Decreased the arc.
Crescent Slash
Decreased blowback height.
EX Dash Spring
Increased travel distance.
Decreased active frames.
EX Moonsault
Decreased startup frames.
Increased landing recovery frames.
Decreased the arc.
Move is no longer cancellable to [Moonsault] and [Flying Flash Cut] on hit.
Matched the hit effect to that of [Crescent Slash] 3rd hit, and increased tech unrecoverable frames.
Shippu - Nagareboshi
Increased startup frames.
Changed the hitstop of when it hits the opponent’s partner character.
Naoto
Shield of Justice
When the long-ranged version succeeds, the move now grants invulnerability to projectiles until the end of the action.
Hold Up!!
Extended the hit box of [Snipe] downward.
EX Double Fangs
Increased damage.
Move no longer transitions to [Snipe Aim].
Mudoon
Decreased startup frames.
Neutral + Partner Skill
The proration of the 1st~2nd hit is now constant regardless of number of hits.
→ + Partner Skill
Action has been changed.
Chie
Dash Cancel
Decreased recovery frames.
Standing A
Decreased startup frames.
←+A
Decreased startup frames.
Standing B
Decreased startup frames.
Crouching A
Decreased startup frames.
Crouching C
Decreased blowback height.
Jump A
Enlarged the hit box.
Increased active frames.
Smart Combo 4 (2nd hit) (In mid-air A・A)
Enlarged the hit box.
Increased active frames.
Jump B
Enlarged the hit box.
Enlarged the hurt box.
Increased active frames.
Jump C
Increased startup frames.
Increased additional proration.
Increased frame advantage.
Enlarged the hit box.
Changed the movement of Persona.
Lowered the position of Persona’s summon.
Move now must perform the final hit before summoning Persona.
When Persona attacks, Chie no longer freezes on its hitstop.
Hyper Counter
Increased frame advantage on hit.
Decreased blowback height on hit.
Increased invulnerability time on hit.
Move no longer counter hits once the active frames expire.
Decreased the landing recovery frames of the aerial version.
Dragon Kick
Decreased additional proration.
Follow-up Dragon Kick
Decreased additional proration.
Decreased blowback distance.
Changed the hit effect from wall bounce to blowback.
B Herculean Strike
Increased blowback height.
God Hand
Increased recovery frames.
Increased knockdown time.
Charge
The active time is now equal regardless of level and normal/empowered versions.
Increased damage scaling of each level.
Neutral + Partner Skill
Decreased startup frames.
→ + Partner Skill
Decreased startup frames.
← + Partner Skill
Decreased startup frames.
Kanji
Dash
Increased initial speed.
Smart Combo 1 (3rd hit) (A・A・A)
Decreased ground stagger time.
Move now gatlings into [Standing B].
Move now gatlings into [Crouching B].
Smart Combo 3 (2nd hit) (B・B)
Increased Persona’s movement value.
Jump C
Decreased startup frames.
Decreased the arc when releasing charge.
Increased invulnerability time.
The move’s counter hit state now expires once the active frames expire.
Adjusted hit stop of counter hit, increasing the frame advantage.
Bet Ya Can't Take This!
Increased damage.
Decreased startup of A version.
EX Cruel Attack
Extended the collision box downward.
Yukiko
Smart Combo 1 (2nd hit) (A・A)
Move is now jump cancellable.
Jump C
Decreased startup frames.
Increased ground stagger time.
Increased tech unrecoverable time.
Move is now a high attack.
Changed Persona’s startup animation.
When Yukiko is within a certain distance from her Persona, the Persona can now attack from its current position, rather than the predefined position of the attack.
A Maragi
Decreased startup frames.
Decreased recovery frames.
Increased bullet speed.
Extended the time until auto-explode.
B Maragi
Decreased startup frames.
Decreased recovery frames.
Decreased bullet speed.
Extended the time until auto-explode.
Maragion
Decreased recovery frames.
Maragidyne
Decreased startup frames.
Increased tech unrecoverable time.
Decreased recovery frames of the charged version.
The blowback has been changed to make it easier to hit the opponent with the fire pillar.
Aigis
Orgia Boost
Halved the boost gauge consumption amount of the cancel version.
Standing A
Now gatlings into [Crouching A].
This move can now be used up to 2 times in a single combo.
Smart Combo 1 (3rd hit) (A・A・A)
Decreased additional proration.
Standing B
Decreased recovery frames of the charged version.
Charged version of this move is now jump cancellable when the bullet portion hits.
Move is now jump cancellable when the body portion hits or is guarded.
Crouching A
This move can now be used up to 2 times in a single combo.
Crouching B
Decreased recovery frames of the charged version.
Charged version of this move is now jump cancellable when the bullet portion hits.
Move is now jump cancellable when the body portion hits or is guarded.
Pandora Missile Launcher
Increased number of missiles.
Enhanced Multi Mounted Machine Gun Orion
Changed the hit effect of the last hit to knockdown.
→ + Partner Skill
Changed the action.
← + Partner Skill
Decreased startup frames.
Labrys
←+A
Extended the hit box downward.
Standing B
Decreased startup frames.
Increased frame advantage.
Adjusted blowback.
Smart Combo 3 (2nd hit) (B・B)
Increased startup frames.
Increased tech unrecoverable time.
Decreased recovery frames.
Enlarged hit box.
Increased active frames.
Jump C
Increased tech unrecoverable time.
Chain Knuckle
Move no longer clashes with opponent attack.
EX Chain Knuckle
Move is now invulnerable to projectiles from the middle of the action.
(EX Chain Dash⇛) Winch Dash
Move is now invulnerable to projectiles.
EX Guillotine Axe
Increased frame advantage
Increased knockdown time.
EX Guillotine Aerial
Increased frame advantage.
→ + Partner Skill
Increased tech unrecoverable time.
Increased bullet speed.
← + Partner Skill
Decreased startup frames.
Akihiko
Ducking
Increased travel distance.
Increased invulnerability time.
Standing A
Decreased startup frames.
Decreased additional proration.
Smart Combo 1 (3rd hit) (A・A・A)
The hit effect is no longer influenced by the combo length.
←+A
Decreased startup frames.
Move can now be performed up to 3 times in a single combo.
Standing B
Increased travel distance.
Crouching B
Enlarged the hit box.
Increased active frames.
Jump A
Increased attack level.
Increased tech unrecoverable time.
Jump B
The proration of the 1st~2nd hit is now constant regardless of number of hits.
Jump C
Decreased startup frames.
B Sonic Punch
Increased initial proration.
Increased frame advantage.
Increased travel distance.
Move is now invulnerable to body attribute attacks from the middle of the action.
B Boomerang Hook
Increased initial proration.
Increased frame advantage.
Move now has armor against body attribute attacks from the middle of the action.
Follow-up Sweep
Changed the grounded hit effect to knockdown.
Decreased frame advantage.
A Corkscrew
Adjusted blowback.
Increased travel distance.
B Corkscrew
Adjusted blowback.
Enlarged the hurtbox upon full charge.
Increased travel distance.
You can now perform [Ducking] while charging.
Move is now invulnerable to body attribute attacks from the middle of the action.
EX Corkscrew
Adjusted blowback.
Increased travel distance.
Increased invulnerability time.
Assault Dive
Move is now a high attack.
Decreased startup frames of grounded A version.
Increased additional proration of grounded A version and grounded EX version.
Maziodyne
Decreased startup frames.
→ + Partner Skill
Decreased the travel distance of the [Ducking] portion and increased the travel distance of the [Corkscrew] portion.
← + Partner Skill
Enlarged the hit box.
Mitsuru
Crouching B
Now gatlings to [Smart Combo 3 (2nd hit) (Crouch B・B)] on hit.
Jump B
Move is now jump cancellable only on hit.
Now gatlings to [Jump A] and [Jump C] only on hit.
Marin-Karin
No longer grants the opponent any Skill Gauge on hit.
The Skill Gauge absorption property is now strengthened, according to the above change.
Neutral + Partner Skill
Decreased startup frames.
Extended the hit box downward.
Increased the wall bounce distance.
Under Night In-Birth Character Changes
Hyde
Smart Combo 1 (3rd hit) (A・A・A)
Move now pulls opponent inward on the 2nd hit.
Smart Combo 1 (4th hit) (A・A・A・A)
Enlarged the collision box upward.
Jump C
Decreased additional proration.
If the first hit counter hits, the second hit will now also counter hit.
Bend Sinister
Increased travel distance.
Extended the collision box upward.
Vacant Shift - Sediment
Move is now invulnerable on hit.
Crossburst is no longer available on hit.
If this attack connects, the opponent can not be hit by other attacks, or partner skills, until the animation has finished.
→ + Partner Skill
Increased tech unrecoverable time.
← + Partner Skill
Increased tech unrecoverable time.
Enlarged the hit box.
Linne
Jump
You can now triple jump.
Lowered jump height.
Lowered high jump height.
Sky Fang
Decreased additional proration.
Increased tech unrecoverable time.
Whirlwind
Increased frame advantage.
Twin Sky Fangs
Decreased additional proration.
Increased tech unrecoverable time.
Increased blowback height.
Soaring Swallow
Decreased startup frames.
Increased frame advantage.
Divine Chains
Decreased frame advantage.
Increased travel time.
→ + Partner Skill
Changed the action.
Waldstein
Crouching B
Move now gatlings in to [Smart Combo 3 (2nd hit) (Crouching + B・B)] on hit.
Verderben
Move now only grabs opponents that are on the ground and in front of Waldstein.
Wirbelwind
Increased startup frames.
Increased travel distance.
EX Wirbelwind
Increased frame advantage.
Increased travel distance.
Sturmangriff Rage
Move now becomes invulnerable to projectiles once the full invulnerability expires.
Neutral + Partner Skill
Changed the hit effect from knockdown to ground bounce.
→ + Partner Skill
Increased startup frames.
Increased travel distance.
Carmine
Life Gauge fluctuations from certain attacks.
Uniformly raised the amount of Life Gauge consumption from certain attacks.
Uniformly raised the amount of Life Gauge recovery from certain attacks.
A Spin!
Increased recovery frames.
Delayed the follow-up activation timing of Dissolve.
Decreased recovery frames of the grounded version.
B Spin!
Increased recovery frames.
Delayed the follow-up activation timing of Dissolve.
Decreased recovery frames of the grounded version.
Launch!
Increased damage of Dissolve followed up from Launch!
EX Spin!
Delayed the follow-up activation timing of Dissolve.
Gordeau
Smart Combo 1 (4th hit) (A・A・A・A)
Move no longer grants the opponent Skill Gauge on hit.
The Skill Gauge absorption property is now strengthened based on the change above.
Assimilation
Move no longer grants the opponent Skill Gauge on hit.
The Skill Gauge absorption property is now strengthened based on the change above.
→ + Partner Skill
Move no longer grants the opponent Skill Gauge on hit.
The Skill Gauge absorption property is now strengthened based on the change above.
Mortal Slide (Assimilation portion)
Move no longer grants the opponent Skill Gauge on hit.
The Skill Gauge absorption property is now strengthened based on the change above.
Standing A
Decreased frame advantage.
Standing B
Decreased active frames.
Move no longer hits an opponent above a certain height.
Smart Combo 2 (2nd hit) (B・B)
Decreased frame advantage.
Crouching A
Increased startup frames.
Decreased frame advantage.
Crouching B
Increased additional proration of the 2nd hit.
Lowered blowback height.
Decreased frame advantage.
Aerial Precise Aim
Now performs a follow-up attack when hitting the opponent’s main character.
Grim Reaper
Decreased damage.
Decreased knockback distance.
No longer hits an opponent that is behind Gordeau.
Move no longer hits an opponent above a certain height.
B Assimilation
Delayed the activation timing of head attribute invulnerability.
Neutral + Partner Skill
Decreased damage.
Move no longer hits an opponent above a certain height.
Partner K.O Entry Attack
Move no longer hits an opponent above a certain height.
Merkava
I, Spring to the Sky
Decreased movement time.
I, Soar the Sky
Move is now cancellable with a normal attack on whiff.
I, Drill Through
Decreased damage.
Increased additional proration.
Proration is now constant regardless of number of hits.
Decreased recovery frames of A version.
Increased movement value of the B version.
Increased frame advantage of the EX version, and increased the movement value.
I, Breath Out
Increased tech unrecoverable time.
Decreased startup and recovery frames of A version.
Increased startup but decreased recovery frames of the B version. Decreased landing recovery.
Increased startup frames of EX version. Decreased landing recovery frames.
→ + Partner Skill
Changed the action.
Yuzuriha
Standing A
Increased startup frames.
Jump A
Increased startup frames.
Reduced size of hit box.
Decreased active frames.
Jump B
Enlarged the hurt box that occurs right before attack activation.
Third Type: Sever
Increased damage.
Increased frame advantage.
Proration is now constant regardless of number of hits.
Aerial Third Type: Sever
Increased falling speed.
Decreased landing recovery frames.
Changed the hit stop.
Ground Multi-layer One Ring
Move no longer passes through opponent on guard.
If the attack effect portion of the move was hitting the opponent’s partner character, the sheathing portion of the attack will now also hit the partner character.
Shift Move
Decreased recovery frames.
Second Type Succession Form: Successive Bloom (2nd follow-up)
If the initial attack effect hit the opponent’s partner character, the attack at the end, where Yuzuriha sheaths her sword, now will also hit the opponent’s partner character.
Second Type Flowing Form: Flowing Bloom (2nd follow-up)
If the initial attack effect hit the opponent’s partner character, the attack at the end, where Yuzuriha sheaths her sword, now will also hit the opponent’s partner character.
Aerial Second Type: Raging Bloom
Decreased startup frames.
Enhanced Secret Skill: Luster Birth
Changed the animation when guarded.
Vatista
Crouching A
Increased attack level.
Crouching C
Decreased startup frames.
Jump C (Charge)
Decreased frame advantage.
Enhanced Ruber Angelus Animus
Changed hit animation.
Neutral + Partner Skill
Now performs a follow-up attack when hitting the opponent’s main character.
→ + Partner Skill
Changed the action.
Mika
Standing B
Decreased startup frames.
Move can now cancel into [Smart Combo 2 (2nd hit) (B・B)] on whiff. The follow-up move on whiff will have its own unique properties.
Smart Combo 2 (3rd hit) (B・B・B)
Increased blowback height.
B Mika-chan Cannon
Increased travel distance.
EX Mika-chan Cannon
Decreased blowback distance.
Increased frame advantage on hit.
Mika-chan Hip Strike
Increased the range of Mika-chan Hip Strike.
→ + Partner Skill
Increased travel distance.
Orie
Aerial A To Me! (Command Order)
Decreased frame advantage.
Aerial B To Me! (Command Order)
Increased movement value of Thanatos.
Thick and Fast
Increased damage.
Oblique's Edge
Increased frame advantage.
← + Partner Skill
Thanatos now summons further away.
RWBY Character Changes
Ruby
Jump C
Increased startup frames.
Increased recovery frames.
Decreased travel distance.
All Skills
Skills are now cancellable with Gunblast on hit.
In the case of [Buzzsaw Blast], it can be canceled after the strike down portion hits.
Gunblast
Decreased damage.
Increased additional proration.
Decreased recovery frames.
Move now consumes a jump count.
Buzzsaw Blast
If the A and B versions are executed at a lower height, the moves now perform their spinning portion.
Weiss
Smart Combo 1 (2nd hit) (A・A)
Enlarged the hit box.
Increased active frames.
Extended the collision box upward.
Move now adjusts its travel distance based on the current distance between the opponent.
Jump A
A hit box has been added to the root of the attack.
Increased active frames.
Ice Shard
The magic circle will now appear faster.
Delayed the time between the magic circle generation and projectile fire.
Decreased required time to complete charge.
The above changes do not cause any changes to overall recovery frames.
Decreased recovery frames on successful charge.
EX Ice Shard
The magic circle will now appear faster.
Delayed the time between the magic circle generation and projectile fire.
Decreased required time to complete charge.
The above changes do not cause any changes to overall recovery frames.
Decreased recovery frames on successful charge.
A Glyph Dash Strike
Increased blowback height.
B Glyph Dash Strike *1
Enlarged the hit box.
Twisting Air Step
Decreased startup frames.
Changed hit effect to knockdown.
Piercing Air Step
Decreased startup frames.
Pirouette
Decreased blowback distance.
Increased frame advantage.
Glyph Dash Triple Strike
Increased additional proration.
Decreased landing recovery frames.
Changed movement value of the last hit.
The blowback direction on hit is now consistent.
Snow Storm
Decreased landing recovery frames.
Enlarged the hit box.
Precision Parry
Increased frame advantage on successful parry.
Move is now fully invulnerable until the end of the action on successful parry.
Glacial Torrent
Increased tech unrecoverable time.
Increased recovery frames on hit only.
Snow Flurry
Increased travel distance.
Neutral + Partner Skill
Increased travel distance.
← + Partner Skill
Enlarged the hit box.
Blake
Smart Combo 2 (2nd hit (B・B)
Increased hit stun when hitting at the root of the attack.
Aerial Stone Clone
You may now move after performing this skill.
Aerial Shadow Clone
You may now move after performing this skill.
Aerial Fire Clone
You may now move after performing this skill.
Deadly Nightshade
Increased frame advantage.
Uprising
You may now move after performing this skill.
Yang
Crouching B
Enlarged the hit box inward.
Increased travel distance.
Jump A
Decreased recovery frames.
Increased active frames.
Jump B
Decreased recovery frames.
Increased active frames.
Jump C
Increased additional proration.
Decreased frame advantage.
Move is now cancellable only on hit.
Burst of Embers
Increased the cancel window to each follow-up move.
Raging Inferno
Decreased initial proration.
Decreased additional proration.
Decreased blowback distance, but increased the height.
Increased frame advantage.
Perfect Bombshell
Decreased blowback distance.
(While Enhanced) Changed the hit effect to slide down if the opponent didn’t reach the wall.
Burning Gold
Adjusted the behavior of this move when Super Cancelling from [Raging Inferno] and [Perfect Bombshell] so that it connects easier.
Other minor bug fixes for each character have been implemented.
Fixed an issue that prevents the opponent from moving after using Kanji Tatsumi’s "Gotcha!" skill under certain circumstances.
Fixed an issue that prevents the use of Yosuke Hanamura’s "Flying Flash Cut," and "Moonsault," under certain circumstances.
Fixed an issue that causes an application error during one of Yosuke Hanamura’s opening sequences.
Other Issues Fixed
Fixed the functionality of Casual Lobby (beginner) entry filter. *After the update, players who have a network color above yellow will not be able to enter beginner lobbies.
Fixed the functionality of disconnection penalties.
Fixed an issue on the Switch version, where a purchased avatar remains unpurchased. *This issue will be resolved by issuing 250,000P$ to all save data that exhibited this issue.