Keys and Decryptors have been converted into Credits and Bonus Gifts, respectively.
Crates have been converted into Unrevealed Blueprints.
The Item Shop is now live.
New feature: Item Archiving.
Competitive Season 12 Rewards (Universal Decals) will be distributed to eligible players.
Rocket Pass 5 begins on December 4.
NEW CONTENT
Item Shop
The Item Shop is now live.
From the main menu, select 'Item Shop,' then the 'Featured' tab.
You can find the Esports Shop next to the Featured tab.
Items here can be purchased for the displayed number of Credits.
Use the 'Buy Credits' button in the lower-left corner to purchase additional Credits.
Rocket Pass 5
Rocket Pass 5 begins on December 4.
Credits are now available as a reward at certain Premium Upgrade Tiers instead of Keys.
Competitive Season 12 Rewards
Competitive Season 12 has ended. Titles and Reward Items will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 12 Rewards are custom, non-tradeable Universal Decals that can be used on any customizable Car Body.
Bronze I or higher – 'Season 12 – Bronze' Universal Decal
Silver I or higher – 'Season 12 – Silver' Universal Decal + lower Universal Decals
Gold I or higher – 'Season 12 – Gold' Universal Decal + lower Universal Decals
Platinum I or higher – 'Season 12 – Platinum' Universal Decal + lower Universal Decals
Diamond I or higher – 'Season 12 – Diamond' Universal Decal + lower Universal Decals
Champion I or higher – 'Season 12 – Champion' Universal Decal + lower Universal Decals
Grand Champion Rewards.
Competitive Soccar Grand Champion – 'Season 12 – Grand Champion' In-Game Title + 'Season 12 – Grand Champion' Universal Decal + lower Universal Decals
Rumble Grand Champion – 'Season 12 – RNG Champ' In-Game Title + 'Season 12 – Grand Champion' Universal Decal + lower Universal Decals
Dropshot Grand Champion – 'Season 12 – Floor Destroyer' In-Game Title + 'Season 12 – Grand Champion' Universal Decal + lower Universal Decals
Hoops Grand Champion – 'Season 12 – Dunk Master' In-Game Title + 'Season 12 – Grand Champion' Universal Decal + lower Universal Decals
Snow Day Grand Champion – 'Season 12 – Blizzard Wizard' In-Game Title + 'Season 12 – Grand Champion' Universal Decal + lower Universal Decals
General
Content from the Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs has been added to all accounts on all platforms.
CHANGES AND UPDATES
Blueprints
Blueprints have replaced Crates in Rocket League.
Each Blueprint can build one item for a displayed number of Credits.
All Crates in your inventory have been converted into unrevealed Blueprints.
Revealing a Blueprint will show you which item that Blueprint can build, along with how many Credits that item will require to build.
Blueprints may drop after select Online Matches.
You can trade revealed Blueprints to other players.
Credits and Bonus Gifts
All Keys have been converted into Credits.
Each Key in your inventory is worth 100-130 Credits. Learn more about the conversion process here.
Credits can be traded, but only one player in a transaction can offer Credits (no Credit-for-Credit trading).
Credits are subject to a trade hold for 72 hours after purchase. The trade hold on newly-purchased Credits will apply to all Credits in your inventory.
During a trade hold, you cannot trade Credits, items built from Blueprints with Credits during the trade hold, or items from Pro Tiers of Rocket Pass purchased with Credits during the trade hold.
All Decryptors have been converted into Bonus Gifts.
Bonus Gifts are free to open.
Bonus Gifts contain one item from either the Revival or Vindicator Blueprint Series.
Item Archiving and Inventory Management
You can now archive items you no longer want to view with the rest of your inventory.
'Archived Items' tab has been added to the Manage Inventory screen.
This tab will only appear in Manage Inventory if you have archived at least one item, and will disappear if you have nothing archived.
To archive an item, go to Manage Inventory, highlight the item, click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse).
To remove an item from the archive, find it under 'Archived Items,' click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse). The item will then reappear under the appropriate tab (Wheels, Decal, etc.).
'Blueprint,' and 'Gift Pack' tabs have been added to the Manage Inventory screen.
All Blueprints will appear in the Blueprint tab.
All Bonus Gifts will appear in the Gift Pack tab, unless archived.
Competitive Season 13
Competitive Season 13 begins.
Season 13 brings a "soft reset" that requires you to do placement matches in each playlist to recalibrate your Rank.
Winning half of your placement matches will land you near your previous season ranking.
League Rankings will be temporarily empty until players complete their placement matches.
All placement match wins count towards your Bronze Season Reward Level progress.
With the start of Season 13, we have adjusted how Party MMR works for Competitive Playlists. A Party's MMR will now be weighted closer to the MMR of the highest Ranked player in the group than in previous seasons.
BUG FIXES
General
Fixed rotor and hub clipping from several Wheel types.
Fixed Replays to use the correct Goal Explosion for Orange and Blue teams.
Fixed the appearance of Painted Patriarch Wheels.
Player nameplates no longer reappear after a goal is scored, or when fast-forwarding/rewinding.
Fixed Animus GP Topper placement and Car Body behavior.
French translation of Quick Play has been fixed.
Irradiator wheels no longer transparent when looking from the inside out.
1.2.4 (23 October 2019)
CHANGES AND UPDATES
General
Adjusted the film grain and filter effects on 'Farmstead (The Upside Down)' based on community feedback.
BUG FIXES
General
Fixed a bug with Boost pills regenerating invisibly.
'Quality' and 'Attributes' filters now work correctly when trading right after a match, or after game start-up.
Decals on the default Mudcat GXT Car Body are now tied to your Accent Color choice.
New Customization Items are now available via Esports Shop.
Replay FX: You can now create and edit screenshots while viewing Replays.
NEW CONTENT
Rocket Pass 3
Rocket Pass 3 begins on April 17 at 10 a.m. PDT / 5 p.m. UTC.
Esports Shop
Customization Items are now available via the new Esports Shop.
Select 'Shop' from the Main Menu, then select 'Esports Shop'.
Items in the Esports Shop can be purchased with Esports Tokens.
Esports Tokens can be purchased with your local currency, and cannot be purchased with Keys.
Esports Store items are available in time-limited intervals.
Each item will have a timer located below the preview thumbnail in the Esports Store.
Monstercat
New Antennas are now available in the 'Monstercat' folder:
'Notaker'
'FWLR'
CHANGES AND UPDATES
Rocket Pass Challenges
Challenges are a new way to unlock Tiers in Rocket Pass and the Rocket Pass Premium Upgrade.
Select 'Rocket Pass' from the Main Menu, then select the 'Challenges' Tab in the upper-left corner.
Each Challenge is worth three, five, or eight 'Tier Points'.
Earning ten Tier Points by completing Challenges will unlock your next Rocket Pass Tier.
Earning a new level via the progression system is worth now worth ten Tier Points.
When Rocket Pass is active, three new Challenges are added every Wednesday at 10 a.m. PDT / 5 p.m. UTC.
An additional three Challenges (six total) are available to players with the Premium Upgrade.
Challenges must be completed within their week-long period.
If you purchase the Premium Upgrade more than one week after a Rocket Pass is released, you will earn Tier Points for completed Premium Challenges, so long as their requirements were completed during their original week-long period.
Crates and Keys
Crate drop rates can now be viewed in-game on the Crate Preview Screen.
Players in Belgium can no longer open Crates with Keys due to government regulations.
Players in the Netherlands can no longer open Crates with Keys due to government regulations.
General
Steering and Aerial Sensitivity Controls now be adjusted in increments of 0.01 instead of 0.1.
Bug Fixes
General
Fixed an issue that delayed steering, throttle, and handbrake input by one physics frame.
Jump ball now behaves correctly on Dunk House (Hoops) in Free Play.
Vehicles should now respawn correctly after resetting the ball on Steam Workshop maps.
In-game voice chat icon will no longer appear when voice chat is disabled.
Players can now reconnect more than once if they crash or disconnect multiple times during a Ranked match.
Biomass no longer removes color from trim on some Painted Car Bodies.
All appropriate 'Snowy' maps will now appear when playing the Snow Day game mode.
'Shots on Goal' now correctly register as a stat when playing Hoops.
Rebalanced audio on the '89 Batmobile'.
Fixed a bug that caused some players with very large Customization Item inventories to crash when scrolling through their Garage or Inventory.
Fixed a bug causing some players to crash when leaving a Custom Training pack.
All items should now display correctly when viewing in the Crate preview screen.
Fixed a bug causing the game to freeze when using a player profile not linked to a Nintendo Account.
Previous Party Chat messages no longer carry over into Training, Private Matches or Online Matches.
New Friends List is accessible via the bottom menu bar.
Each player now has a unique RocketID.
Competitive Season 9 Rewards will be awarded to eligible accounts.
Competitive Season 10 begins.
'Curveball' is now available as a Ball Physics Mutator.
CHANGES AND UPDATES
Friends List
The new Friends List allows you to add friends from other gaming platforms to Parties and Clubs.
Accessible on the bottom menu bar next to Party Chat, it has four distinct tabs:
Friends: This tab shows your Friends from the platform you're playing on. You can invite these Friends to Parties and Clubs from this menu by clicking on their name.
RocketID: This tab shows your Friends on other platforms that you've added via RocketID. From here, you can select "Add Friend by RocketID" to search for a friend's ID. You can input their name if you don't know their full tag to do a search.
Recent Players: Displays the last 25 players you played with or against that you aren't already friends with.
Alerts: Shows any pending RocketID Friend Requests you've received as well as active Party Invites, Club Invites, and other Notifications.
Your 'RocketID' is assigned the first time you log in using your name plus a random four-digit code.
If your name doesn't pass our language filter, you'll be assigned a temporary, auto-generated name like Octane#1234.
You can change your RocketID at any time for any reason via the RocketID Tab.
Show RocketIDs: Hide your RocketID from displaying in your Friends List (Under Options > Interface).
Players can use this feature to hide their RocketID during a live broadcast.
Notifications During Gameplay: Disable Friends List notifications during gameplay (Under Options > Interface).
Curveball Mutator
'Curveball' is now available as a Ball Physics Mutator.
Available in Local Matches, Private Matches, and Tournaments.
When enabled, this Mutator adds a curve effect to the ball's trajectory based on its spin.
Audio
Rocket League's audio mix has been updated, including audio priority rebalancing, HDR audio, object elevation, and more.
When watching a Replay, audio now appropriately speeds up or slows down along with the Replay video.
Competitive Season 9 Rewards
Competitive Season 9 has ended. Titles and items will be awarded for your highest rank achieved during the season.
Receiving Season 9 Rewards also requires successful completion of the appropriate Season Reward Levels.
Season 9 Rewards are custom, non-tradeable Wheels:
Bronze I or higher – Season 9 – Bronze Wheels
Silver I or higher – Season 9 – Silver Wheels + lower Wheels
Gold I or higher – Season 9 – Gold Wheels + lower Wheels
Platinum I or higher – Season 9 – Platinum Wheels + lower Wheels
Diamond I or higher – Season 9 – Diamond Wheels + lower Wheels
Champion I or higher – Season 9 – Champion Wheels + lower Wheels
Season 9 Grand Champion Rewards are unique new Titles
Competitive Grand Champion – 'Season 9 – Grand Champion' In-Game Title + all Season 9 Wheels
Rumble Grand Champion – 'Season 9 – RNG Champ' In-Game Title + all Season 9 Wheels
Dropshot Grand Champion – 'Season 9 – Floor Destroyer' In-Game Title + all Season 9 Wheels
Hoops Grand Champion – 'Season 9 – Dunk Master' In-Game Title + all Season Wheels
Snow Day Grand Champion – 'Season 9 – Blizzard Wizard' In-Game Title + all Season 9 Wheels
Competitive Season 10
Competitive Season 10 begins.
Season 10 brings a "soft reset" that requires you to do placement matches in each playlist to recalibrate your Rank.
Winning half of your placement matches will land you near your previous season ranking.
League Rankings will be temporarily empty until players complete their placement matches.
All placement match wins count towards your Bronze Season Reward Level progress.
General
Extra Modes (Dropshot, Hoops, Rumble, and Snow Day) are now available in Free Play.
Extra Modes are only available on certain Arenas as labeled in the Free Play Arena selection window.
You can now see how many Weekly Wins you have left on the experience screen at the end of a match.
Game Stat Display Level: You can now control which in-game stat notifications you see during a match via the Options > Gameplay menu.
No Stats: You will not receive any notification during matches.
Main Stats Only: notifications for the following will appear:
Assist
Epic Save
Goal
Save
Shot
Demolition
All Stats: All in-game notifications are displayed.
"Input Buffer" option added to the Gameplay Options menu.
This setting controls which method the game uses to send your gameplay inputs to our servers. These methods are:
Legacy - The default option used since Rocket League launched.
STS (Sim Time Scaling) - This allows the game server to instruct your client to very subtly speed up or slow down in order to maintain a smooth input stream.
CSTS (Continuous Sim Time Scaling) - A more aggressive version of STS that uses a continuous feedback loop to determine game speed.
Both STS and CSTS are newer strategies for latency mitigation that may be more effective for players with connectivity issues, spotty Wi-Fi, etc. than the Legacy method.
If you experience connectivity issues during a match, you should try switching from Legacy to STS or CSTS. If you see no improvement, change back to Legacy.
BUG FIXES
General
Fixed a bug preventing players from reconnecting to a match after a disconnection from the server
Please note that you will still not be able to rejoin if the match you were in has already ended.
Fixed a bug causing spectator camera control UI to reappear after any goal is scored.
Tournament creators no longer receive an error when trying to spectate matches.
Fixed a bug causing trades involving 80 or more Keys to fail.
Goal Explosions should no longer play on repeat after backing out of the Crate preview screen.
Unrelated Customization Items will no longer appear under the 'Body' tab after rapidly opening and closing the Garage menu.
Chat sound no longer plays when entering Training while in a Party.
Items will appear correctly in the trade window after removing and re-adding to the trade.
Keys obtained through Rocket Pass will now stack with other Keys in your inventory.
The UI will no longer lag when scrolling through a long list of friends.
The Special Edition label now appears when a Special Edition item is unlocked in Rocket Pass.
The Wheels will remain in every player's inventory, but the name will change from 'Mothership Pro' to 'Mothership'.
These Wheels will maintain a 'Common' rarity designation.
If you redeemed a Mothership Pro code on your account, you will receive a new white-colored 'Mothership Pro' Wheel with 'Limited' rarity status.
Code holders will also keep the Common 'Mothership' Wheels.
If you received a code from attending the RLCS Season 5 World Championship, but have not redeemed it yet, the code will now unlock this new white Mothership Pro in your inventory going forward.
General
Optimized Season 8 Reward Boost performance.
Fixed a bug preventing correct UI from displaying for spectators at the end of a match.
One-frame input delay between jump and directional input has been fixed.
'Hot Wheels Rivals Arena' is now available in Casual Playlists, Tournaments, Private Matches and Offline Matches.
Competitive Season 8 has ended.
Season 8 Rewards (Rocket Boosts) are now available to eligible players.
Competitive Season 9 has begun.
The complete 'Monstercat x Rocket League Vol. 4' EP is now available as a music playlist.
NEW CONTENT
Hot Wheels
'Hot Wheels Rivals' is now available as a playable Arena in Casual Playlists, Tournaments, Private Matches and Offline Matches.
'Hot Wheels 50th' Flag.
'Hot Wheels 50th' Player Banner.
'Hot Wheels 50th' Wheels.
Monstercat
The complete 'Monstercat x Rocket League Vol. 4' EP is now available as a music playlist.
'Monstercat' Topper is now available.
New Monstercat Flags have been added
'Muzzy'
'Infected Mushroom'
'Darren Styles'
'Gammer'
'Dougal'
'Tokyo Machine'
'Bossfight'
'Pixel Terror'
'Sara Skinner'
CHANGES AND UPDATES
Competitive Season 8
Competitive Season 8 has ended. Titles and items will be awarded for your highest rank achieved during the season. Season 8 Rewards are custom, non-tradeable Rocket Boosts.
Receiving Season 8 Rewards is also contingent upon successful completion of Season Reward Levels.
'Season 8 Grand Champion' in-game Title + all Season 8 Rocket Boosts
Competitive Season 9
Competitive Season 9 has begun.
Season 9 brings a "soft reset" that requires you to do placement matches in each playlist to recalibrate.
Winning half of your placement matches will land you near your previous season ranking.
League Rankings will be temporarily empty until players complete their placement matches.
Ranked Extra Modes.
Ranked Playlists for 3v3 Dropshot, 2v2 Hoops, 3v3 Rumble and 3v3 Snow Day are now available under the Extra Modes tab in the Playlist Menu.
You will have a unique MMR for each Playlist.
You will be required to complete ten placement matches before obtaining a Rank in each Playlist.
All Ranked Extra Mode Playlists will contribute to your Season Reward Level.
Extra Modes have been removed from the Casual Playlist tab.
You will have the option to hide your Rank in the new Ranked Extra Modes Playlists.
Ranked Extra Modes will not have leaderboards for Season 9.
Progression
The post-match XP screen has been shortened and can now be skipped, bringing you right to the End Match screen and lobby.
Consecutive Match Bonus has been increased from 50 XP to 200 XP.
Weekly Win Bonus has been changed from a multiplier to a flat amount of 2,500 XP per eligible win.
General
Discord button has been added to the News Panel.
Clicking this button will minimize Rocket League and take you to discord.gg/rocketleague, where you can join the official Rocket League Discord server.
BUG FIXES
General
Fixed issue where focus could be lost when closing party chat panel with controller.
Details window now appears in trades with only one item.
Older Replays recorded on Farmstead no longer crash the client.
Fixed a bug with bot behavior related to air dodge, rolling and ball strikes.
'Best of the Bunch,' 'Squad Goals,' 'New Challenger' and 'Together is Better' Achievements/Trophies now work as intended.
Club invites no longer block a player's view while trading.
Checking the 'Friends Only' League Rankings now shows all friends.
Progression: Gaining Experience and Leveling Up has been rebuilt from the ground-up.
Clubs: You can now form a 'Club' with other players and participate in Club Matches.
Rocket Pass 1 will go live one week after this update's release.
Match Forfeit adjustments.
Real-time text filtering has been added for Player Names, Clubs, and Tournaments.
NEW CONTENT
Rocket Pass
Rocket Pass 1 will go live the week after this update is released.
Read more about Rocket Pass here.
Achievements and Trophies
'Join the Club!'
'Together is Better'
'New Challenger'
'People Person'
'Squad Goals'
'Best of the Bunch'
CHANGES AND UPDATES
General
The Garage Tabs have been reordered to make Goal Explosions easier to access.
Increased Maximum Keys allowed in a single trade to 200.
Text Size of UI is now adjusted between Docked and Undocked states.
Spectator Camera: Player hotkeys are now synchronized across all spectators.
Updated visuals on some Arenas to better handle alternate team colors.
Added controller vibration when you matchmake into a game.
Progression
Gaining Experience and Leveling Up have been rebuilt from the ground-up.
Experience (XP)
You can now only earn XP in Online Casual & Competitive Matches.
XP is now primarily based on Match Length, not your score.
You earn a scaling amount of XP for each second of a match, including Overtime, up to a maximum of 20 minutes.
A match must be at least 60 seconds long to reward any XP.
New match XP bonuses have been added, including:
Score
MVP
Consecutive Games (when you stay in the same Casual server)
Backfill (when you replace a bot in a Casual match)
Weekly Wins
Each day, you accumulate 2 Weekly Win bonuses, up to a maximum of 14 (one week's worth).
Each win earns +200% XP and consumes one of your bonus wins.
XP is only rewarded if a match is completed.
Forfeiting a match counts as match completion.
Match Stats that grant Score have been revised to focus on important events.
Goals, Assists, Saves, Clears, etc. all still give Score and a notification.
First Touch, Aerial Hit, Bicycle Hit, and Juggle Hit no longer award Score.
These stats are still tracked and updated for your Career Stats page.
Leveling
From Level 20 upward, Levels now require a flat amount of XP instead of taking progressively longer to earn.
The Level 75 cap has been removed; there is no longer a Level cap.
Conversion
All players have been converted to a new Level based on multiple factors, including total Online Matches played and total XP earned.
Players Level 40 and below convert to roughly the same level as before.
Players above Level 40 convert to a higher level than before.
Players who have been capped at Level 75 for some time will gain extra Levels based on total Online Matches played.
Rewards
Avatar Borders
Added a new Customization Item: Avatar Borders.
You unlock new Avatar Borders by leveling up in addition to Titles.
You can select a Border and customize its coloration from the Garage submenu.
Borders are unlocked every 25 Levels up to Level 300, after which they are unlocked every 50 Levels.
Uncommon / "Online" Drops
You will now receive a random Uncommon or higher item every time you Level up.
Uncommon items and higher will no longer drop randomly after matches.
Common / "Offline" Drops
You will now unlock all Common items for a specific Customization Item slot simultaneously, rather than one at a time.
Each slot's Common items are unlocked after a set number of total matches played (Online or Offline).
You will not lose access to any Common items you have already unlocked.
Titles
Titles are now awarded to your account for reaching specific Levels
You will retain any Titles you have previously earned.
You can equip any Title you have acquired via the "Titles" option in the Garage submenu, not just the highest-level one you possess
The 'Rookie' and 'Semi-Pro' Titles have been removed as part of this change to prevent players from equipping misleading titles for their skill level.
Legacy XP Titles have had their level requirements adjusted for the new XP system.
'Veteran'
Level 20
'Expert'
Level 40
'Master'
Level 60
'Legend'
Level 80
'Rocketeer'
Level 100
Additional new titles are available every one hundred Levels after Level 100.
Titles will also be available elsewhere, including Rocket Pass and Events.
Match Forfeit
Forfeit Votes can no longer be triggered until 90 seconds have elapsed in a given Competitive Match.
1v1 Competitive Matches do not have the 90-second restriction.
You can still Vote to Forfeit even after another player has left your team.
Forfeiting allows you to still earn XP and rewards for a match.
If you "Leave" early you will not earn XP.
Players can now only trigger one Forfeit vote each unless everyone on their team has also initiated a Forfeit vote.
Clubs
You can now form a 'Club' with other players.
A Club consists of:
A roster of up to 20 members.
A Club Name
Between 3-32 characters.
Club Names are not unique.
A Club Tag
Between 2-4 characters.
Shows before your username on banners, scoreboards, etc.
e.g. [PSY] Devone.
Club Tags are not unique.
Club Colors
Primary & Secondary.
Club Owner
The player who created the Club by default.
Can add/remove members.
Ownership can be transferred to another Club member by the owner.
Club Owners must transfer ownership before they leave a Club.
Editing Your Club
The Club owner can rename a Club (name & tag) once per week.
The Club owner can change the Club's colors with no restrictions.
Club Matches
When a Casual or Competitive Match is created and if each team is composed entirely of members of a single Club (one per team), a "Club Match" will be activated.
Club Matches change the team colors and stadium colors to Club colors.
If the colors are too similar, we find a suitable color for one team by first attempting to use their Secondary color, then a neutral option.
Club Members who wish to opt out of this functionality can enable "Force Default Team Colors" under Interface Options.
Club Names will replace "Blue Team" and "Orange Team" on the scoreboard, and when goals are scored.
Club Matches do not occur in 1v1 matches, Private Matches, or Tournaments.
Club Utilities
Clubs can set a Message of the Day (MOTD) to easily communicate to all members.
The Private Match button in the Club Menu lets you quickly and easily create or join a lobby just for your Club.
Verification
Clubs may be "Verified" which adds an exclusive checkmark by their name on the in-game scoreboard.
This verification flag guarantees a particular club / player is the "real" one verified by Psyonix.
Club Tags and Names are unique among Verified Clubs, but are not globally unique.
Changing a Verified Club's name or tag will cause it to lose verified status.
Verification will only be made available to select partners and esports organizations.
Cross-Platform
Clubs support cross-platform membership, but you will not be able to invite cross-platform players until the RocketID system is released later this year.
Text Filtering
Implemented a new real-time text filtering system that applies to the following cases on all platforms:
Player Names
Club Names & Tags
Tournament Names and Team Names
Chat will be added to this filter system in a future update.
BUG FIXES
General
Fixed Postgame Spotlight camera breaking if players left the match.
When the "Match Notifications" option is set to Time Updates or Kickoffs Only, you will once again hear the audio cues for hidden notifications like "1 Minute Remaining".
Fixed an issue that could cause reconnecting to a Ranked Match to fail.
Fixed appearance of Painted 'Mainframe' Decals.
Fixed chat input being lost when an item popup occurs.
Fixed an issue causing ball trail effects to shorten at high framerates.
Fixed removing items from a trade by selecting them in the trade window.
Fixed paint finish on ''89 Batmobile'.
Trails are now properly aligned with Wheels on ''99 Nissan Skyline GT-R R34'.
Thumbnail of Painted 'K2' Wheels now display the correct color.
Battle-Cars no longer spawn in as invisible to some players.
Titanium White 'MDGA' Decal no longer appears as grey.
Event Currency notification now properly displays after a match ends.
Updated the appearance of the 'Twinzer' Car Body when affected by Paintable attribute.
Added a confirmation dialog to the "Report Server" button.
Network Settings
Network settings (Client Send Rate, Server Send Rate, Bandwidth Limit) will each be reset to High for all players on all platforms. Changing these settings will now have an effect on your network connection.
BUG FIXES
General
Stats on all 'Merc' Car Bodies should now be restored.
Fixed Spectator issue causing camera updates to not replicate fast enough. This was causing desynchronization between spectators and the players they were viewing.
Fixed a bug in how Ping was being calculated and displayed
Your displayed ping to a given server region may be higher or lower after this update, but the latency between you and the servers has not changed. This is only a visual correction.
Moving quickly between the Showroom and Garage will no longer cause Boosts and Trails to display incorrectly when viewing in Redeem Rewards and Crate Preview menus.
Season 7 Rewards: Player Banners and Goal Explosions are being distributed to eligible players.
'Impact' Crate has been added.
NEW CONTENT
Arenas
'Salty Shores' is now available as a new Arena in all Playlists.
'Wasteland' (Night) is now available in all Playlists.
Crates and Keys
'Impact' Crate has been added.
Monstercat
'Rocket League x Monstercat Vol. 3' is now available to all players under Music Playlists.
Monstercat Flags have been added.
'Aiobahn'
'Bad Computer'
'Dion Timmer'
'Duumu'
'Instinct'
'Inverness'
'Skyelle'
'Soupandreas'
'Stephen Walking'
'Sundial'
S. Watercolour
'S. Watercolour' Customization Items have been added.
'S. Watercolour' Player Banner
'S. Watercolour' Flag
Decals
'Glyphtrix' (Triton)
'Min-Spec' (Masamune)
'ShapeRacer' (Paladin)
'Tiger Tiger' (Aftershock)
Toppers
'Goldfish'
'Palm Tree'
'Swim Ring'
CHANGES AND UPDATES
Server Reporting
You can now select the 'Report Server' button in the midgame menu to directly report a problematic game server to us for investigation.
Competitive Season 7
Competitive Season 7 has ended. Titles and items will be awarded for your highest rank achieved during the season. Season 7 Rewards are custom, non-tradeable Player Banners and Goal Explosions.
Receiving the Season 7 Rewards is also contingent upon successful completion of Season Reward Levels.
Reward Player Banners:
'Season 7 - Tier 1'
'Season 7 - Tier 2'
'Season 7 - Tier 3'
'Season 7 - Tier 4'
'Season 7 - Tier 5'
'Season 7 - Tier 6'
'Season 7 - Tier 7'
Season 7 Grand Champions will also receive the 'Season 7 Grand Champion' Title.
Reward Goal Explosions
'Striker'
'Striker Pro'
'Striker Legend'
Competitive Season 8
Competitive Season 8 has begun
Season 8 brings a "soft reset" that requires you to do placement matches in each playlist to recalibrate.
Winning half of your placement matches will land you near your previous season ranking.
The soft reset will no longer compress Champion Tier players skill downwards. Instead, only Grand Champions will be compressed down to the top end of the Champion 3 skill range.
League Rankings will be temporarily empty until players complete their placement matches.
BUG FIXES
General
A player's Rank now correctly displays on the post-match screen.
Fixed an issue causing Orange team-specific Presets to incorrectly preload during matchmaking, causing them to appear late once the map loaded.
Fixed Boost activation occurring one frame behind input when client runs above 60 FPS.
Boost Audio and visual FX will no longer continue to play after boost is deactivated.
Fixed an issue with physics state quantization that led to cars occasionally "settling" at inconsistent suspension heights (thank you to Rocket Science for reporting this).
Improved loading performance that was causing some players (particularly on PS4) to experience stutter in the first 5-10 seconds of matches.
Fixed players who have initiated a Forfeit Vote being unable to see the Vote to Forfeit option afterwards.
Fixed the "Favorite" button sometimes disappearing in the Garage Car Body tab.
Fixed issues with car preview sometimes breaking when quickly switching garage tabs.
Improved scrolling performance when viewing items in the Garage.
Tread glow on 'Season 3 - Star' Wheels has been restored.
Quality Connection Status icons will appear in the HUD if players are experiencing connection problems.
Players can now receive a "Chat Ban" that restricts the banned player from sending chat messages in online play.
Video Capture and 'Quality Mode' have been added.
Expanded inventory organization and filtering in the Garage.
Enhanced Crowd Audio.
'Rocket League x Monstercat Vol. 2' is now available to all players under Music Playlists.
NEW CONTENT
Country Flags
'Brunei'
'Monaco'
'Nauru'
'Tuvalu'
Crates and Keys
'Triumph' Crate has been added.
Monstercat
'Rocket League x Monstercat Vol. 2' is now available to all players under Music Playlists.
'Monstercat' has been added as a Flag Folder.
Monstercat Flags have been added.
'Anna Yvette'
'Intercom'
'Koven'
'Pegboard Nerds'
'Protostar'
'Slippy'
'Stonebank'
'Uncaged'
'Uncaged Cat'
CHANGES AND UPDATES
Tournaments
Players can now create and join Tournaments via the Main Menu.
From the Main Menu, select 'Play' and then 'Tournaments' to find the Tournaments Menu.
Tournaments have a maximum bracket size of 128 teams, minimum of eight teams.
Team members must be in a party in order to register for a tournament.
Cross-platform tournaments are enabled.
Tournament creators can set minimum and maximum thresholds for entry based on a player's Rank in the related Competitive Playlist.
Tournament creators can also spectate every match in the bracket they created.
Quality Connection Status
In addition to showing your ping on the scoreboard, you will now also see in-game icons on the HUD if you are experiencing connection problems. This will help you better diagnose if gameplay issues are related to server performance or your connection.
You may see one or more of the following warnings when the client detects issues with your connection:
High Latency
Latency Variance
Packet Loss
Server Health
Additionally, if you are experiencing any of these issues, you will see a warning "!" symbol next to your ping on the scoreboard.
If one or more of these issues persists, you will also be notified via a pop-up notification in the Main Menu after exiting a match.
Chat Bans and Report Feedback
Chat Bans
Players can now receive a "Chat Ban" that restricts the banned player from sending chat messages in online play.
If you are Chat-Banned, you will receive a notification on the main menu with information about the chat that contributed to your ban.
Quick Chat is still allowed but chat-banned players can only send one Quick Chat message every 5 seconds.
Chat Bans do not affect Private Matches or Party Chat.
Report Notifications
If a player you reported receives a ban of any kind, you will now be notified of the ban via a main menu notification.
Items and Inventory
Favorite Items
You can now Favorite items in the Garage and Inventory screens. Favorited items appear at the top of each tab.
Item Stacking
Most items will now automatically stack in the Inventory to reduce clutter in the inventory and trade windows.
Duplicate items with different attributes (e.g. Painted or Certified) do not stack.
Duplicate items with different trade holds do not stack.
Each item in a stack still counts towards the maximum items in a trade.
When adding a stacked items to a trade, you can select how many from the stack to offer with a slider.
The Garage now supports Search and Filter functionalities.
The Inventory screen now has tabs to quickly switch between different categories of items.
Items can now be sorted by Date Acquired and Quality.
Different Painted Car Bodies can now be equipped to the Blue and Orange teams.
User Interface
A new "Interface" tab has been added to Options that contains all settings that control the user interface.
Gameplay
Text Chat can now be set to 'Team Quick Chat Only'.
Client Send Rate - Limit how many packets your client sends per frame (may help on weak/wifi connections).
Server Send Rate - Limit how many packets the server sends you per frame (may help on weak/wifi connections).
Bandwidth Limit - Limit total bandwidth used by the game client.
Camera
Camera Presets are now available.
Controls
Controller Vibration now has multiple levels to choose from.
Interface
Nameplate Scale - Adjust the size of player nameplates in the world.
Nameplate Mode - Combines the old 'High Contrast Nameplates' and 'Always Show Nameplates' option. 'Default' is the former 'High Contrast Nameplates' setting.
Match Notifications
All - Show all HUD stat notifications and match time updates.
Time Only - Hide stat notifications, only show "One Minute Remaining" and countdown.
Kickoffs Only - Only show "3-2-1-Go", don't show "One Minute Remaining" and similar messages.
Map Rotation
Aquadome and Starbase ARC have been added back into the Competitive Playlist map rotation.
Team Colors
Expanded the palette of Blue and Orange team color choices for customization.
In Private and Exhibition matches, you can now select from the full color palette for primary team colors.
Camera
Made adjustments to Director Camera to make it more reliable in key situations.
Auto Camera has been added back into Spectator Mode.
In-Game Music
You can now listen to Rocket League soundtracks during a match.
Under the 'Audio' Tab in the Options Menu, you can set 'In-Game Music' to:
Always On
Matches Only
Training Only
Off
Enhanced Crowd Audio
The in-game crowd can now predict shots and saves using the same logic as the Director camera in Spectator mode.
Now that the crowd can predict exciting moments, they will get louder and more excited in advance of events instead of only making noise after something happens.
Nintendo Switch
Video Capture has been added.
To use Video Capture, press and briefly hold the Share button (below the D-pad) and the last 30 seconds of gameplay will be saved as a video.
Switch players can now choose between 'Performance' and 'Quality' under the 'Video' tab in the Options Menu
Performance Mode (60fps)
Docked: Optimized for 60fps/900p, can scale down to 60fps/720p.
Handheld: Optimized for 60fps/720p, can scale down to 60fps/576p.
Quality Mode (30fps)
Docked: 30fps/1080p
Handheld: 30fps/720p
Quality Mode also enables several graphics features automatically, including Lens Flares, Light Shafts, Dynamic Shadows and Depth of Field.
BUG FIXES
General
Black Market and Very Rare Decals no longer cover Painted portions of some Battle-Cars.
Trim on Octane no longer changes color when 'Superman' Decal is equipped.
Primary Colors are now consistent on all car bodies.
Fixed a bug causing Supersonic Trails no longer flicker across player screens during a match.
Equipped Banners are no longer equipped as a phantom item if they are traded in.
Boost will now regenerate while waiting for additional players to join a Dropshot match.
Players can now see the 'Vote to Forfeit' option in the menu if they already initiated a forfeit vote.
Fixed a French translation error related to Takumi RX-T.
Fixed a Dutch localization error with Uncommon Toppers.
Competitive Season 6 ends and Competitive Season 7 begins.
Wheels are being distributed as Season 6 Rewards.
Victory Crate' has been added.
New Content
General
'Victory Crate' has been added.
Changes and Updates
Competitive Season 6
Competitive Season 6 has ended. Titles and items will be awarded for your highest rank achieved during the season. Season 6 Rewards are custom, non-tradeable Wheels.
Receiving the Season 6 Reward Wheels is contingent upon successful completion of Season Reward Levels.
Reward Wheels:
'Season 6 - Bronze'
'Season 6 - Silver'
'Season 6 - Gold'
'Season 6 - Platinum'
'Season 6 - Diamond'
'Season 6 - Champion'
Season 6 Grand Champions will also receive the 'Season 6 Grand Champion' Title.
We will update the appearance of the 'Season 6 - Diamond' Wheels in a future hotfix or update.
Competitive Season 7
Competitive Season 7 has begun.
Season 7 brings a "soft reset" that requires you to do placement matches in each playlist to recalibrate.
Winning half of your placement matches will land you near your previous season ranking.
League Rankings will be temporarily empty until players complete their placement matches.
Bug Fixes
General
Fixed an issue with Party invites when the console language is set to Japanese.
This fix may apply to any non-English standard characters outside of the Japanese language selection.
Players will no longer receive an error message when trying to trade up the 'Maximon' Decal for X-Devil.
After leaving a Competitive Match early, Competitive Matchmaking ban messages now display time correctly in hours and minutes in languages other than English.