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Son of a Witch (Europe) (Switch) patch notes
4.1.0 (12 April 2019)
Heroes get HP increase when they die in RPG mode. Looking at players playing on Twitch, I discovered that players do have enough damage in RPG mode, but being able to survive long enough posed a challenge. So this change balances that out.
Vampire Slayer NPC, Alchemist's Golem, Skeleton Ranger NPC and Baby Yeti Familiar would try to attack enemies in a different room if you escaped a room before the battle is over, for example by using a bomb, teleport scroll, silver coin or escape scroll. This is now fixed and they retarget to enemies in the current room where the leading hero is.
Concealed characters (Rogue and heroes using Rogue Sword) are now visible during cut-scenes.
Alchemist can summon Golem to fight other players in PvP game.
Earthquake staff magic knocks down other players in PvP game.
Updated French and Russian translation.
Source: Steam post
4.0.7 (5 April 2019)
New features
Added custom seed picker.
New RPG game mode where you keep all gear and restart the current level when you die.
New Endless Arena mode where you fight waves of enemies.
New hero: Paladin, who has divine shield and does double damage to undead.
New hero: Alchemist, who has a Golem companion, and prepares potions.
8 pets with new effects: Crocodile, Mouse, Bee, Monkey, Whale, Cow, Ladybug, Cat.
3 new random potion effects: Cold blood, Veteran Elixir, Astral Projection.
6 new special effect items: Ghost orb, Critic's Shield, Paladin Shield, Alchemist's Visor, Halo, Ancient Voodoo Doll.
10 new weapons: General Sword, Cripling Katana, Executioner's Sword, Dark Slayer, Splitting Axe, Paladin Sword, Alchemist Sword, King Cobra Staff, Snow Tiger's Paw, Steady Shot Bow.
2 new allied troop summons: Baby Yeti, Stone Golem.
Added a new blocked challenge room in the forest.
Added a new challenge room with baby dragons.
Added a new challenge room in the ice level (it's a surprise).
Added a quest room in the ice level to unlock the Alchemist hero.
Fixed Rogue sneak attack for mana based melee weapons (Earthquake staff, King's Scepter).
Updated French, Russian and Ukrainian translations.
Gameplay balancing
Bosses always drop at least one weapon damage upgrade.
Yellow runestones upgrade initial arrow flying speed for bows in regular game.
Heroes who start with a bomb, now start with two bombs in the regular game.
Archer and Rogue characters are always unlocked in Casual/Party mode.
Rogues start the game with the dagger in Casual/Party and PvP modes.
Updated Polish and Serbian translations.
Fixed boss drops: always drop one runestone, 50% chance to drop two.
To balance out, reduced runestone drops inside rocks (by 1 per level, so if level would usually have 5 runestones inside rocks, it now has 4).
Allowed summoning mercenaries into boss fights (except the final boss).
Removed slowdown effect from Heavy Boots.
Retort no longer creates mana potions.
Only one Retort shows for sale in shops.
Removed poison immunity for the final boss.
Significantly increased Poison Cloud spell damage.
Poison Cloud effect scales with enemy size.
Improved AI for Snail, Ram and Snake pets.
Using teleport staff twice returns you to the starting point.
Fixed runestone drops in various barbarian challenges.
Bugfixes
Dialogue popup is no longer shown when empty (this could rarely happen with some NPCs).
Ethereal bow now shoots through barrels and boxes.
Dog pet doesn't take mercenary's beer in the tavern.
Foundry doesn't melt mercenary's beer anynore.
Thief and Ringleader don't jump on allies when confused.
Fixed bug with item drops when Yeti Elder and Earth Golem roll.
Fixed drawing position when Barbarian is mounted.
Fixed rare sound effect bug with Yeti babies.
Fixed position for some of the teleportation animations.
Fixed text showing last level seed instead of control hint after player dies.
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