The abilities of certain characters have been changed.
Kamek
Slightly increased the power of his shot.
Slightly increased his ability to aim for the edges of the sideline.
Slightly increased his pace of acceleration.
Made it harder to slip when moving.
Rosalina
Slightly decreased the duration of the time freeze after leaping for a ball.
Pauline
Slightly increased the power of her shot.
Slightly increased her ability to aim for the edges of the sideline.
Birdo
Slightly increased her ability to aim for the edges of the sideline.
Luma
Decreased its cutback speed.
Slightly decreased the power of its topspin shots.
Chain Chomp
Made it slightly easier to slip when moving.
Slightly shortened the distance it can lunge to hit a ball.
Dry Bones
His regular lobs and Max Charge Shot lobs now go the same direction as topspin shots.
Added Shy Guy Train Tussle to Swing Mode
Shy Guy Train Tussle, which is played with one Nintendo Switch system, has been added as a Special Game in Swing Mode.
This game can be played cooperatively or competitively. Up to four players (including a COM player) can play.
Additional Settings
Added a Select Each Time option to Doubles Partners when playing the Doubles Only match type in Free Play and Swing Mode.
Made it so you can select the same character as your opponent when your doubles partner has been decided even before character selection.
New Characters Added
If you play at least one match of the June Online Tournament, you'll be able to use the new character Fire Piranha Plant. Fire Piranha Plant is a Technical-type character type whose Trick Shots will all generate topspin.
Fire Piranha Plant will become available to use as of 9:00 AM on July 1st, 2019, even if you haven't played one match of the June Online Tournament.
If you play at least one match of the July tournament, you'll be able to use the new character Dry Bowser. Dry Bowser is a special Defensive-type character type whose racket will not get damaged even if he fails to block his opponent's Zone Shot. Unlike regular Bowser, the blue-flame-breathing Dry Bowser is good at hitting slice shots and can hit an especially powerful backhand.
Failure to block a Special Shot will result in racket damage.
Dry Bowser will become available to use as of 9:00 AM on August 1st, 2019, even if you haven't played one match of the July Online Tournament.
Nintendo Switch Online membership is required to play the Online Tournament.
Additional New Costumes
If you play a match in the June Online Tournament and collect the necessary bonus points, you'll be able to use Bowser wearing tennis attire.
Only people who earn the necessary amount of points in June will acquire the Bowser in tennis attire.
This Bowser has the same abilities as the regular Bowser.
Bonus points will be reset the following month.
Nintendo Switch Online membership is required to play the Online Tournament.
Only people who earn the necessary amount of bonus points in July and August, respectively, will acquire Wario and Waluigi in classic overalls and Koopa Troopas and Koopa Paratroopas of different colors. After that, different costumes from past bonus points will become available again every month.
Co-op Challenge Boo Hunt Returns
This Co-op Challenge will be available again from the distribution of Ver. 3.1.0 until 9:00 AM on July 1st, 2019. Co-op Challenge is a mode for online play which will only be held for a certain period of time.
A Nintendo Switch Online membership is required to play Co-op Challenge.
Boo Hunt is a Co-op Challenge played in Swing Mode where you'll work with other players to get back coins stolen by Boos.A four-player team of friends or players from online is formed, and your goal is to complete the objective together. (If each player has a controller, up to four players can play on one Nintendo Switch system.)
If there aren't four total players, the necessary number of COM players will be added after a certain amount of time has passed.
Co-op Challenges Boo Hunter, Shy Guy Train Tussle, and Yoshi's Ring Shot will rotate monthly starting from June 2019.
Other Changes
Online Tournament: Slightly decreased the amount of time that the bonus points addition screen is displayed. Also made it so that player can press the A button to skip ahead when they have acquired all costumes through bonus points. (Players cannot skip ahead if they formed a team on two Nintendo Switch consoles.)
Snowfall Mountain: Changed it so that the Shy Guy passengers who appear when hazards are turned on will no longer sometimes return shots that are Max Charge Shots.
Chain Chomp: Changed its voice when it taunts.
3.0.0 (15 April 2019)
New Mode “Ring Shot”
Added Ring Shot, a new mode in which you compete for a high score by aiming for rings that appear on the court while maintaining a rally.
This includes three game modes: Ring Shot Singles, Ring Shot Doubles, and Yoshi's Ring Shot, which can be played by up to four people on one Nintendo Switch console at the same time. Each game mode features a co-op mode that allows you to cooperate with another player to maintain a rally as you aim for a high score. They also include Beginner Co-op Challenge through Advanced Co-op Challenge, in which you compete for a high score by hitting more balls through rings than your opponent in order to clear the level.
Ring Shot Singles and Ring Shot Doubles can be played on all courts with hazards. Furthermore, hazard effects have been added to ring-shot gameplay to create a wider variety of ways to play.
When you clear Advanced VS Challenge in Yoshi's Ring Shot, you can get a purple Yoshi to use in regular matches. This is the only way to get this purple Yoshi.
Co-op Challenge: Yoshi's Ring Shot
This Co-op Challenge will be available again from the distribution of Ver. 3.0.0 until 9:00 AM on June 1st, 2019. Co-op Challenge is a mode for online play available only for a certain period of time.
Nintendo Switch Online membership is required to play Co-op Challenge.
Yoshi's Ring Shot adds a twist to the regular Ring Shot rules—you'll earn four times as many points if you hit a ball through a ring that's the same color as the Yoshi you're controlling.
A four-player team is formed among friends or players online to achieve an objective together.
If each player has a controller, up to four players can play on a single Nintendo Switch console.
If there aren't four total players, the necessary number of COM players will be added after a certain amount of time has passed.
You can acquire three Yoshis of different colors (pink, light blue, and orange) by completing objectives.
Added Opening Movie to Adventure Mode
Added an opening movie to Adventure Mode.
A new opening movie will play when starting a new match for the first time. Even if you've already started up Adventure Mode, you can see this opening movie anytime by selecting Bonus from the Adventure Mode menu and then selecting Opening (Ver. 3) for the new movie, or Opening (Ver. 2) for the previous movie.
To see bonus content other than the opening movies, you must clear Adventure Mode.
Changes to Character Abilities
The abilities of certain characters have been changed.
Pauline
Increased her ability to aim for the edges of the sideline.
Bowser Jr.
Slightly increased his ability to aim for the edges of the sideline.
Made it a little harder to slip when moving.
Kamek
Made it a little harder to slip when moving.
Birdo
Slightly increased her ability to aim for the edges of the sideline.
Boo
Slightly increased the amount of time that time is frozen after leaping for a ball.
Mario
Slightly increased the power of his volley shots.
Spike
Slightly increased the power of his volley shots.
Wario
Slightly decreased the amount of time that time is frozen after leaping for a ball.
Chain Chomp
Slightly decreased his ability to aim for the edges of the sideline.
Slightly decreased the strength of his slice return.
Added New Rank “Ace” to Online Tournament
Added the new rank “Ace” to the existing D- to A+ scale, with Ace being the highest. The Ace rank is for players with a rating of 5,000 or greater.
Ace players will be matched against opponents with the same rating as A+.
Added Settings
When playing with two or more players in Free Play or Swing Mode, you can now choose the option Service (which side will serve first). You can choose from Random, P1 Side Serves, or P1 Side Receives whether you're playing in Singles or Doubles.
However, this setting is only possible when people are playing against each other. A team with two COM players will always start receiving. When only one person is playing, the Service settings menu will not appear.
Before character selection in Free Play or Swing Mode, you can now select the same character as your opponent when your doubles partner has been decided. This is under Doubles Partner when selecting P1 and P2, or when selecting Team in Local Play and Online Play.
In a future update, we plan to add a “Select every time” menu option for Doubles Partners, so that you can select the same character as your opponent when your partner has been decided even before character selection.
Adjustments to the Shot System
Added a visual effect when players use Zone Speed. Also made the Zone Speed motion effect only appear for the character that initiated Zone Speed.
The player who is not showing the motion effect can still recover half of their energy by successfully completing a block without using Zone Speed.
Changed smash point color from yellow to turquoise when Zone Shot can be activated (when energy is 1/3 or greater and the character is in a rotating star).
When a Special Shot becomes available to play during a match, the character's icon will switch to the L button icon.
Text guide for shot controls will be displayed for Adventure Mode Pipe Gripe, Adventure Mode Battle Boat, and COM Tournament Mushroom Cup Round 1 (only when Toad's commentary is disabled).
Other Changes
Inferno Island: The Mechakoopas that appear when hazards are turned on will increase their numbers at a slower rate in Doubles.
Savage Sea: A fault will occur when a serve hits the base of the post which is present when hazards are turned on.
An Ancient Trial: The smash point will appear by way of a contraption where a flat shot is necessary.
Swing Mode: The ball will get smaller after every 10 shots instead of every 30 shots when playing in Swing Mode Rally Challenge.
Online Tournament: Changed sound effects when your rank improves.
Main Menu: The main menu's background will not change from a normal background even when a Co-op Challenge is being held.
Other adjustments have been made to improve gameplay and fix issues.
2.3.0 (1 March 2019)
3rd Co-op Challenge: Shy Guy Train Tussle!
The new Co-op Challenge, Shy Guy Train Tussle, will be available from the start of Ver. 2.3.0 distribution until 9:00 AM on April 15th, 2019. Co-op Challenge is a mode for online play which will only be held for a certain period of time.
Nintendo Switch Online membership is required to play Co-op Challenge.
Shy Guy Train Tussle is played in Swing Mode. You'll work with other players to get back coins stolen by Shy Guy bandits.
A four-player team of friends or players from online is formed, and your goal is to complete the objective together. (If each player has a controller, up to four players can play on one Nintendo Switch system.)
You can acquire three Shy Guys of different colors (blue, green, and yellow) by completing objectives.
If there aren't four total players, the necessary number of COM players will be added after a certain amount of time has passed.
New Characters and Costumes Added
If you play at least one match of the March Online Tournament, you'll be able to use the new character Pauline. Pauline is fast, and can accelerate faster than other characters. However, changing direction while accelerating is difficult, and she's more easily pushed back by returned balls.
Nintendo Switch Online membership is required to play Online Tournament.
Pauline will become available to use as of 9:00 AM on April 1st, 2019, even if you haven't played one match of the March Online Tournament.
If you play a match in the March Online Tournament and collect the necessary bonus points, you'll be able to use a Chain Chomp with a hat. The hat is available in three colors.
Only people who earn the necessary amount of points in in March will acquire the Chain Chomp with a hat.
This Chain Chomp has the same abilities as a regular Chain Chomp.
Bonus Points will be reset the following month.
Additional new characters and costumes are planned for April and later.
Changes to Character Abilities
The abilities of certain characters have been changed.
Birdo
Slightly increased the speed of her volley shot.
Boom Boom
Slightly decreased the speed of his volley shot.
Greatly decreased his ability to aim for the edges of the sideline.
Slowed down overall abilities related to movement.
Slowed down the distance he can return a ball using a longitudinal Trick Shot.
Luma
Made it a little easier to slip when moving.
Slightly decreased the top movement speed.
Other Changes
Online Tournament: Fixed problem on screen where you pair up in Doubles Class in which there's a low probability of P1 and the host being displayed and then the software shuts down.
Snowfall Mountain: Adjusted behavior of playable character getting greatly pushed back when swinging racket and contacting passengers who appear when there are hazards.
Inferno Island: Made it so that shots during a rally will not hit a duct when the settings for hazards is turned on.
Co-op Challenge: Adjusted motion when using Chain Chomp during a Co-op Challenge using Swing Mode.
Fixed an issue with the animation wherein hitting a drop shot would become the same motion as when hitting a topspin.
Other adjustments have been made to improve gameplay.
2.2.0 (1 February 2019)
Changes to Menu
Added Court Selection screen to Free Play and Swing Mode. If you go to Change Rules and choose Select every time under Court, the Court Selection screen will appear after the character-selection screen.
You will still be able to choose All, Stadium Only, or Custom.
The character-selection screen for Online Tournament, Standard Class, and Simple Class will start with the cursor on the character you used the previous time.
Changed the menu flow after Online Tournament match is done.
System Changes
Changed amount of Energy increase from pulling off a successful block when Doubles Partner is using Zone Speed to half the amount of a successful block without the use of Zone Speed.
Using Zone Speed in Singles and pulling off a successful block or Trick Shot will not restore Energy, but it will restore Energy when your partner uses it in Doubles.
Slightly increased the length of the period that time is frozen after blocking opponent's Special Shot in Doubles.
Added Shot Button + X Button to Powerful Shot controls. Press the A Button and X Button at the same time for a topspin Powerful Shot, press the B Button and X Button at the same time for a slice Powerful Shot, and press the Y Button and X Button for a flat Powerful Shot.
Co-op Challenge Boo Hunt Returns
This Co-op Challenge will be available again from the distribution of Ver. 2.2.0 until 9:00 AM on March 1st, 2019. Co-op Challenge is a mode for online play which will only be held for a certain period of time.
Nintendo Switch Online membership is required to play Co-op Challenge.
Boo Hunt is a Challenge played in Swing Mode where a four-player team is formed among friends or players encountered at that time online to achieve an objective together. (If each player has a controller, up to four players can play on one Nintendo Switch.)
You can acquire three different-colored Boo visors by achieving objectives.
If there aren't four total players, the necessary number of COM players will be added after a certain amount of time has passed.
Added Hosted Matches
Added the Hosted Match mode which allows players to easily compete against each other in singles matches through LAN Play or Online Play.
Besides the two players in the match, an additional player will participate as the host and control match settings as well as which screen to show on the monitor.
Three Nintendo Switch systems are required for a Hosted Match—one for each of the two players and one for the host.
A LAN cable (sold separately) is required for LAN Play.
Nintendo Switch Online membership is required to play an online Hosted Match. Players must also be registered as a friend on the host's Nintendo Switch system.
Access the Hosted Match mode from the main menu by pressing in the Right Stick while holding down the L Button and R Button at the same time. The host will select Host and make a room, while the players will select Player and join the room created by the host.
A LAN cable (sold separately) is required for LAN Play.
All participants must decide the date and time, rules of play, and game progression amongst themselves before the actual match.
After all three participants are ready, the host will control various settings and game progress.
The host's screen will be split left and right, showing both P1 and P2 play. (Players' screens will not be split.) Pressing directional buttons during the match will change the host's screen: Up Button for split screen, Left Button for P1 screen, and Right Button for P2 screen.
The characters that are available to play depend on the respective game progress (save data) on each system.
All courts will be available to play regardless of respective game progress on each system.
The host controls whether the first to serve will be random, P1, or P2.
The host controls whether the character-select screen of each player is visible to the other.
The host can select whether the menu can only be controlled by the host, or whether players can control it too.
Changes to Character Abilities
The abilities of certain characters have been changed.
Mario
Slightly increased the distance he can hit a ball without leaping.
Slightly increased his ability to aim for the edges of the sideline.
Increased his cutback speed.
Birdo
Slightly increased the power of her shot.
Slightly increased the power of her volley shot.
Slightly increased the top speed at which she moves and her pace of acceleration.
Made it a little harder to slip when moving.
Diddy Kong
Slightly increased the power of his shot.
Slightly increased his ability to aim for the edges of the sideline.
Slightly increased the top speed at which he moves.
Chain-Chomp
Slightly increased his ability to aim for the edges of the sideline.
Adjusted position in which he's able to return balls so that there are fewer swings and misses.
Decreased length of time between getting in position and leaping during a Leap Shot.
Spike
Slightly increased the top speed at which he moves.
Made it a little harder to slip when moving.
Rosalina
Slightly increased the distance she can hit a ball without leaping.
Bowser Jr.
Slightly increased the velocity of his volley.
Slightly increased the top speed at which he moves.
Koopa Paratroopa
Increased his pace of acceleration.
Luigi
Slightly increased his pace of acceleration.
Toad
Slightly increased the power of his slice returns.
Slightly increased the top speed at which he moves.
Made it a little harder to slip when moving.
Slightly increased the length of the period that time is frozen after leaping for a ball.
Yoshi
Slightly decreased velocity of his topspin and slice shots.
Shy Guy
Slightly decreased the power of his shot and volley shot.
Slightly increased the top speed at which he moves.
Toadette
Slightly decreased her pace of acceleration.
Bowser
Slightly increased the length of the period that time is frozen after leaping for a ball.
Boo
Slightly decreased his ability to aim for the edges of the sideline.
Slightly decreased the velocity of his slice shot.
Blooper
Slightly increased freeze time after leaping for a ball.
Slightly decreased his ability to aim for the edges of the sideline.
Slightly decreased the velocity of his slice shot.
Other Changes
Online Tournament: Made adjustments to the amount that ratings will increase. Also increased the amount that ratings will increase when points are earned from breaking your opponent's racket.
Made adjustments to visibility of the ball in Bask Ruins, Piranha Plant Forest, Mirage Mansion, Snowfall Mountain, and Savage Sea.
Improved AI for COM players.
Decreased amount of time that controls are locked while saving the game.
Adjusted Koopa Paratroopa's flying animation.
Changed the angle of Rosalina's hair before she serves when playing left-handed setting.
Adjusted height that the ball bounces after hitting a drop shot in The Great Mirror Mystery mission and Adventure mission.
Other adjustments have been made to improve gameplay.
After you download the latest update, you won't be able to do Local Play or LAN Play with someone who is using previous update data.
2.1.1 (13 December 2018)
Changes to Online Tournament
Fixed the issue of not being able to upload latest results to player rankings when certain conditions coincide and few matches have been played in Doubles Class.
When your most recent rating is not reflected in December player rankings, if you update to Ver. 2.1.1, play a match in December and upload your data. It will then be reflected in player rankings.
Fixed the issue of a doubles team being disbanded even though the player and their partner both choose "Continue Playing" when there's a communication error with the opposing team under certain conditions in Doubles Class.
If there's a communication error with your doubles partner, then your team will be disbanded.
Made it so that, in Doubles Class, a communication error or a match ending due to a player not serving and abandoning the game will result in a 1% rating decrease for the player that caused the error, but ratings for the other three players will remain what it was before the error occurred.
Adjusted which courts will be randomly selected. Courts for the first and second rounds of the tournament will be randomly selected from all courts, including the stadium's Night Court, and courts for semifinal matches will be randomly selected from the following four stadium courts: Grass Court, Hard Court, Clay Court, Night Court.
Court Adjustments
Made adjustments so that tennis balls will not hit the post.
Made adjustments so that tennis balls will not hit the chair near the court in Mirage Mansion.
Planning to make adjustments to court visibility in future updates.
Other Changes
Fixed the issue of a black board appearing behind P2 Petey Piranha on the results screen when two lefty Petey Piranhas are playing each other.
Fixed the issue of no point being awarded and the match not progressing when a Special Shot is used under certain conditions.
2.1.0 (1 December 2018)
Changes to Online Tournament
Ability will be classified by four ranks (A, B, C, D), which are based on a player's rating. Players of similar ranks are now more likely to be matched together.
Changed all current five-round tournaments to three rounds. Made it easier to match players of similar ability by increasing number of players with similar progress in the tournament.
The condition for being seeded and getting to start from the second round has changed from a player needing to be a "tournament champion" to a player needing to have a "2,500 or higher rating."
Randomly chosen courts in the first and second rounds of the online tournament will be selected from all courts with no hazards, except for the Night Court. The Night Court is reserved for the championship match.
From Ver. 2.1.0 it will be possible to play a "Hazards OFF" setting with no mast on the Savage Sea court.
Changed play time from "two-game, one-set match" to "first to win two games." If each player wins one game, there will be a tiebreaker. This new play time is also the default setting for Free Play and Swing Mode.
Starting in December, player ranking will switch from points-based to ratings-based.
When a new month starts, the player's initial rating will change based on their play results from the previous month. The following changes will occur when December begins.
2,000 or less rating → Starts at 2,000.
2,000 - 2,500 rating → Current rating will be maintained.
2,500 or more rating → 1/2 of amount over 2,500 will be added to 2,500 instead of 1/10th.
Note: Player rating will be reset to 2,000 if software was not played in previous month or if there is bad data. If software is not updated to Ver. 2.1.0, December changes will not be processed.
Doubles Class Added to Online Tournament
Doubles Class will be newly available in online tournament mode starting in December. Doubles Class will be a four-player doubles match with standard rules, including use of Energy.
Doubles teams can be formed with two people sharing a Switch, with a friend online, or by matching with a stranger online of similar ability.
Pair Rank will be determined by calculating the average rating of the two players' respective ratings.
Doubles Class is compatible with the Nintendo Switch Online smart device app for voice chat. However, in the Doubles Class online tournament, voice chat is only possible between doubles partners and is not possible with the opponent, regardless of whether it's in the menus or during the match.
New Games Added
The second Co-op Challenge, Yoshi's Ring Shot, will begin. Co-op Challenge is a mode for online play which will only be held for a certain period of time.
Nintendo Switch Online membership is required to play Co-op Challenge.
Co-op Challenge: Yoshi's Ring Shot will be available from the distribution of Ver. 2.1.0 on December 1st until 9:00 AM on January 10th, 2019. Yoshi's Ring Shot is a Challenge played with button controls (standard rules) with a four-player team. The team is formed among online players or with friends. (If each player has a controller, up to four players can play on one Nintendo Switch system.) You can acquire Yoshis of different colors (blue, red, and yellow) by attaining objectives.
A Yoshi of a different color can only be obtained by the player who achieved the objective.
Boo Hunter, which is played with one Nintendo Switch system, has been added to Swing Mode. This game can be played in Co-op Mode or Competitive Mode. Up to four players (including a COM player) can play.
Changes to the Shot System
"Taunting" is no longer possible while a player's character is moving.
Made it possible to change shots with the A, B or Y buttons if the L stick is tilted up or down while charging a lob or drop shot by pressing the X button.
Made it more likely for a ball to be returned to the back of the court when returning a serve with a drop shot.
Made it easier to see how much energy changed in the Energy Gauge.
Changed the vibration of the controller when pressing the button twice and charging a Powerful Shot in comparison to the vibration of the controller after pressing the button once.
Changes to Character Abilities
We changed the abilities of certain characters.
Mario
Decreased the length of the period that time is frozen after leaping for a ball.
Bowser
Slightly increased the power of his shot.
Waluigi
Slightly decreased the power of his volley shot.
Peach
Slightly decreased her pace of acceleration and cutback speed.
Toadette
Slightly increased the length of the period that time is frozen after leaping for a ball.
Slightly decreased the power of her volley shot.
Slightly decreased the top speed at which she moves.
Boo
Slightly decreased the power of his volley shot.
Slightly decreased his ability to aim for the edges of the sideline.
Slightly decreased his pace of acceleration.
Blooper
Slightly decreased the power of his volley shot.
Slightly decreased his ability to aim for the edges of the sideline.
Koopa Paratroopa
Slightly decreased the power of his slice return.
Slightly decreased the bounce of his topspin shot.
Decreased his pace of acceleration.
Additional Settings
Savage Sea: You can now play with no mast in the middle of the court by selecting "Hazards OFF." When the Savage Sea court is randomly selected in the online tournament mode, there will be no mast.
Free Play: "Tournament" was added to Play Time. The first to win two games is the winner, but a tiebreaker will take place if each wins one game, unlike "Extended Play."
Other Changes
Co-op Challenge: When you Join a Friend, a ☆ will appear next to a Favorite.
Free Play: Fixed problem of Simple ball speed decreasing.
COM Tournament: The issue of the game sometimes stopping on the COM tournament menu when saving interrupted data with specific progress created on Ver. 1.2.0 or earlier has been fixed.
Other adjustments have been made to improve gameplay.
2.0.1 (11 October 2018)
Changes to Shot System
Slice shot's power has been slightly decreased.
Returning a slice which was hit at a high point close to the net has been made easier.
The power of lobs has been increased when playing with Simple rules.
Changes to Character Abilities
The abilities of certain characters have been changed.
Wario
Slightly increased the distance he can hit a ball without leaping.
Rosalina
Slightly increased her movement speed during a Charge Shot.
Chain Chomp
Slightly increased the ability to aim for the sideline.
Increased the length of the period that time is frozen after leaping for a ball.
Decreased the speed at which top movement velocity is attained.
Waluigi
Decreased the power of his slice.
Peach
Slightly decreased the length of the period that time is frozen after leaping for a ball.
Toad
Slightly increased the length of the period that time is frozen after leaping for a ball.
Boo
After leaping for a shot when playing with Simple rules, he can no longer be cancelled during the period that time is frozen.
Other Changes
Simple Class: In Online Tournament, option settings that do not affect Simple rules will not be displayed.
Free Play and Swing Mode: When three or more players are playing Singles, the game will now start with P1 and P2 serving for matches other than Team matches. The server and returner will be randomly selected.
Online Tournament: Control issues when your character is on the far court have been fixed.
Adventure: The issue of software shutting down when playing in Challenges has been fixed.
The issue of Zone Shots being canceled has been fixed.
The issue concerning Leap Shots and swinging and missing when Koopa Troopa is on a star point has been fixed.
2.0.0 (19 September 2018)
New Game Mode Added
The Co-op Challenge game mode has been added. This is a mode that will be available online during special events.
A Nintendo Online Service subscription is required to play online.
Co-op Challenge: Boo Hunt will be available from the distribution of Ver.2.0.0 on Wednesday, September 19th until 9:00 AM on Thursday, October 11th. This is a mission where you play using Swing Mode. Team up with friends online or off or find players online to work as a group of four toward achieving the challenge's goal. (Up to four players can play on one Nintendo Switch console if there are enough Joy-Cons.) You can acquire costumes for Boo (three different colors of visors) by reaching certain challenge goals.
Only players who reach the goals can acquire these costumes.
Changes to Shot System
The waiting time for the rotating Star Point when hitting a Zone Shot has been extended 15/60th of a second. The opportunity to hit a Zone Shot has been increased by that amount.
The way a rotating Star Point disappears has been changed from fading out to simply disappearing after the wait time is over.
The amount of energy used when using Zone Speed has been adjusted.
The minimum energy used was reduced from 25% to 20%.
The consumption per 1/60th of a second has been increased from 0.25% to 0.3%.
When returning a shot from a short use of Zone Speed, the minimum energy spent (20%) will be used.
It's now easier to hit volleys closer to the net.
When characters who are not good at volleying are far from the net, the differences in their power when hitting the ball have been reduced.
When entering a Zone Shot right after Zone Speed, the minimum energy needed at the beginning of the shot has been eliminated. Therefore, you can commit to this transition with less energy used.
How far you are pushed back when you return a Max Charge Shot has been adjusted.
Even if you hit it back you will be pushed back more than in Ver.1.2.0, but there's less of a difference between characters regarding how far they'll be pushed back.
The knockback type Special Shot has been strengthened.
We extended the length of time an opponent is frozen after receiving a Special Shot from 30/60th of a second to 60/60th of a second.
There's no change to the freeze time for the rotating-type Special Shot.
The issue where Special Shot or Zone Speed didn't work if you held the L or R Button while still swinging when returning a Special Shot has been fixed.
You're no longer knocked back when successfully blocking a Special Shot or Trick Shot when returning it.
You will hit a lob if you don't press the L Stick up or down when hitting a shot with the X Button.
You can confirm a shot with the X Button after your character jumps into the air during a Zone Shot and is deciding where to shoot.
The "in" area on the court lights up so that it's easy to tell what areas are good to aim for when hitting a Zone Shot, Zone Shot Serve, or Special Shot.
There's less of a chance of a ball going out after tipping over the net when you're doing a drop shot during a Max Charge Shot.
It's now a fault when hitting a serve against the net post.
Changes to Character Abilities
We changed the abilities of certain characters.
Donkey Kong
Increased the power of his slice.
Slightly increased his ability to aim for the edges of the sideline.
Daisy
Increased the power of her topspin.
Slightly increased her ability to aim for the edges of the sideline.
Blooper
Slightly increased the distance he can hit a ball without lunging.
Slightly increased the height of balls he can return.
Slightly increased the top speed at which he moves.
Slightly increased the speed of cutback when moving.
Wario
Slightly decreased the amount of time he's stationary after lunging at a ball.
Slightly increased the power he uses for his serve, smash, volley, and flat.
Slightly increased the top speed at which he moves.
Spike
Slightly increased his ability to aim for the edges of the sideline.
Slightly increased the top speed at which he moves.
Slightly increased the acceleration at which he can reach top speed.
Toad
Slightly increased the power of his shot.
Slightly increased the top speed at which he moves.
Waluigi
Slowed speed of cutback when moving.
Slightly decreased the power of his serve and smash.
Slightly shortened the distance he can lunge to hit a ball.
Peach
Slightly decreased her ability to aim for the edges of the sideline.
Decreased the top speed at which she moves and her crosscut.
Slightly decreased the power of her volley shot.
Slightly increased the amount of time she's stationary after lunging at a ball.
Slightly shortened distance she can lunge to hit a ball.
Luigi
Slowed his crosscut when moving.
Diddy Kong
Decreased his ability to aim for the edges of the sideline.
Rosalina
Slightly slowed her movement speed while charging.
Boo
Slightly slowed his movement speed while charging.
Increased the amount of time it takes until he can lunge repeatedly in Simple Class.
Additional Settings
Options: You can now split your use of the Zone Shot and Zone Speed between the ZR and R Buttons.
If you're using the Joy-Con sideways, control for both these moves will be SR regardless of the settings.
Any data preserved after quitting a tournament will have the settings from before changing the options.
Options: You can now divide your use of the Special Shot and cancel charge between the ZL Button and L Button.
If you're using the Joy-Con sideways, control for both these moves will be SL regardless of the settings.
Any data preserved after quitting a tournament will have the settings from before changing the options.
Cancel charge in Simple Mode will not be affected by these settings.
Free Play: You can now choose Either when choosing between play time and court when selecting search conditions for Invite Anyone in online play.
Changes to Adventure Mode
It's now possible to challenge a mission with All-Out Energy if you fail it three times. You'll be able to hit Special Shots one after another or continue rallies while using plenty of Zone Speed, as well as take on missions that were difficult to clear by learning how to use energy.
Ruins of Trials was added to Adventure mode. You'll be able to play this after clearing Adventure Mode.
Since the goal of these missions is to achieve high scores, you will not be able to challenge them with all-out energy.
Reflection Room: The target no longer moves when using a Special Shot.
Snowfall Mountain peak: The amount of energy recovered has been adjusted.
Station Square: An issue in which Shy Guys blending into the boxes and not being able to move has been fixed.
Bask Ruins: An issue in which opponents were unable to move after landing from a jump has been fixed.
Changes to Swing Mode
Swings are now possible to use in Local Play. Choose this mode after selecting Swing Mode on the main menu.
If you're playing Swing Mode in tabletop mode, only one player can play per Nintendo Switch. When playing doubles with four players in tabletop mode, four Nintendo Switch systems are needed.
Changes to Online Play
If you force the software to close while playing, your Rating will decrease by 1%.
You may be removed from the Rankings entirely if you often intentionally quit games.
The greatest amount your rating will fall after losing a match has been reduced to 1% of your current rating.
You can no longer confirm your opponent's player name before a match.
You can check the character your opponent is using before a match, but if you cancel the match, you will not be able to check the character your next opponent is using.
You will no longer be matched with the same opponent two times in a row.
Your record from online tournaments will be saved per the Nintendo Account on the server. Even if you use multiple systems, if you log in as a user of the same Nintendo Account, you will play using the points and rating you had from that account.
This game is compatible with the ability to save data online via the Nintendo Switch Online service, but if you read the save data you backed up, your online data will not overwrite the older data.
You will no longer be able to start new matches right before server maintenance begins.
Please note that if server maintenance begins during a match, you will be disconnected.
About Voice Chat
The game is now compatible with the Nintendo Switch Online smartphone application. If the application is running on your device when you enter an online match, you will automatically receive a prompt on your smartphone asking if you would like to join a voice chat with your opponent.
This will be applied to all online modes (Online Tournament in Tournament, the new Co-op Challenge, and Online Play in Free Play.
Other Changes
The Energy Gauge that is shown near characters is now always the same as the Energy Gauge at the edge of the screen.
An issue in which failure background music would play for winning partners in online doubles matches has been fixed.
You can now return to the menu without retrying while losing to Dry Bones during How to Play in the main menu.
The animation when charging fully and using a drop shot against Koopa Troopa in Simple Mode has been changed. However, there's been no change to functionality.
Other adjustments have been made to improve gameplay.
1.2.0 (1 August 2018)
Game Balance Updates
We have increased the minimum energy level used for a Zone Shot serve from 25% to 30%. 33% energy is still needed in order to trigger the shot.
We have shortened the distance a character is pushed back when returning a shot that pushes the opponent to the back of the court, such as a Max Charge Shot.
The player can reduce the impact of being pushed back by returning a Topspin and Lob with a Slice, a Slice with a Topspin, and a Flat with a Flat.
We have adjusted the way the ball bounces back when hitting the center mast on the Savage Sea court.
Additional Settings
Options: Players can now switch the controls of Trick Shots to use only the Right Stick.
When holding the Joy-Con sideways, you can complete a Trick Shot by pressing up on the directional buttons (or the Y button) twice, regardless of the settings.
Free Play: You can now choose Stadium Only when entering search conditions when searching for players online via Invite Anyone.
We have added Full (6-game, 1-set match) to Free Play and Swing Mode.
Changes to Adventure Mode
It is now possible to retry a mission without returning to the world map after failing.
You can now retry a mission while from the pause menu without quitting the mission.
How to Play: It is now easier to hit a Block during the tutorial.
Forest Practice Court: We have adjusted the charge amount of the opponent's Charge Shot.
Detour: We have adjusted the charge amount of the opponent's Charge Shot and likelihood of using a Zone Shot.
Savage Sea: We have adjusted the charge amount of the opponent's Charge Shot and likelihood of using a Zone Shot.
Changes to Swing Mode
Rally Challenge: The Star Point will not appear during Rally Challenge in Swing Mode.
The image showing how to hold the Joy-Con is now a video demonstrating how to hold it.
Fixes to Online Tournament Ratings
Your rating will no longer go up when you lose a match.
When you win a match, your rating will not go down, and when you lose a match, your rating will not go up. Your rating will change based on the result of the match, but the amount it changes will be based on your opponent's rating and on the content of the match. (The change may also be zero.)
If the software is forcibly closed during a match, your number of losses will increase, and your rating will go down by 0.5%.
If multiple intentional disconnections are detected, they may not be reflected in your ranking.
Starting with the August 2018 tournament, the ability to sort by rating will be added to the ranking board.
Along with this, the ranking board for total accumulated points will no longer display rating. You will be able to check your own rating for the month of July by looking at Results on the left-hand side of the tournament display.
At the start of each new month, your starting rating will change based on results from play the previous month. (This will be reflected as of the change from July to August.)
Rating of 2,000 or less - starts at 2,000
Rating between 2,000 and 2,500 - rating stays the same
Rating above 2,500 - 1/10th of the amount over 2,500 will be added to 2,500 to determine the rating
Note: If you did not play the previous month, or if any irregular data is discovered, your rating will be reset to 2,000.
Changes to Character Abilities
The abilities of certain characters have been changed.
Toad
Slightly increased the distance at which he can return the ball without lunging.
Shortened the amount of time he is stationary after lunging at a ball.
Increased the height he can return a ball.
Slightly increased the speed at which Toad can reach his highest movement speed.
Toadette
Slightly increased the distance at which she can return the ball without lunging.
Shortened the amount of time she is stationary after lunging at a ball.
Increased the height she can return a ball.
Slightly increased the speed of her volley shot.
Wario
Increased the distance at which he can return the ball without lunging.
Slightly increased his ability to aim for the edges of the sideline.
Slightly increased the speed of his volley shot.
Bowser, Jr.
Slightly shortened the distance he can return a ball using a sideways Trick Shot.
Slightly decreased the distance at which he can return the ball without lunging.
Slightly shortened the distance he can lunge to hit a ball.
Slightly decreased the height of balls he can return.
Decreased his ability to aim for the edges of the sideline.
Slowed down the speed of balls he returns.
Slightly decreased the speed at which he can reach his highest movement speed.
Waluigi
Slightly shortened the distance he can return a ball using a sideways Trick Shot.
Slightly decreased the distance at which he can return the ball without lunging.
Slightly shortened the distance he can lunge to hit a ball.
Decreased his ability to aim for the edges of the sideline.
Slightly decreased the top speed at which he moves.
Slightly decreased the speed of his volley shot.
Chain Chomp
Slightly shortened the distance he can return a ball using a sideways Trick Shot.
Greatly shortened distance he can lunge to hit a ball.
Bowser
Slightly shortened the distance he can return a ball using a sideways Trick Shot.
Rosalina
Slightly decreased the height of balls she can hit back.
Boo
Slightly decreased the height of balls he can hit back.
Koopa Troopa
Adjusted the accuracy of Body Shot when he is in his shell so that it matches what is seen on the screen.
Other Changes
Fixed an issue where the "Too Early" block timing indicator would appear when you are not pressing a shot button, while using a Trick Shot to return a ball from a Zone Shot or another Special Shot.
It is possible to block the ball from a Zone Shot or another Special Shot by pressing the shot button with good timing, even when while using a Trick Shot.
Fixed an issue where it became easy to succeed at a normal block during a 1-point rally in the period between a perfectly timed Trick Shot and the next shot that was not a perfectly timed Trick Shot.
Your energy gauge will refill greatly when you hit a Trick Shot with the best timing possible.
This issue will not occur during Zone Speed or blocks performed during Trick Shots.
Fixed an issue where the energy gauge would show as yellow instead of red when your remaining energy is between 1/3rd and very little.
Fixed an issue in online tournaments where the character icon was horizontally inverted as it entered the tournament display block on the right side.
Fixed an issue where the game would stop when connectivity was especially poor during local wireless or Internet matches.
Fixed various issues related to the display of text.
1.1.2 (20 July 2018)
Game Balance Updates
For All Characters
We have adjusted the range within which a character is able to return a ball, as well as how much energy is used when doing a Trick Shot to hit a ball that goes behind them.
We made the distance you can move and the scope between left and right shorter. We also shortened the time it takes to successfully recover energy and increased how much energy is used when a Trick Shot is late.
We have made it so that, when returning a serve, a ball cannot inflict a Body Shot until it bounces once.
For Bowser Jr.
We have adjusted how fast Bowser Jr. can move when charging a shot and lowered the angle at which he hits the ball back.
We plan to adjust the balance of this character further in time for the August tournament.
Other Changes
Revised errors with text display.
Notice about the Rating system in Online Tournament
A ranking display based on Rating will be added to the ranking board starting with the August 2018 tournament.
Along with this change, the Rating will not be shown on the Total Points Ranking board. If you want to check your Ratings for July, please check the Tournament chart.
Your Rating will change on a monthly basis based on the results of the previous month's play. (This will be reflected starting with the switch from July to August.)
Ratings of 2,000 or less -> Start at 2,000.
Ratings from 2,000-2,500 -> Same rating will be maintained.
Rating of 2,500 or more -> 1/10 of the value will be added to 2,500.
Value will be reset to 2,000 if the player did not play the previous month or if any questionable data is present.
1.1.1 (29 June 2018)
Changes to Online Tournaments
The "Rating" feature will be added to the game on July 1, 2018. Ratings scores will start at 2,000 and go up after scoring points and go down when losing points in matches. It is a score that shows how strong the player is. (The in-game ranking board will continue to be based on Total Points.)
In cases where there is a disconnection during a match, ratings will go up or down based on the score in that match at that time.
When there is great discrepancy between players in ability, a player's rating may not go up even if they win.
Changes to missions in Adventure mode
Forest Practice Court: We have adjusted how often the opponent uses Zone Shots.
Forest Edge: We have adjusted how quickly the opponent responds to shots.
Reflection Room: We have adjusted how much Energy is refilled.
Royal Chamber: We have adjusted how much Energy is refilled.
Other changes
Online Tournament: We have addressed an issue of settings not aligning with Options settings when starting a match.
Online Tournament: We have addressed an issue of the game freezing when pressing certain buttons after there is a communication error.
There will be further adjustments to game balance in matches and character performance.
1.1.0 (21 June 2018)
Additional New Modes and Features
We have added "Online Tournament" to Tournament mode.
When playing Online Tournament, you can choose from four different types of courts in Marina Stadium.
We have changed the name of the tournament mode using computer partners to "COM Tournament."
We have added "How to Play" to the main menu. You are now able to practice basic shots and new shots outside of the "How to Play" in Adventure mode.
We have added "Bonus" to Adventure mode. This allows you to play the story over again from the beginning and watch movies.
"Bonus" will be added once you have cleared Adventure mode once.
When you select "Start from Beginning," your progress, level, and obtained rackets will all be reset. It is not possible to carry over your status and play from the beginning.
Changes to Online Play
Online play: We have made some changes to the way that latency is handled in online play.
We have addressed an issue that caused severe latency when the network connection became unstable.
We have raised the frequency with which the game confirms and refreshes connection quality. This addresses the problem of connection quality remaining low for a longer period than necessary once the connection was determined to be poor in one single instance.
Online play: We have made some adjustments so that players of similar skill are more likely to be matched together. (Outside of matches with friends)
Online Tournament: We have improved the accuracy of processing the confirmation of connection quality for both yourself and your opponent before the start of a match.
Online Tournament: We have addressed an issue that caused a dropped connection at a certain time in a match to result in the dropped player receiving credit for a win.
Free Play: We have addressed an issue that caused the next match to automatically begin when no control input was detected after a certain amount of time at the end of an online match.
Reading save data from the online tournament prior to launch
When you have save data from playing one or more matches in the online tournament that took place prior to launch, you will obtain Mario's "classic outfit." You will be able to switch to this at the character select screen for each mode. You cannot change character appearance in Adventure mode.
Asian Languages
We have added support for Chinese and Korean languages.
Other
Overall: We have addressed an issue where a Zone Shot that landed very close to the line was being counted as out.
Standard Overall: We have addressed an issue that caused your Energy Gauge to fill on a Nice Serve even when the shot was a fault or a let.
The above two issues did not occur during the online tournament prior to launch.
COM Tournament: A crown mark will now appear next to the name of a character who has won the tournament.
COM Tournament, Online Tournament: Suspend data from a tournament will now include your settings choices from the character select screen.
Some changes from the online tournament prior to launch are also included.
When you update to version 1.1.0, you will no longer be able to engage in local play with those using version 1.0.0.